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Comments
I personally do think that the design of the classes and current state of easy dungeons lead to having such habits developed by the players. I do not think it's the player nor the role is the main factor for most people.
In my experience with several alts' leveling process:
Around lvl 45+, all players who are still noobs can be wtf (includes myself back then ofc). Archer/Sorc tend to not die but not dealing dmg, war/zerk/slayer/reaper tries hard to deal dmg but 0 movements (iframe, backcrit and such) and sometimes dying with healer's constant healing. Gunner spacebar ing on boss's face. Lancer tries everything to hold aggro but didn't know simply dealing dmg can hold aggro. Brawler/ninja doing their own thing (I can't even complain since these two are fairly OP right now, so it is efficient for them to just run in and wipe everything).
Starting from lvl 50+, I still encounters brawlers and ninjas still doing wtf moments while the old classes tend to learned already due to required skill gap.
And by lvl 65 most ninjas have already learned since they prob die quite a few times while brawlers are just starting their learning process of the role in DFNM or KC.
I'm not sure what @fromsector7 attitude was towards that sentence. But I do think most of the situation when you die it is mostly your own fault (which I do quite often when first timing ilvl 409 dungeons). As the OP mentioned that iFrame is a must. Meaning that if you do take dmg, there should be enough time interval in between for the healer to heal you even through mouse clicking on skill bar.
Another thing to keep in mind, most instances dps should learn what to face tank to get higher dps, since lets face it, most people aren't even doing Slaying runs. If my partner is healing, I'll face tank anything that won't kill me since she's not a lazy healer.
It's pointless in trying to pretend healers are somehow never responsible for any failures of the group.
this is the problem
1) you level up a character to 65 in 1 day (elite exp and with buddy-up code even in 6h)
2) you rush through dungeons (most classes soloing every dungeon till labyrinth of terror)
3) you get slaughter way too easy and get item level 414
4) with that level you can queue even for SSHM
5) you have no idea about basics of the game and previous dungeons taught you nothing, so you die in first 5 seconds on a boss in hardest dungeons, you become a trap and they kick you...why cause game awarded you with 4 mutinous and you think that is what you must have on level 65
i blame the game, levelling is too fast, too easy, gets you there in harder dungeons and you still have no idea what iframe means
levelling dungeons need to be challening, healers need to not stand in 1 corner and wait for the rest of the party to finish the boss in 10 seconds...they need to learn to clense (give a boss insane dot that will kill you in 5 seconds so when that healer ends up dead on the floor he will maybe ask himslef "what can i do to help?")
I agree with leveling is bad, ages ago it was so hard and long, and now it is so fast and no training, no nothing, before GL you barely need to iFrame anything. The leveling revamp and the video guides are a must. Leveling is way too important, it can create a very good taste on any kind of player and make things interesting.
- rest of the group has no crystals
- rest of the group has no idea about the boss mechanics (e.g. Kalivan not going to stunned player)
- rest of the group constantly jump into red danger zones
- rest of the group focus on boss instead on adds. Healer draw add aggro
- whole group does so little damage that that airship exploded with 4 blackpowder explosions ("rage-timer")
- DPS player does mainly auto-attack (see low damage output)
- many more
I see, I have a lot of responsibilties as priestess. Even once, when I was in CW with my priestess, someone opened the 2nd healer (usually I open the statues).
Generalizing is the real problem.
> Give a priest more love please
It is correct that healers have responsibility for teammates' death. But as you mentioned: priest's kaia and cleanse, you gotta still give room for the healers to be able to cast these. I've had many instance runs where I have no opportunity to cleanse since I need to constantly spam heals for dps who doesn't dodge. The actual "healing" would be the least factor for a teammate to die at least imo.
I tend to play dps like there's no healer and I play healer like everyone is a bot who just spam autos lol. Ofc it won't be perfect, but I do find myself improving this way.
I miss the time when I used to main healer, but probably it will not happen so soon again.
But, I will give you a tip: if you wanna play another game while playing TERA, go healer xD.
They need to know how to avoid things too.. when im playing dps, if i know i can take some dmg without dying and without messing up with the healer rotation, i will.. but lets not forget that even healers skills got cooldown.. kaia might not be up at the moment, or the priest might be saving it for something... you cant assume its always ready...
Notice that, when someone dies, and the healers is ressin and buffin, usually another dps dies... but they just ignore the fact that the healer is busy doing something else...
on low lvl dungeons, how many times there are mobs or minions chasing the healers and dps do NOTHING about it??
If your healer just stands around and spams only motes, uses no party buffs or boss debuffs, then no, they are not a good healer. But I rarely see these kinds of healers (I guess I don't IM dungeons <_<)
But if you're a DPS who died because you were face tanking or because the healer is focusing on healing the party through a certain mechanic, then it's not their fault. I've seen DPS that can literally die 6 times within a minute and at that point you just learn to leave them there and focus on the rest of the party, yet the DPS will still complain its your fault they died so much.
People give healers a lot of BS, like someone above said, we can't heal stupid. -.-