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Feedstock shortage! Any solutions Enmasse?

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Comments

  • but.. i didnt buy any t9 fs to max my t9 gear :pleased:
  • YamazukiYamazuki ✭✭✭✭✭
    What does t10 feedstock prices have to do with new players? They surely aren't going to be enchanting any Imperator anytime soon. Your screenshots of t9 feedstock is also... not really the prices. (Also from TR).
  • xoBarbxoBarb ✭✭✭
    There isn't even a feed stock issue atm??? Did you people not play at all last month or before that?
  • RKCRKC ✭✭✭
    yup 10 alts would be enough. also
  • Let me do my own calculations real quick:

    I have either 4 or 5 level 65 characters, so let's just say I have 4 (worst case scenario).
    I also do NOT currently have elite status
    I do NOT have any alt accounts
    I do NOT have any Instance Reset Scrolls, but since I could technically buy them on the broker, I'll assume that I do have them.


    For one character, I'd be able to farm CW 4 times per day (using the reset scroll)
    Each daily gives 30 feedstock (and assuming I **somehow** get 20 feedstock from drops) that's 50 t8 feedstock per run
    Times 4 runs is 200 t8 feedstock per character per day
    Times 4 characters is 800 t8 feedstock per day
    which is 400 t9 feedstock per day


    Now assuming I did KC after CW (because I'd still have 4 daily quests left), let's assume I did the same thing as CW, so multiply the final values by 2.


    That's 1600 t8 feedstock per day
    which is 800 t9 feedstock per day


    Now I'd say that it's a decent amount of feedstock, HOWEVER:

    1. People shouldn't have to use an instance reset scroll day after day if they don't want to (honestly not a big deal)
    2. Some people don't have 4 characters to farm on, some just have 1
    3. If you don't have all day, then you're kind of screwed.


    Honestly it all comes down to time. If you play all day every day then farming CW over and over per character should be pretty easy, and when you consider the fact that this is an MMORPG and things are designed to take a while to get, then it seems like there isn't all that much of a shortage at all.

    I still however, stand by my idea of adding a box containing feedstock purchasable with vanguard credits like MWA currently has. Still not sure if that's the best idea, but I haven't heard any downsides to it, so if anyone has any please list them. :awesome:


    P.S. Someone check my math. I haven't slept in 36 hours, so if I screwed up somewhere I'm sorry :(
  • You people are factoring out the fact your VGs and everything you do to get the "insufficient" amount of feedstock also gives you gold. Tera has a broker system where you yourself can search and use to your fullest.
  • Rulford wrote: »
    You people are factoring out the fact your VGs and everything you do to get the "insufficient" amount of feedstock also gives you gold. Tera has a broker system where you yourself can search and use to your fullest.

    200g per CW run and 200g per KC run:

    so 200g * 8 runs per character = 1600g
    1600g * 4 characters = 6400g per day


    that's about 640 t8 feedstock, + the 1600 I already mentioned

    2240 t8 feedstock (1120 t9 feedstock) per day, with no extra runs, dailies, or gold income.

    That's a pretty good amount I'd say, but not at the expense of all that time. :s
  • YamazukiYamazuki ✭✭✭✭✭
    Jordansb1 wrote: »
    Let me do my own calculations real quick:

    I have either 4 or 5 level 65 characters, so let's just say I have 4 (worst case scenario).
    I also do NOT currently have elite status
    I do NOT have any alt accounts
    I do NOT have any Instance Reset Scrolls, but since I could technically buy them on the broker, I'll assume that I do have them.


    For one character, I'd be able to farm CW 4 times per day (using the reset scroll)
    Each daily gives 30 feedstock (and assuming I **somehow** get 20 feedstock from drops) that's 50 t8 feedstock per run
    Times 4 runs is 200 t8 feedstock per character per day
    Times 4 characters is 800 t8 feedstock per day
    which is 400 t9 feedstock per day


    Now assuming I did KC after CW (because I'd still have 4 daily quests left), let's assume I did the same thing as CW, so multiply the final values by 2.


    That's 1600 t8 feedstock per day
    which is 800 t9 feedstock per day


    Now I'd say that it's a decent amount of feedstock, HOWEVER:

    1. People shouldn't have to use an instance reset scroll day after day if they don't want to (honestly not a big deal)
    2. Some people don't have 4 characters to farm on, some just have 1
    3. If you don't have all day, then you're kind of screwed.


    Honestly it all comes down to time. If you play all day every day then farming CW over and over per character should be pretty easy, and when you consider the fact that this is an MMORPG and things are designed to take a while to get, then it seems like there isn't all that much of a shortage at all.

    I still however, stand by my idea of adding a box containing feedstock purchasable with vanguard credits like MWA currently has. Still not sure if that's the best idea, but I haven't heard any downsides to it, so if anyone has any please list them. :awesome:


    P.S. Someone check my math. I haven't slept in 36 hours, so if I screwed up somewhere I'm sorry :(

    Elite allows you to enter those instances 4x per day without a scroll, and either way, they're practically free at the moment. If you do choose to do 4x CW and 4x KC with 4 characters, I would hardly call that "taking up all day", finding a group for KC (since you can't solo it) will take more time than the actual dungeon itself. CW can also be done in a couple minutes each, so 4x runs over 4x characters isn't even an hour.

