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Tanking and new aggro system?

curious, do tanks ie.lancer and brawler, mainly lancer prefer the new aggro system?
pros/cons? it seems there is less and less people playing lancers.

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Comments

  • to be honest? i didn't see any difference playing with lancer, NOW playing with warrior it's like playing "catch and run" with the boss, hard to maintain aggro.
  • Hmm, as a lancer main, it's a little disappointing that holding aggro is no longer a challenge.
    At the same time, I feel really good making a sizable chunk of dps, even being above other dps of equal and greater gear, while still holding aggro and tanking properly.
    A change of flavour, but still delicious imo.
  • (lancer main here) It's pretty lame, I lost of a lot of enjoyment that I had from being able to fight for aggro. While lancers can do a pretty nice chunk of dps now, its still pretty meh compared to actual skilled dps players. In process of buffing lancers they made the class itself easier to play which is pretty lame to me. Difficulty is more fun to me than seeing big numbers.
  • DesuBeanDesuBean ✭✭✭
    I started this game about 2-3 months ago, mained a brawler and now switched to a Lancer named Glob :3
  • Main lancer for 2+ years. With the current change and buffs that lancer got, its dps can be amazing now depending on party but still it plays its tanking role well. I love the new changes. It's nice that I can see myself doing more dps than the dps in the party at times while still doing my job. But I'll admit I miss the old days where boss used to push and having to fight for the aggro. But back then lancer was in need of serious buffs to its damage and party support. Still even with the new changes, I feel I'm the same in terms of alertness and sense of urgency when it comes to tanking; just had to adjust my play. Since I was already a dps lancer from back in the days, this change was easy for me to adjust to and exciting.

    Some people mention that keeping aggro is easier, which is true for sure but don't let that get you feeling lazy. When you have good or skilled people in your party, the tank has to be very skilled in keeping aggro while keeping its position, doing damage and supporting the party at the same time. People can still steal aggro at times if the tank is not careful. Ofc there is aggro resets still due to people dying and stuff like that.

    I think one of the reasons that you see less lancers is because the lack of good skill disparity is much wider than it is with other classes. And imo for a lancer to be good, they have to main that class for a long time and really devote their time to it. If someone levels a lancer to 65 in few days and tries to be good, well they can't. It takes time to learn the class.

  • NopiNopi ✭✭✭✭✭
    I'm not by any means a lancer main, but the little I've tanked, up to NM stuff, I felt pretty much the same with the buffs. See, I was always a very aggressive lancer, attacking more than blocking. So I wasn't affected back when there was no RE bar and blocking used mana. I wasn't affected when the RE bar was added. Now I'm not affected by the class requiring more attacking, because I was always on the offensive anyway. :p
  • streetdog wrote: »
    The aggro hasn't changed that much. Just the meta changed and now tanks are expected not only to hold aggro, but also to deal good damage to the boss. And also the push back changed. I don't think any non brain-dead person would miss that.
    If you wanna "challenge yourself" you can drink eclipse and go tanking, np. It is more interesting to challenge yourself how much dps you can make tho.
    Also tanks today can lose aggro if they are idiots and play with good players. Shorty - bad tanks still lose aggro and can't regain it, and good tanks instead of being useless wards for BAMs, now can be useful to the team with dps.

    What he or she said.

    Basically DPS = Aggro

    Prior you didn't have to DPS as a lancer or warrior just block and spam aggro skills/ debuffs.
    DPS was just a plus and what tanks did back in the day when bored.

    Presently, we don't have a choice to be lazy or aggressive. Currently, tanks have to get off their lazy [filtered] and attack every chance they get. It certainly is more aggressive and gear plays a larger roll as you need those huge crits to stay above the DPS. If you were always an aggressive tank, then gameplay for the most part stayed roughly the same.

    Personally, I'd rather be lazy and just hold aggro via shout instead of losing health on purpose to get that 2m+ crit on Wallop since the 3 Starfall/ Imp DPS just crit for 6m+ each.
  • I don't understand

    Clearly the dps in his party op and based on new system DPS can rip aggro from tanks quite easily once they stop attacking.

    If a tank says stop while they are repositioning u fkn stop or tank ur self
  • mollyyamollyya ✭✭✭
    IMO
    Lancer with full dps build can hold the aggro against a DPS class that deals about 4x than his own.
    Brawler with full dps build can only hold 2x.
    Check the meter to see how much damage that both tanks can deal so you will have an idea how much aggro they can hold against
  • streetdog wrote: »
    And also the push back changed. I don't think any non brain-dead person would miss that.

    Totally don't miss that since it also made a low ping almost a requirement to tank, otherwise a de-sync would result in backcrits over your block.
  • voidyvoidy ✭✭✭✭✭
    edited August 2016
    I tanked on my zerker before the aggro changes, and it used to be a real challenge to keep aggro. My reaper friend would use noctenium and I'd basically be forced to do the same or I just couldn't keep up with him. Everyone carried eclipse potions on them, because nobody wanted these huge-[filtered] BAMs barreling down on them when they accidentally hit a big crit and stole aggro. Alchemists made bank creating those potions and selling them to considerate players.

