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Regarding Heal/Utility Skills in Duels
Long story short, two people were dueling. One was a Sorc and one was a Gunner. The Gunner used her HB-1 during the duel, which caused the Sorc to complain about "pocket heals." The Sorc then wanted a rematch without the HB-1. She's basically preventing someone from using one of their class abilities. I've talked to some friends about this but we all seem to have some quite different opinions.
A few opinions from myself and some other players:
My opinions:
- Kinda BS since I believe that one should not be restricted to what skills you can and cannot use.
- When dueling a class, you'll have to deal with their tricks, its part of their kit.
- If you're dueling a mystic, you'll have to deal with both their thralls and their healing. Why should it matter with a gunner?
- I do understand that sometimes people ask for no heals, but she didn't in this case.
Friend A:
-Believes it is fair for the Sorc since she didn't have any heals herself.
- Considers it a handicap.
- Agrees that HB-1 shouldn't be allowed to use in duels.
Friend B:
- Agrees that it is slighty BS.
- "If shes gonna say that, then might as well not use mystic thralls, lancer heals, priest/mystic heals, sorc buffs, or anything else that has to deal with utility."
Some Randoms in Area Chat:
- Gunners shouldn't be able to use that robot in duels because it can do more than just heal. They can pull you back, heal you, and damage you.
- Sorcs have a shield anyways, why does it matter?
- Gunners are actually pretty tanky, so they really don't need that "pocket heal"
- "Learn to deal with it."
What do you guys think about this matter? I'd like to hear some other people's opinion on this. (No, I'm not trying to say that anyone's opinion is wrong nor right. I'm thoroughly curious about your opinions. I'll be asking a lot of questions as I like learning about how some people interpret certain things in multiple ways.)
A few opinions from myself and some other players:
My opinions:
- Kinda BS since I believe that one should not be restricted to what skills you can and cannot use.
- When dueling a class, you'll have to deal with their tricks, its part of their kit.
- If you're dueling a mystic, you'll have to deal with both their thralls and their healing. Why should it matter with a gunner?
- I do understand that sometimes people ask for no heals, but she didn't in this case.
Friend A:
-Believes it is fair for the Sorc since she didn't have any heals herself.
- Considers it a handicap.
- Agrees that HB-1 shouldn't be allowed to use in duels.
Friend B:
- Agrees that it is slighty BS.
- "If shes gonna say that, then might as well not use mystic thralls, lancer heals, priest/mystic heals, sorc buffs, or anything else that has to deal with utility."
Some Randoms in Area Chat:
- Gunners shouldn't be able to use that robot in duels because it can do more than just heal. They can pull you back, heal you, and damage you.
- Sorcs have a shield anyways, why does it matter?
- Gunners are actually pretty tanky, so they really don't need that "pocket heal"
- "Learn to deal with it."
What do you guys think about this matter? I'd like to hear some other people's opinion on this. (No, I'm not trying to say that anyone's opinion is wrong nor right. I'm thoroughly curious about your opinions. I'll be asking a lot of questions as I like learning about how some people interpret certain things in multiple ways.)
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Comments
That said, with ninjas around, an entire class based on Bad Manner cheese dodges, iframes, staggers, backstabs and high damage, I say all bets are off. <Salt>
I'd just ask the people someone might be dueling with about any heal/barrier/boost skills beforehand, to be honest.
The player that loses is a noob for losing and should be mocked for all eternity based on that 1 duel
Lancer second wind and RC (maybe not rc after nerf)
Slayer ICB and exhausting blow
Archer glyphed feign death
Brawler heal
Reaper shadow reaping
Ninja shen W ripoff
Sorc mana drain, mana barrier probably could be considered bm but never has been.
I do believe in bm skills but I don't think bot is one of them.
I wouldn't waste the glyph points on feign death tho.
If it's a real PvP fight in a GvG or BG, they'd be using those skills. So in a duel it should be no different, since the main point of dueling is too learn how to PvP better.
Now, consumables are a different matter, and should be agreed upon beforehand. Burning nocteniums can get expensive if you duel a lot, for example, so it makes sense to agree not to use them.
Don't forget Bloodlust + Mocking Shout for Berserker. And if playing on DStance (Unchained Anger) is also BM because it heals. Same with Tenacity if glyphed for healing. Many use these fuckery skills in duels to have some sort of advantage to win. Kinda BS.
hb regen isnt too bad. brawler and lancer heal skills r bs tho and it triggers me so hard when players use them in duels when im a healer and dont even heal myself in them.
So the way I see it, HB is fine but when dueling a gunner it should be considered an exception for lancers/Brawlers/etc to be able to use their own self heal as well. But again, only when dueling gunners.
That's because most of them are inexperienced. Go against a good one and you'll be screaming your head off till it explodes. I really mean it. They have so many "get-out-of jail skills" I can go ahead and list all of them.
1.Retaliate
2.HB-1 : summon for KD
3.HB-1 : Grappling Hook that saves gunners from finishing blows and KDs on wasted retals.
4. Exploding Summons to stun you.
5. Plus Death-Cheating skill if it's not a friendly duel.
Their stun combo pretty much wipes out 80% of your hp and will damn well kill any cloth-armor classes. Point Blank -> Stun Grenade -> Time Mine -> Arcane Barrage -> Option 1: Reload -> Arcane Barrage, Option 2: Reload -> Mana Missiles -> Arcane Barrage
Not even a brawler has that many "get out of jail" skill.
The only problem about HB is when you are playing against a person that just runs about the whole map, the HB bot by itself can heal for like one or even two of their whole HP bars, and also they do a little too much damage pvpwise for a bonus.
However much, I will say this. Spamming Celerity-ed Fireball on a stunned player is BM.
For sorc Mana barrier is never BM, compared to HB's healing the barrier only gives you that little extra of sustain XD.