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Melee vs ranged (character choice)

I was wondering the QoL of melee in this game. I play melee in most games, but for those that are very unforgiving to melee, I go with ranged, like a gunner in this case. I do have a gunner in the mid 40s, though I haven't played in almost a year. Any feedback on the melee situation would be nice.

I would also appreciate some sort of usefulness ranking for melee as well, if possible. Thank you in advance.

Comments

  • ranking?

    go with reaper or ninja
  • WilLegendWilLegend
    edited August 2016
    Melee classes are pretty good, talking ablut DPS for example ninja is the top one, followed by brawler both melee classes, and I personally dont think that being a ranged class give big advantages in Tera, but it's up to your prefference

    Edit: In the future slayer will shine again
  • NopiNopi ✭✭✭✭✭
    Melee in this game does not have a disadvantage like in other games (like in BnS where ranged clearly outperforms melee in most everything). All Tera classes have a way or two to mitigate or avoid damage. Quite a few bosses now have AOE rings that make melee range a safe spot, while attacking ranged players outside of it. Melee classes also have burst dash skills that can close the gap extremely fast(even zerker got one of those finally). So yeah, in my opinion, Tera melee is really good.
  • edited August 2016
    "melee" like raper, ninjun and broiler are quite ok. The others are a bit worse due to neglect.

    Btw, gunner is harder to play than other newfangled classes (raper, broiler and ninjun), due to actually having to aim and time your shots, unlike the others' auto rape position skills. if you think its a button mashfest, you're a [filtered] gunner.
  • NopiNopi ✭✭✭✭✭
    I personally play my ranged characters from a medium range. Somewhere around max reaper range. This allows me to completely avoid whatever can hurt melee characters, but gives me enough space to also react to ranged damage or donuts/rings that keep the melee area safe.
  • dinnersdinners ✭✭✭
    Some boss is easier for range but harder for class with less iframes.

    MM is really joke for melee. But, its annoying for melee. Ktera Lilith hard mode was deadly for gunner before nerf. Gunner's recall skill doesn't work for last boss and Gunner is slower with only one iframe without recall.

    For future, I think, Sorc would be good. Sorc will be top dps later and Sorc got many iframes. Gunner got only 1 iframe without recall.

    If you wanna have melee, I recommand class with backstabb. Ninja, slayer, war
  • dinnersdinners ✭✭✭
    dinners wrote: »
    Some boss is easier for range but harder for class with less iframes.

    MM is really joke for melee. But, its annoying for melee. Ktera Lilith hard mode was deadly for gunner before nerf. Gunner's recall skill doesn't work for last boss and Gunner is slower with only one iframe without recall.

    For future, I think, Sorc would be good. Sorc will be top dps later and Sorc got many iframes. Gunner got only 1 iframe without recall.

    If you wanna have melee, I recommand class with backstabb. Ninja, slayer, war

    sorry. joke for range class
  • Honestly, once you get into high levels of play, ranged classes play in melee range. I run with sorcs, and the distance between them and my Slayer is like 3m.

    I don't play ranged classes, but I just thought I'd throw that there. It's food for thought.
  • NopiNopi ✭✭✭✭✭
    The other issue with staying close to melee players is heals, buffs and cleansing. Having everyone close by helps the healer with their healing, cleansing and buffing. Also, boss mechanics can be played by the group without being scattered everywhere.
  • PixelatorPixelator ✭✭✭✭
    KaaiYu wrote: »
    Honestly, once you get into high levels of play, ranged classes play in melee range. I run with sorcs, and the distance between them and my Slayer is like 3m.

    I don't play ranged classes, but I just thought I'd throw that there. It's food for thought.

    Ranged classes have clear advantages in DS Uppers. Even if they're staying in melee range much of the time, having ranged is still a strong advantage when bosses pull out the melee deathzones.
  • YamazukiYamazuki ✭✭✭✭✭
    edited August 2016
    Ranged in this game is only used when a person isn't comfortable with the instance. The issue in Tera is some bosses turn around often, sometimes for extended periods (or even randomly move), and as such if you're at range it means you lose out on a lot of dps because your damage comes from hitting the back of the boss. Range also comes with less safety than melee, even while being forced to be in melee range. Some melee classes are not just more durable, but tend to be more mobile, and come with more ways to dodge damage. The current top 3 classes (dps wise) are all melee, Ninja, Brawler, Warrior.
  • Pixelator wrote: »
    KaaiYu wrote: »
    Honestly, once you get into high levels of play, ranged classes play in melee range. I run with sorcs, and the distance between them and my Slayer is like 3m.

    I don't play ranged classes, but I just thought I'd throw that there. It's food for thought.

    Ranged classes have clear advantages in DS Uppers. Even if they're staying in melee range much of the time, having ranged is still a strong advantage when bosses pull out the melee deathzones.

    This is true.
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