    Today, like others have said, all of the challenge has been removed. Unless you're in a group full of people in +15 imperator, and you're going up against them in dreadnaught without a threat crystal or something like that, you literally won't have a problem as long as you just play aggressively. I go on my lancer and just beat the [filtered] out of the boss and usually I have no problems, barring minor exceptions like the guy with +15 imp pops his brooch or something, but even then a few attacks from me usually brings it back. That's how simple it is now, and that's why it's so aggravating when I go on my berserker to just do some DFNM, and all I do is steal aggro from brawlers whenever I crit. I even use eclipse potions; I gave up one day and bought 100 of them. But even that's not enough sometimes. Like, really? I feel like dumbing the game down just created worse players. I'd take back the old system in an instant.

    also, not trying to sidetrack, but while we've got all the lancers in the room: is mana feeling like a bigger issue lately than it used to? I'm wearing a damn MP inner armor, and I even rolled some of my jewelry for mana regeneration, but it doesn't seem to do a thing. I charm and do all that stuff, too, but it's just never enough and I'm constantly low on mp no matter what. God help me if I use adrenaline rush/guardian shout. I'd been working around that issue, but every since ... sometime this week, it got really really bad.
  • feazesherofeazeshero ✭✭✭
    edited August 2016
    voidy wrote: »
    also, not trying to sidetrack, but while we've got all the lancers in the room: is mana feeling like a bigger issue lately than it used to? I'm wearing a [filtered] MP inner armor, and I even rolled some of my jewelry for mana regeneration, but it doesn't seem to do a thing. I charm and do all that stuff, too, but it's just never enough and I'm constantly low on mp no matter what. God help me if I use adrenaline rush/guardian shout. I'd been working around that issue, but every since ... sometime this week, it got really really bad.

    Not sure if mana is a big problem recently but it seems normal to me that I run low mana at times. It's hard to say from my perspective since I end up being in double heals most of the time. But still at times I may find myself using 2 or 3 mana consumables per run, which is not really bad. I do play very aggressive on offense and contribute about ~20-30 percent of team dps in most runs. I feel I use more mana consumables if healers are new or if solo heals.

    If you're constantly going low on mana, it means you're agressive and that's good. During adrenaline rush + brooch and all that, yeah you can forget about it lol; that is normal where we really need a pot or two to keep going. Most parties I run with do a pretty decent job but they can't keep up with us all the time thus having mana consumables as backup is best. Rolling mana on jewelry I think makes you lose out on the power/crit bonuses.
  • I have noticed a difference but not from myself playing, from others playing that back then couldn't hold aggro for anything and now they can and I rip aggro off of tanks a lot less often than I used to. I still tank on warrior and manage to do 1mil+ dps on most stuff while tanking, back before like right after the cross parry change where it removed the 1sec cd i was able to push 700k dps while tanking on warrior, i've always tried to dps while i tank and only use shout and torrent of blows if i saw people popping buffs and what not. I've always been able to hold aggro 100% of the time on warrior tank just from dpsing in dps gear with defensive stance on. People that say otherwise just don't know how to play as well or don't care to or they are wearing aggro gear instead of dps gear or wrong crystal setup etc. I'm not sure how viable this is in like slaughter or something I've always stayed in the best possible gear. I only tank on warrior now these days if I can't find a tank though I prefer to have a lancer in the party since they can do the same dps tanking if not more and better buffs and debuffs.
  • Slaughter has problems with VM DPS

    They need to use sub optimal hybrid build aka threat + dmg glyphs crystals too maybe

    It is possible to tank em with Slaughter, but you will get aggro ripped from you the second you make a mistake.
  • feazesherofeazeshero ✭✭✭
    edited August 2016
    Tyrant666 wrote: »
    I still tank on warrior and manage to do 1mil+ dps on most stuff while tanking, back before like right after the cross parry change where it removed the 1sec cd i was able to push 700k dps while tanking on warrior, i've always tried to dps while i tank and only use shout and torrent of blows if i saw people popping buffs and what not. I've always been able to hold aggro 100% of the time on warrior tank just from dpsing in dps gear with defensive stance on. People that say otherwise just don't know how to play as well or don't care to or they are wearing aggro gear instead of dps gear or wrong crystal setup etc. I'm not sure how viable this is in like slaughter or something I've always stayed in the best possible gear. I only tank on warrior now these days if I can't find a tank though I prefer to have a lancer in the party since they can do the same dps tanking if not more and better buffs and debuffs.

    If warriors can do 1m+ in tank stance, then they would be sort out as primary tanks just like lancer or brawler. There is nothing wrong with a warrior tanking as a last resort. They can keep aggro and have to work a bit harder but I just don't believe they can dish out the same damage as lancer or brawler. Ofc warriors can reach 1m+ or much higher in offensive as dps but I find it hard to believe that you can pull 1m+ in tanking stance as warrior. I've also seen some different vids of really good warriors tanking recently and they do way less damage than of a lancer and brawler.
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