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FWC and capping
So, I get that once upon a time capping was worth a bit too much. I remember back then being one of the people who thought PVP and kills were not emphasized quite enough. I was away from the game and especially FWC for quite a while and I've been back at it lately (still my favorite part of the game) but am I the only one who think caps don't do enough as far as points? BAMs are still up there but caps are pretty much just like bonus points. Best team wins and luck plays a part. I think that's fair, but there should be at least some hope when teams are totally stacked. Ninja capping builds up, and forces people to camp pyres reducing zerg and creates little mini fights that are nice. Maybe it's just me, but I'd like to see capping be more of a thing again. Thoughts?
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Comments
If it is an evenly matched team, strategy on capping is as important as wiping.
If a team steamrolls, it doesn't matter even if you ninja cap, you will most likely still lose even if points for killing are lowered by 50% and increasing capture points by that same amount. Point gaps will be slightly closer, but it wouldn't matter one bit.
I guess I am just upset that objectives are nearly pointless now as opposed to just getting kills. (BAMs are still worth wild, but are still susceptible to the zerg.)
A team that gets a lot of kills but no objectives should be pretty even to a team that gets objectives but no kills. A win should favor more heavily both.