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Comments
I have either 4 or 5 level 65 characters, so let's just say I have 4 (worst case scenario).
I also do NOT currently have elite status
I do NOT have any alt accounts
I do NOT have any Instance Reset Scrolls, but since I could technically buy them on the broker, I'll assume that I do have them.
For one character, I'd be able to farm CW 4 times per day (using the reset scroll)
Each daily gives 30 feedstock (and assuming I **somehow** get 20 feedstock from drops) that's 50 t8 feedstock per run
Times 4 runs is 200 t8 feedstock per character per day
Times 4 characters is 800 t8 feedstock per day
which is 400 t9 feedstock per day
Now assuming I did KC after CW (because I'd still have 4 daily quests left), let's assume I did the same thing as CW, so multiply the final values by 2.
That's 1600 t8 feedstock per day
which is 800 t9 feedstock per day
Now I'd say that it's a decent amount of feedstock, HOWEVER:
1. People shouldn't have to use an instance reset scroll day after day if they don't want to (honestly not a big deal)
2. Some people don't have 4 characters to farm on, some just have 1
3. If you don't have all day, then you're kind of screwed.
Honestly it all comes down to time. If you play all day every day then farming CW over and over per character should be pretty easy, and when you consider the fact that this is an MMORPG and things are designed to take a while to get, then it seems like there isn't all that much of a shortage at all.
I still however, stand by my idea of adding a box containing feedstock purchasable with vanguard credits like MWA currently has. Still not sure if that's the best idea, but I haven't heard any downsides to it, so if anyone has any please list them. :awesome:
P.S. Someone check my math. I haven't slept in 36 hours, so if I screwed up somewhere I'm sorry
200g per CW run and 200g per KC run:
so 200g * 8 runs per character = 1600g
1600g * 4 characters = 6400g per day
that's about 640 t8 feedstock, + the 1600 I already mentioned
2240 t8 feedstock (1120 t9 feedstock) per day, with no extra runs, dailies, or gold income.
That's a pretty good amount I'd say, but not at the expense of all that time.
Elite allows you to enter those instances 4x per day without a scroll, and either way, they're practically free at the moment. If you do choose to do 4x CW and 4x KC with 4 characters, I would hardly call that "taking up all day", finding a group for KC (since you can't solo it) will take more time than the actual dungeon itself. CW can also be done in a couple minutes each, so 4x runs over 4x characters isn't even an hour.
There's also the alternative of doing IOD high tier dailies that take ~15-20 minutes depending on skill level, you'll get around the same amount of feedstock depending on your skill (based on your numbers), but then you'll also get points, tokens, more vg credits, slightly more gold and potentially other things like ses. With the extra rewards you can sell stuff for more gold and just buy more feedstock. Since you're talking about t9, you can also gear enchant, which means no feedstock or tiered alkahest up to +9, with the gold saved on not having to buy tiered alkahest you can buy more t9 feedstock to use on 10/11/12.
One thing to keep in mind when it comes to feedstock with credits is it will impact the supply of MWA. The supply/price already impacts MWA as is.
people have complained about the awakening system (which is the basis of this thread--op "can't afford" to complete his gear in one sitting) since the beginning, and it hasn't changed anything. whether you believe it or not, decking yourself out in max gear is infinitely easier than it used to be years ago.
Time required to get acceptable gear to start doing end-game content: hours
Time required to get mid-tier gear so you can start doing harder end-game content: days-a few weeks (depending on hours/day)
Time required to get top-tier gear that is more than what is strictly required to access/complete top content: weeks/months
Then when the next tier of gear comes around, everything shifts one notch, and the cycle repeats. People who don't have the time to dedicate should just content themselves with mid-tier gear and stop, but if you want to make the next leap you have to farm. This is just the nature of the genre itself, and TERA isn't really much different than most other games. The only issue in TERA is that the process of getting things involves more RNG than some other games (but, in fairness, less than others still). But even if they got rid of all the RNG and made it straight-line progress quest to BiS, the amount of time/effort/grind required to get BiS would likely stay the same, because that's how MMOs are designed to keep dedicated players hooked. And conversely, a lot of the same people who complain about the long grinds are the same to complain about there being "nothing to do" as soon as they reach the goal.
I'm not necessarily saying I totally agree with this model for the genre, but I don't think the problem is limited to TERA. This thread is titled "feedstock emergency," but there's really no emergency at all. It's just a question of how long the grind for high-end equipment should be (and whether RNG causes too much variation from the average expected time spent).
Why can't I play 1 char and get my desired farming needs from endgame?
Instead we need to make tons of chars and farm some low end crap to fulfill our time and farming needs...
Valid points indeed, but for me having tons of chars to farm stuff is just mind blowingly [filtered].
Well, for me, I think the farming itself is the boring part. Even in other games where you're encouraged to just have one character do everything, I find myself creating alts for the variety. I guess it just depends on your preferences/personality.