    There's also the alternative of doing IOD high tier dailies that take ~15-20 minutes depending on skill level, you'll get around the same amount of feedstock depending on your skill (based on your numbers), but then you'll also get points, tokens, more vg credits, slightly more gold and potentially other things like ses. With the extra rewards you can sell stuff for more gold and just buy more feedstock. Since you're talking about t9, you can also gear enchant, which means no feedstock or tiered alkahest up to +9, with the gold saved on not having to buy tiered alkahest you can buy more t9 feedstock to use on 10/11/12.

    One thing to keep in mind when it comes to feedstock with credits is it will impact the supply of MWA. The supply/price already impacts MWA as is.
  • LancerJivaLancerJiva ✭✭✭✭✭
    People shouldn't be forced to farm like mindless machines for feedstock as people have lives then to farm feedstock all day. It should be up to EME to fix the drops to make it more balanced.
  • metagamemetagame ✭✭✭✭
    LancerJiva wrote: »
    People shouldn't be forced to farm like mindless machines for feedstock as people have lives then to farm feedstock all day. It should be up to EME to fix the drops to make it more balanced.
    and you don't have to farm all day! just bust out your <+15 Awakened: Master Card> and skip the grind all together. :)

    people have complained about the awakening system (which is the basis of this thread--op "can't afford" to complete his gear in one sitting) since the beginning, and it hasn't changed anything. whether you believe it or not, decking yourself out in max gear is infinitely easier than it used to be years ago.
  • edited August 2016
    In the end, all MMOs require a long grind to get high-end gear. It basically always works like this:

    Time required to get acceptable gear to start doing end-game content: hours
    Time required to get mid-tier gear so you can start doing harder end-game content: days-a few weeks (depending on hours/day)
    Time required to get top-tier gear that is more than what is strictly required to access/complete top content: weeks/months

    Then when the next tier of gear comes around, everything shifts one notch, and the cycle repeats. People who don't have the time to dedicate should just content themselves with mid-tier gear and stop, but if you want to make the next leap you have to farm. This is just the nature of the genre itself, and TERA isn't really much different than most other games. The only issue in TERA is that the process of getting things involves more RNG than some other games (but, in fairness, less than others still). But even if they got rid of all the RNG and made it straight-line progress quest to BiS, the amount of time/effort/grind required to get BiS would likely stay the same, because that's how MMOs are designed to keep dedicated players hooked. And conversely, a lot of the same people who complain about the long grinds are the same to complain about there being "nothing to do" as soon as they reach the goal.

    I'm not necessarily saying I totally agree with this model for the genre, but I don't think the problem is limited to TERA. This thread is titled "feedstock emergency," but there's really no emergency at all. It's just a question of how long the grind for high-end equipment should be (and whether RNG causes too much variation from the average expected time spent).
  • Why the heck you would need to farm with multiple chars in the first place?

    Why can't I play 1 char and get my desired farming needs from endgame?

    Instead we need to make tons of chars and farm some low end crap to fulfill our time and farming needs...
  • Why the heck you would need to farm with multiple chars in the first place?

    Why can't I play 1 char and get my desired farming needs from endgame?
    Because if just playing on one character allowed you to farm that efficiently, people who actually did farm on multiple characters (whether legitimately or through botting) would have an insurmountable advantage. And besides, EME's F2P business model is based on people creating more characters (since more characters means more character slots and, potentially, more costumes for each character, etc.). This is also partly why they keep creating new classes.
  • Why the heck you would need to farm with multiple chars in the first place?

    Why can't I play 1 char and get my desired farming needs from endgame?
    Because if just playing on one character allowed you to farm that efficiently, people who actually did farm on multiple characters (whether legitimately or through botting) would have an insurmountable advantage. And besides, EME's F2P business model is based on people creating more characters (since more characters means more character slots and, potentially, more costumes for each character, etc.). This is also partly why they keep creating new classes.

    Valid points indeed, but for me having tons of chars to farm stuff is just mind blowingly [filtered].
  • edited August 2016
    Why the heck you would need to farm with multiple chars in the first place?

    Why can't I play 1 char and get my desired farming needs from endgame?
    Because if just playing on one character allowed you to farm that efficiently, people who actually did farm on multiple characters (whether legitimately or through botting) would have an insurmountable advantage. And besides, EME's F2P business model is based on people creating more characters (since more characters means more character slots and, potentially, more costumes for each character, etc.). This is also partly why they keep creating new classes.

    Valid points indeed, but for me having tons of chars to farm stuff is just mind blowingly [filtered].

    Well, for me, I think the farming itself is the boring part. Even in other games where you're encouraged to just have one character do everything, I find myself creating alts for the variety. I guess it just depends on your preferences/personality.
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