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just a topic to show my frustration about + 15 enchant

2

Comments

  • +15 gear is not to everybody. To get +15 you have to be a rich hardcore player with many alts or use real money and go p2w.
    I myself gave up of +15 after have tried to get tensus +15. Instead of that I've got really poor.
  • vkobevkobe ✭✭✭✭✭
    Dreick wrote: »
    Eiiji wrote: »
    pooni wrote: »
    Were you so mentally frustrated that you had to vent out your rage on a video game forum, providing 0 constructive criticism for the system except point out that you're pissed. Sometimes I wonder how people get around in the world when they can't even hold in their frustration from such a simple thing as enchanting from a game.

    guess he is angry because most people looking for +15 gears even for easy dungeons, elitists are everywhere. I know finding a nice guild would solve this problem but don't know which server he is in ^^

    PVP was solved with Conflate Gear, but PVE ... the community likes to use people +15 even to learn the dungeon, even if that dungeon is to get your gear.

    I think it might be correct to say that the community was reduced by 20-30% compared to previous years after that +15 was introduced.

    EME can not do anything, and +15 is a goldmine for BHS even if it reduces its players by 50%

    i think we already lost 50% :confounded:
  • NopiNopi ✭✭✭✭✭
    vkobe wrote: »
    Dreick wrote: »
    Eiiji wrote: »
    pooni wrote: »
    Were you so mentally frustrated that you had to vent out your rage on a video game forum, providing 0 constructive criticism for the system except point out that you're pissed. Sometimes I wonder how people get around in the world when they can't even hold in their frustration from such a simple thing as enchanting from a game.

    guess he is angry because most people looking for +15 gears even for easy dungeons, elitists are everywhere. I know finding a nice guild would solve this problem but don't know which server he is in ^^

    PVP was solved with Conflate Gear, but PVE ... the community likes to use people +15 even to learn the dungeon, even if that dungeon is to get your gear.

    I think it might be correct to say that the community was reduced by 20-30% compared to previous years after that +15 was introduced.

    EME can not do anything, and +15 is a goldmine for BHS even if it reduces its players by 50%

    i think we already lost 50% :confounded:

    He meant 50% of that other 50%. <.<
  • Ves1978Ves1978 ✭✭✭✭
    pooni wrote: »
    Were you so mentally frustrated that you had to vent out your rage on a video game forum, providing 0 constructive criticism for the system except point out that you're pissed. Sometimes I wonder how people get around in the world when they can't even hold in their frustration from such a simple thing as enchanting from a game.

    tera is a video game, video games are supposed to be fun, not a source of frustrations. but that's obviously too much for you to understand.
  • StevenAnthonyStevenAnthony ✭✭✭✭
    people cant understand whats "hard to get " means these days >:)
  • like vm6 patch, i took 160 tries to get +12 to +13 and 1 trie to +14 + 1 trie to +15 , cant understand
  • AlbaMeiraAlbaMeira ✭✭
    edited August 2016
    I raged in a earlier thread so I can most definitely relate OP. But I'll stand by my earlier words.

    Forvarth = Biggest Money Sink in the game.
    Legendary Enchanter = Legendary Money Sink

    "Aha so you finally came." = "Aha another person came to waste their alkahest and feedstock to RNG"

    "You will become a legend" = "You will become embittered with 101 tries of trying to force your weapon / armor to become +15"

    Truth be told I'm burned out over it and Kumas Royale is losing its appeal fast on my end so yeah I'm not grinding another Bonanza box. Though at least your weapon does not go down a level like it does before or it doesn't break completely like it does in some MMORPG's.
  • Could not agree more. The +12 to +15 system is frustrating, annoying and just takes enjoyment from the game. In fact the entire enchantment syetem does. It is absolute sceintific fact that people dislike losing more than they like winning and yet RNG constantly bombards us with loss. I would far rather they added an option to just buy the enchantment at a fixed price. Then people who actually like to gamble can try the random approach and people who prefer not to can just pay. The problem is, you see, I am not a gembler, yet the entire orientation of this game is towards the gambling mentality.
    I try to save up mats so that I avoid the frustration. No matter how much it costs it will enchant in one session...well, that's the theory, but a run of bad luck and all my mats ran out with one item still sat at +13. I'm not going to bother with it now. I am completely demotivated at the prospect of having to graft away to get some MWA and Feedstock every day to try to enchant one or two attempts at a time. It's so depressing. I think the devs have to realise that for some people that sort of thing really is a massive demotivation. There is a lot going for Tera, but for me, when I run out of mats, I slow down my playing, feel demotivated, and one of these days I may well just walk away and not come back. The devs really need to offer guaranteed enchantment based on the average. For Awakened gear these figures are really scary ~ it would be 10,000 feedstock and 5000 MWA for each step from +12. But to me that would be far preferable to the insane system they have in place now.

