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About ninjas

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Comments

  • CezzareCezzare ✭✭✭
    WilLegend wrote: »
    Well, I don't want to be annoying, but about my questions, guys? LOL

    So far doesn't look like the devs gonna nerf ninjas or brawlers directly, they'll buff the rest instead, so far it seems it worked with sorcerers but the changes for berserkers and slayers don't seem really meaningful (However, I suspect that allowing slayer's UOHS to be affected by glyphs and gear rolls will boost their damage more that we might expect, I'm not sure if it'll go up to ninja levels, but we'll see).
  • NopiNopi ✭✭✭✭✭
    edited August 2016
    WilLegend wrote: »
    Well, basically I want to know about the endgame of ninja, it becomes a little boring?

    And about future patches, maybe the other dpses after the revamp can reach her dps number?

    Nerfbat will affect ninja on the next patches of NA?

    Well I'm just asking this cause I have one char slot and thinkin to roll a ninja or mystic but can't decide (I play at 200ms and already have a slayer). Any advise about will be welcome. :)

    Ninja can get boring if you are not constantly pushing yourself into that perfect rotation that gives the big numbers. All classes, when played with your A game, can become interesting enough because there's always the challenge of going further. All you need is the desire to get more out of the class.

    About patches, it's said around that other classes will be buffed up to ninja DPS.

    Now, as for class to choose, I'd choose Mystic if you don't have one already. They are interesting to play at a lower level than ninja because it's more challenging to use it well. BUT, you will need to have a support/healer mindset when using it in parties. One big mistake some people make when rolling healers is that they don't enter party content with the mindset to help the rest of the party. Healers, just like real life EMT personnel, must have that extra drive to help others above any personal goals.
  • dont mock my healing skillzzzz!
  • SaphirKanzakiSaphirKanzaki ✭✭✭✭
    Ginjitsu wrote: »
    WilLegend wrote: »
    Well, I don't want to be annoying, but about my questions, guys? LOL

    Don't derail a derailed thread!
    ^ as mentioned, you are a bit impolite to want to have your question answered :3

    As in every MMO, the strenght of each characters constantly changes. There was a long time when sorcerer was on top. Even the slayer had its best time and was the highest DPS, combined with a lot of KDs (even if it only was short). Then every new class (reaper, gunner, brawler, ninja) rolled in. Fortunately, the skill of the player still is the decisive factor. No class is a faceroll class like in some other MMOs. If you lack knowledge in rotation, glyphs, skill, timing, crystals, movement, buffing, equipment, etc. you can play a strong ninja class and nevertheless be the smallest damage contributor.

    As you mentioned, the ninja will be balanced in the near future (look at the announcements). So dont level a class with the intention to have a easy, high damage class. A lot of people stick to their "old" class and drive equal or even more damage, because they specialized in their "old" class. Besides that, you dont have to force a main character in Tera. A lof of people have the whole bandwidth as a character slot only costs some 10k g(?) and not real-life money or 100k like in other MMOs. Tera strongly supports alt characters, compared to other MMOs.

    The answer is: Yes, there will be balancing and ninja might not be the strongest class anymore.

    About the mystic: This is the easiest class to level and is a supporter/healer in endgame. This completely puts you in a more responsible position; you are responsible for people dying, even if they have zero crystals, run away from your and deliberately jump into every red danger zone they can find. You will get yelled at for not having the 120% stamina glyph (no other class is being yelled at for missing a glyph, but you really should get this glyph) or for people dying who cant pick up your motes. Nevertheless, playing healer is a lot of fun. But you have to have a healer-attitude for this.
  • MinazukiMinazuki ✭✭✭
    Current end game is boring for all class since when you just seek for the number on the meter... you already limited the fun.
  • darkstriker07darkstriker07 ✭✭✭
    edited August 2016
    Yamazuki wrote: »
    Hanuishi wrote: »
    ninja rotation=use two skills then use autos to put them out of cd, rinse and repeat.

    Lol if you're going to be a smart [filtered], at least get the amount of skills correct. Ninja's use 5 skills not including having to keep that focus buff up. Only then you rinse and repeat. :)

    To OP I believe all classes get boring at some point or another (imo) which is why I prefer to play multiple classes in end game so that I don't get bored too quick. Really can't wait for the sorcerer revamp though. I've been having a lot of fun playing my sorcerer lately regardless of her damage output when compared to other classes. :pleased:

    I would say give both classes a try. Level them to 20 and see which one you like by that time. You'll never really know unless you experience it for yourself.

    which skills are those? pls tell me. if any of them are 1k cuts, you might as well not. and with the shitload of iframes they got dont even bother telling me that keeping up focus buff is hard.

    Doublecut, Skyfall, Jagged Path, Decoy Jutsu, Autos=5, it's 6 if you use Circle of Steel and before you say CoS build is useless, you can still do 1~2m+ with CoS. Then you have to use Burning Heart making it either 6 abilities or 7 depending on build, Fire Avalanche as well making it 7 or 8.

    Ninja is basically just Gunner all over again, being over simplified to say you only need 1 ability, and then most people listen to these incorrect statements and proceed to do 200k/s even in VM gear. This is typically why I avoid them in lfg anyways unless I know who they are.

    To answer the original question though, what is fun or boring is subjective. There's also no point in going with the "best" dps as that changes anyways.

    jagged path has an anim lock in the end(might be mistaken here), and i didnt saw any reason to use decoy outside repositioning. and burning heart or fire avalance isnt in a straight part of a rotation, one being in a long cd and other taking a bit too much time to be in part of a rotation. yes you have to use them but theyre not exactly a part of a rotation.
  • Eiiji wrote: »
    ninja, gunner and reaper are easiest classes in the game that require almost 0 skill to play any end game dungeon.

