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[TERA KR] 30 Player Raid Teaser

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Comments

  • MoeBunnyMoeBunny ✭✭✭
    Also, the video isn't there anymore, wonder why he deleted it.
    the video is still there~ https://www.twitch.tv/joongbok/v/85589259

  • Thanks for that.
  • To be honest I was quite surprised they took that long to actually clear 1st stage last night. Hours wiping because people kept dying to obvious attacks like the initial explosion or tail whip. Given most attacks 1shot due to their gears (SF or lower ?), all those bosses are rather slow and there're HUGE iframe indicators, it was depressing watching wipes after wipes.

    Still, I was expecting many other kind of interactive between groups aside from "time it together".
    Something encourages communication like having 1 part of the body attacking another area and they can't see it coming without the warning from other groups (like the backward flamethrower, but you mustn't be able to see the head if you're around his leg; or have his tail does a certain animation before the sudden front claw - right now you can see almost all the attacks coming your way from where you're so it's not much of a team play, but more individual skills);
    or something involves emphasizing of roles like the old KNXX duo tank mechanic or forced sacrifice - res like F22 where the raid have to either generalize all groups and have each of them deal with the mechanic themselves, or having a specialized group to rotate around doing only their specified job, all depends on their gears/skills (Ex, the boss would forces a debuff that must kill at least 10 ppl in 1 area, if there's not enough dead body you wipe, the raid can either have that group goddess/res themselves, or have a specific 2-3 priests running around just to res constantly; or the boss would summon annoying disruptive BAM at random location that requires a good dps group to roam the map just to kill it, but the raid can have the closest group deal with both the boss and the bam themselves...).
    Right now it relies on individual skill too much it doesn't have the proper planning and communication a raid would require. I talked with my guildies last night about raid planning, but in the end it came down to "how to get the best individuals and how to spread them into equal groups", and nothing else.
  • Sylviette wrote: »
    To be honest I was quite surprised they took that long to actually clear 1st stage last night. Hours wiping because people kept dying to obvious attacks like the initial explosion or tail whip. Given most attacks 1shot due to their gears (SF or lower ?), all those bosses are rather slow and there're HUGE iframe indicators, it was depressing watching wipes after wipes.

    Still, I was expecting many other kind of interactive between groups aside from "time it together".
    Something encourages communication like having 1 part of the body attacking another area and they can't see it coming without the warning from other groups (like the backward flamethrower, but you mustn't be able to see the head if you're around his leg; or have his tail does a certain animation before the sudden front claw - right now you can see almost all the attacks coming your way from where you're so it's not much of a team play, but more individual skills);
    or something involves emphasizing of roles like the old KNXX duo tank mechanic or forced sacrifice - res like F22 where the raid have to either generalize all groups and have each of them deal with the mechanic themselves, or having a specialized group to rotate around doing only their specified job, all depends on their gears/skills (Ex, the boss would forces a debuff that must kill at least 10 ppl in 1 area, if there's not enough dead body you wipe, the raid can either have that group goddess/res themselves, or have a specific 2-3 priests running around just to res constantly; or the boss would summon annoying disruptive BAM at random location that requires a good dps group to roam the map just to kill it, but the raid can have the closest group deal with both the boss and the bam themselves...).
    Right now it relies on individual skill too much it doesn't have the proper planning and communication a raid would require. I talked with my guildies last night about raid planning, but in the end it came down to "how to get the best individuals and how to spread them into equal groups", and nothing else.

    The only way to solve this 30 raid is to sit down and play together in one group but seems like kinda impossible. 30 people in one place is a bit too much xD
  • NopiNopi ✭✭✭✭✭
    Showtek wrote: »
    Sylviette wrote: »
    To be honest I was quite surprised they took that long to actually clear 1st stage last night. Hours wiping because people kept dying to obvious attacks like the initial explosion or tail whip. Given most attacks 1shot due to their gears (SF or lower ?), all those bosses are rather slow and there're HUGE iframe indicators, it was depressing watching wipes after wipes.

    Still, I was expecting many other kind of interactive between groups aside from "time it together".
    Something encourages communication like having 1 part of the body attacking another area and they can't see it coming without the warning from other groups (like the backward flamethrower, but you mustn't be able to see the head if you're around his leg; or have his tail does a certain animation before the sudden front claw - right now you can see almost all the attacks coming your way from where you're so it's not much of a team play, but more individual skills);
    or something involves emphasizing of roles like the old KNXX duo tank mechanic or forced sacrifice - res like F22 where the raid have to either generalize all groups and have each of them deal with the mechanic themselves, or having a specialized group to rotate around doing only their specified job, all depends on their gears/skills (Ex, the boss would forces a debuff that must kill at least 10 ppl in 1 area, if there's not enough dead body you wipe, the raid can either have that group goddess/res themselves, or have a specific 2-3 priests running around just to res constantly; or the boss would summon annoying disruptive BAM at random location that requires a good dps group to roam the map just to kill it, but the raid can have the closest group deal with both the boss and the bam themselves...).
    Right now it relies on individual skill too much it doesn't have the proper planning and communication a raid would require. I talked with my guildies last night about raid planning, but in the end it came down to "how to get the best individuals and how to spread them into equal groups", and nothing else.

    The only way to solve this 30 raid is to sit down and play together in one group but seems like kinda impossible. 30 people in one place is a bit too much xD

    A single guild with voice chat should be able to pull through. This is the kind of content where voice chat is nearly required.
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