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Melee vs ranged (character choice)
I was wondering the QoL of melee in this game. I play melee in most games, but for those that are very unforgiving to melee, I go with ranged, like a gunner in this case. I do have a gunner in the mid 40s, though I haven't played in almost a year. Any feedback on the melee situation would be nice.
I would also appreciate some sort of usefulness ranking for melee as well, if possible. Thank you in advance.
I would also appreciate some sort of usefulness ranking for melee as well, if possible. Thank you in advance.
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Comments
go with reaper or ninja
Edit: In the future slayer will shine again
Btw, gunner is harder to play than other newfangled classes (raper, broiler and ninjun), due to actually having to aim and time your shots, unlike the others' auto rape position skills. if you think its a button mashfest, you're a [filtered] gunner.
MM is really joke for melee. But, its annoying for melee. Ktera Lilith hard mode was deadly for gunner before nerf. Gunner's recall skill doesn't work for last boss and Gunner is slower with only one iframe without recall.
For future, I think, Sorc would be good. Sorc will be top dps later and Sorc got many iframes. Gunner got only 1 iframe without recall.
If you wanna have melee, I recommand class with backstabb. Ninja, slayer, war
sorry. joke for range class
I don't play ranged classes, but I just thought I'd throw that there. It's food for thought.
Ranged classes have clear advantages in DS Uppers. Even if they're staying in melee range much of the time, having ranged is still a strong advantage when bosses pull out the melee deathzones.
This is true.