    Not true it's so hard to time space bar presses.
  • Eiiji wrote: »
    ninja, gunner and reaper are easiest classes in the game that require almost 0 skill to play any end game dungeon.

    >implying any of the content we have takes actual skill, not practise.
  • SirekappaSirekappa ✭✭
    edited February 2017
    Edited this post to avoid being banned for no reason.
  • NopiNopi ✭✭✭✭✭
    edited August 2016
    jagged path has an anim lock in the end(might be mistaken here), and i didnt saw any reason to use decoy outside repositioning. and burning heart or fire avalance isnt in a straight part of a rotation, one being in a long cd and other taking a bit too much time to be in part of a rotation. yes you have to use them but theyre not exactly a part of a rotation.

    In my case, jagged path's anim lock is cancelled for the most part by double cut. JP has a glyph that gives you +20% skill damage for all your skills for the next 3 seconds. So that's a needed skill in my opinion. Decoy jutsu is the only skill with the glyph to reset double cut, so it's needed for that rotation as well. It also does good damage by itself.

    I've found this rotation to give me good kills on IoD, where bams can be stunned. Chakra thrust(from behind if bam is not being unruly)>Double cut>jagged>decoy>Skyfall>resetted Double cut>basic attack 5 or 6 times. I know I'll lose some damage from the first DC and JP if i don't chakra thrust from behind, as those skills come off pretty fast and I don't want to lose time repositioning after stunning. But things get on track after decoy's own repositioning.

    Also remember to use attunement + Fire avalanche at the first chance ki is at max and boss is enraged. Then while avalanche is on CD, replace it with attunement + burning heart. Attunement is needed because of it's FA and BH speed boost glyph. On IoD bams, you can go attunement>decoy(if not already behind boss)>chakra>jagged>avalanche/burning heart for max damage. On most cases, and like that very old meme, "This kills the crab."
  • YamazukiYamazuki ✭✭✭✭✭
    Yamazuki wrote: »
    Hanuishi wrote: »
    ninja rotation=use two skills then use autos to put them out of cd, rinse and repeat.

    Lol if you're going to be a smart [filtered], at least get the amount of skills correct. Ninja's use 5 skills not including having to keep that focus buff up. Only then you rinse and repeat. :)

    To OP I believe all classes get boring at some point or another (imo) which is why I prefer to play multiple classes in end game so that I don't get bored too quick. Really can't wait for the sorcerer revamp though. I've been having a lot of fun playing my sorcerer lately regardless of her damage output when compared to other classes. :pleased:

    I would say give both classes a try. Level them to 20 and see which one you like by that time. You'll never really know unless you experience it for yourself.

    which skills are those? pls tell me. if any of them are 1k cuts, you might as well not. and with the shitload of iframes they got dont even bother telling me that keeping up focus buff is hard.

    Doublecut, Skyfall, Jagged Path, Decoy Jutsu, Autos=5, it's 6 if you use Circle of Steel and before you say CoS build is useless, you can still do 1~2m+ with CoS. Then you have to use Burning Heart making it either 6 abilities or 7 depending on build, Fire Avalanche as well making it 7 or 8.

    Ninja is basically just Gunner all over again, being over simplified to say you only need 1 ability, and then most people listen to these incorrect statements and proceed to do 200k/s even in VM gear. This is typically why I avoid them in lfg anyways unless I know who they are.

    To answer the original question though, what is fun or boring is subjective. There's also no point in going with the "best" dps as that changes anyways.

    jagged path has an anim lock in the end(might be mistaken here), and i didnt saw any reason to use decoy outside repositioning. and burning heart or fire avalance isnt in a straight part of a rotation, one being in a long cd and other taking a bit too much time to be in part of a rotation. yes you have to use them but theyre not exactly a part of a rotation.

    Animations are canceled, and the rest are your personal feelings and not how to play the class. You can stick to your 2 ability Ninja, but don't spread misinformation.
  • Hanuishi wrote: »
    ninja rotation=use two skills then use autos to put them out of cd, rinse and repeat.

    Lol if you're going to be a smart [filtered], at least get the amount of skills correct. Ninja's use 5 skills not including having to keep that focus buff up. Only then you rinse and repeat. :)

    To OP I believe all classes get boring at some point or another (imo) which is why I prefer to play multiple classes in end game so that I don't get bored too quick. Really can't wait for the sorcerer revamp though. I've been having a lot of fun playing my sorcerer lately regardless of her damage output when compared to other classes. :pleased:

    I would say give both classes a try. Level them to 20 and see which one you like by that time. You'll never really know unless you experience it for yourself.

    sorcerer revamp?
  • EndevaEndeva ✭✭✭✭✭
    edited August 2016
    Hanuishi wrote: »
    ninja rotation=use two skills then use autos to put them out of cd, rinse and repeat.

    Lol if you're going to be a smart [filtered], at least get the amount of skills correct. Ninja's use 5 skills not including having to keep that focus buff up. Only then you rinse and repeat. :)

    To OP I believe all classes get boring at some point or another (imo) which is why I prefer to play multiple classes in end game so that I don't get bored too quick. Really can't wait for the sorcerer revamp though. I've been having a lot of fun playing my sorcerer lately regardless of her damage output when compared to other classes. :pleased:

    I would say give both classes a try. Level them to 20 and see which one you like by that time. You'll never really know unless you experience it for yourself.

    sorcerer revamp?

    You can find all the info here.
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