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Please fix and improve the graphic engine
As you know almost every user is suffering the graphic issue.
I've to manually edit the game engine config in-order to play smoothly.
I'm having serious low FPS in dungeon sometime is just showing me 1 FPS, I was like damnit! It's really AMD RX 480 that bad until i found this post:
http://teratoday.com/content/tera-guide/tera-general-guide/tera-optimization-guide-bernkastel
Not to promote the link OP but seriously this game graphic engine have to improve.
I've to manually edit the game engine config in-order to play smoothly.
I'm having serious low FPS in dungeon sometime is just showing me 1 FPS, I was like damnit! It's really AMD RX 480 that bad until i found this post:
http://teratoday.com/content/tera-guide/tera-general-guide/tera-optimization-guide-bernkastel
Not to promote the link OP but seriously this game graphic engine have to improve.
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Comments
BHS: Sure. *Spaghetti codes*
Players: we need new class!
BHS: Got you fam. *Gender-locked class while spaghetti more code because the Korean developers sure have that bachelor degree*
Players: we need optimization!
BHS: Nah fam, too much time, you can't understand the complex of the codes. But here's some llamas for you.
Up until now, I can hear Eminem saying mom's spaghetti when ever my fps drops to 5 just doing WH or even DFNM when my teams are mostly sorcs and reapers.
But yeah, I did use the guide just after 2 days of playing and it HELPED A LOT, boosting from 15 to 25 fps in velika is significant for my potato.
I'd rather they give us some sort of answers like "we don't want to do it" instead of just ignoring it.
Example World of Warcraft. Is a old game but at least they improve the graphic engine.
Another thing they could do is to migrate to a newer Unreal Engine 4, but again they need skill for that as well. And after wasting so much development money on "other things" than Tera (it's reported that they used 200 mil USD on Tera), they don't have the kind of cash needed to start such a big project.
Cheers.
P.S. YellowGem pretty much sums up how things are.
Also, even changing a simple, unrelated thing in one part of the code, and lemme repeat, a completely unrelated thing, can damage other parts of the code for what appears to be absolutely no reason. I assume some bugs exist and haven't been repaired because repairing them would probably mean bugs opening in other pars of the game, again, for no reason other than #thiscodeistroll >.<
I have stated on another thread that I'm a software developer. And yes, it is super costly for them to change anything if the codes are messy in the first place such as recoding everything that takes months even up to years if they want it really good.
I'm not here to rant. I'm just giving out what I feel as an user just like how an user feels if my program behaves like this. Personally, I'd give up profit for optimization and consistency (e.g. stop releasing new stuff and focus on fixing old stuff). But BHS have different view on this and it's perfectly fine.
Well I'm a firmware engineer too. I know the risk to modify the coding but u can test it before release it.
We all do that even for those software that has been release to market for years.
Not to complain but this game has been so many years yet no improvement in graphic engine.