  • If you want a tip to +15, just wait a bit per each try, and after few fails, close the enchant window, and retry... repeat... ????... profit xd But do not rush your mats.
  • Nibellung wrote: »
    well i know that a +15 item is hard to obtain and it is a luxury and we dont need +15 to do end game content but seriously i have farmed for months to gather resources to enchant till +15.I have tried 70 times to enchant a imperator weapon and still +12. All hard work for nothing, this rng system is [filtered] and it just let people annoyed, frustraded. Guys dont get me wrong but i am really pissed /quit

    I agree and feel your pain. I am stuck at +13 for my sorc's weapon after so many attempts. My boyfriend took 90 attempts to +15 his weapon. The fact that rng is involved in this process is BS; some people are lucky with rng while others aren't. I've seen a few people who +15 their gear 2-3 times in a row (pay to win for sure), which isn't fair to those who farm and work hard to get their resources only to fail and be stuck at where they're at. Like others have mentioned, if you don't want to go through this pain, you can just buy the weapon from people. It's cheaper and less frustrating that way.
  • pooni wrote: »
    missangie wrote: »
    Nibellung wrote: »
    well i know that a +15 item is hard to obtain and it is a luxury and we dont need +15 to do end game content but seriously i have farmed for months to gather resources to enchant till +15.I have tried 70 times to enchant a imperator weapon and still +12. All hard work for nothing, this rng system is [filtered] and it just let people annoyed, frustraded. Guys dont get me wrong but i am really pissed /quit

    I agree and feel your pain. I am stuck at +13 for my sorc's weapon after so many attempts. My boyfriend took 90 attempts to +15 his weapon. The fact that rng is involved in this process is BS; some people are lucky with rng while others aren't. I've seen a few people who +15 their gear 2-3 times in a row (pay to win for sure), which isn't fair to those who farm and work hard to get their resources only to fail and be stuck at where they're at. Like others have mentioned, if you don't want to go through this pain, you can just buy the weapon from people. It's cheaper and less frustrating that way.

    How is getting their gear to +15 in 3 tries "pay to win for sure" Lol. You say it isn't fair, but it's been equally random for everyone involved, hence rng. It is by definition, fair. And people have been crying about this false "unfairness" even when tera loyalty tiers weren't even a thing, and we still don't have direct concise confirmation whether or not the enchantment bonus from those Tera loyalty are additive or multiplicative. All of treeshark's remarks regarding the % bonus are vague and open for various interpretations.

    Oops. I meant to say some people +15 3 of their gear pieces 3 times in a row, if that makes sense. I have a screenshot of that somewhere.
  • ratedXratedX ✭✭✭
    I really don't understand enchanting. Besides it sucks :p
    But wouldn't this be considered p2win?

    suI0EDe.png

    Just saying! (don't mind me)
  • NopiNopi ✭✭✭✭✭
    ratedX wrote: »
    I really don't understand enchanting. Besides it sucks :p
    But wouldn't this be considered p2win?

    suI0EDe.png

    Just saying! (don't mind me)

    No because it can also be obtained (albeit much slower) through playing normally. EME was smart enough to make those points available for f2p as well.
  • ratedXratedX ✭✭✭
    Nopi wrote: »
    ratedX wrote: »
    I really don't understand enchanting. Besides it sucks :p
    But wouldn't this be considered p2win?

    suI0EDe.png

    Just saying! (don't mind me)

    No because it can also be obtained (albeit much slower) through playing normally. EME was smart enough to make those points available for f2p as well.

    True, But what's the ETA to get from Tier 1 to Tier 10 without spending a dime?
  • NopiNopi ✭✭✭✭✭
    ratedX wrote: »
    Nopi wrote: »
    ratedX wrote: »
    I really don't understand enchanting. Besides it sucks :p
    But wouldn't this be considered p2win?

    suI0EDe.png

    Just saying! (don't mind me)

    No because it can also be obtained (albeit much slower) through playing normally. EME was smart enough to make those points available for f2p as well.

    True, But what's the ETA to get from Tier 1 to Tier 10 without spending a dime?

    T10 is not even needed. I know I know, an extra +1% to enchant and a free summon Phargo (at T9) compared to T6, which seems to be what most are aiming for, but still, these rewards are not something you do extra to your gaming. You get these from doing what you were doing before. Also consider when the game was p2p we didn't have these nor Elite perks. Tera's p2p era felt like playing the current f2p game but with more bank and character slots and (for the topic) a much more restrictive enchanting system. Pretty much everything else was the same as current f2p.
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