[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20
Comments
I know exactly what you mean. I've been saying that exact same thing for a while now. "... people wouldn't just choose female classes if they have the same racial perks." If they actually offered the same class/perks for other races and/or males, more people would be inclined to chose those other races and/or males.
People are playing these female characters because the female characters are getting the best/OP/new content, so why play something older and weaker?
Something I read a while ago seems to be coming true, this game is becoming a softer version of Scarlet Blade (I think that what it's called, I don't really want to search it right now). If I'm not mistaken it is a female character based, borderline pornographic, mmo. I mean, don't get me wrong... I enjoy the jiggle and bounce more than most, but in this case I think it has gotten quite out of hand. Especially when I run through a city and see almost nothing but females in swim suits, and chat cluttered with sexual/loli referencing. It's gotten to the point where sometimes I feel like I'm the only one playing that isn't sitting behind my computer playing with one hand.
I find it funny to hear this mentioned. In all of Tera's new-class release history, they have ALL been massively more OP than what was currently available (Except reapers, who were made for PvP), easily able to solo dungeons meant for 5 people with little (none) skill required. The most convenient thing to say is that they make more female only classes because people play females, but it's just an endless cycle. People play the new classes because they're overpowered as hell and make the game easier than it already is, and it just so happens that the new classes are (Surprise!) female only, so of course, females are going to be quite popular. (See Self-Fulfilling Prophecy)
That's sucks... that just really sucks. I'm just glad through every new class I stuck with my priest, otherwise I probably would have done the same thing.
@Troyzerk
I feel exactly the same with everything you just said right there. I couldn't have said that much better, except I was a priest roaming the land helping the needy while still taking down any BAMs that stood in my way.
@Gaalrak
I wanted to say that exact same thing, but I couldn't think of the term at the time. Thank you, that is exactly the case with TERA.
I can perfectly understand and appreciate that, but that is also why they run Beta testing when bringing an "old" game to a new market/region. However, it is understandable that all the new classes are based from the Korean version. Otherwise that would require NA devs to not only translate and "westernize" the game, but also bring completely new animations/programming into the game, which I'm guessing is well out of the bounds of their contract/agreement with the Korean developers.
I daresay the entire NA region is fairly unhappy with these class releases not because of their simplicity (The classes are generally pretty entertaining and flashy) but simply because they are forced upon females when even such a thing hardly makes sense (Did you know a gunner's Arcannon weighs ~400lbs? Twirls that thing around like a paperweight with sticks for arms). I have stated and do state pretty often that I have absolutely not problem playing females character whatsoever. The problem itself is being FORCED to play them because BHS is too lazy (It's really not all that difficult to develop those animations, (it's not even MoCap) to bother putting any effort into developing the class besides what is presentable and acceptable (Barely) to slap onto a female model and then begin pumping out a bunch of new costumes specifically for said new "Class".
If they were to port a class to another race/gender, it'd apparently take them almost a year. I personally find the stat kind of dodgey, but this was a discussion I had here a few months back and we were still trying to see if making animations was easy or difficult. I myself, without being a pro at all (not even any schooling on it) managed to make a bunch of animations for Second Life. OF COURSE, the quality wasn't game worthy, but they did their job. Each took me from 30 minutes to about 1 hour 30 minutes once I got the process down. My own argument was. If a derp like me can do that, what can a group of pros do?
Now on the other side of the coin, add that they would have needed to make male versions of the unique outfits these classes have. That's some more time there. Add that they are in a roll of making new cash shop outfits on a very constant basis, which takes the same devs that could be porting the classes to male but are too busy creating more ways to have elins show their rear end because the Japanese need their pantsu and BHS higher ups need their money from sales of said pantsu, and we fall in a hole that makes it difficult at most to take time to port those classes to males, just for a side of the world they don't care as much about (us) but are as happy to take their money from, mostly because pantsu is also a selling point here. >.<
Of course this is not a MUST when it comes, just a guideline.
Personally when I develop, I either pick Scope+Schedule or Scope+Resource. I don't like to opt out things for profit, nor to disappoint a minority part of my users.
As you can see BHS chose Schedule+Resource, and yes, this is the cheapest and most profitable method while having results in a short amount of time. WHICH IS OK on their part. Although I still have some hope but I doubt they will ever serve better. They are not Riot Games or Blizzard.
I do not mind if they takes months to years to produce a quality content just because I know how time consuming it is.
That is just the way it goes.
BHS: "You want something right away? Here's a elin-locked ninja for you."
@YellowGem That's an interesting chart you have there, but is there really no middle ground? Triangles show the whole relationship thing, but if you're only allowed to choose two shouldn't it be a list? I'm not saying what you put is wrong, just that they maybe could've spent a little more time (which we're already used to being gamers as most companies tend not to get on schedule but deliver enough to make people not be completely upset at the wait) all this is, of course, unless i misunderstand what a triangle chart does..
In a perfect world, you will want all 3 (perfect quality).
In the real world (as for today), you are only allowed to pick 2 since time and budget are concerns. The amount of codes need to be written grows exponentially as time progresses while humans can't improve nor sped up exponentially. If you decide to do all three mediocrely, then there would be no good quality.
Unless your vision is to produce a "ok ish product" then yes, a middle ground is there for you. But I doubt any developers would ever aim for less quality while they are capable of achieving better than "just ok".