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I want to be a better tank

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Comments

  • YamazukiYamazuki ✭✭✭✭✭
    ratedX wrote: »
    First rule of Tank Club, Is we do not talk about Tank Club.
    Second rule of Tank Club, Is we must know our Abilities.
    Third Rule of Tank Club, Is we must know our Enemy.

    Always remember to Provoke
    (Draw the aggro of all enemies within 10m (even while you're moving).

    Always remember to Counterpunch
    (After a successful block, throw a counterpunch that knocks the enemy up into the air. Can trigger Perfect Defense.)

    And don't forget to Infuriate!
    (Challenge enemies in a wide area, maximizing your aggro)

    Besides that...

    Gear is a + But depending on what you do, It's not necessarily even needed.
    I can tank your Average DFNM with +15 players and hold aggro just fine in +12 Dreadnaught.

    Just gotta learn the DPS rotation, make sure to block when you need to & Provoke em!

    But if PING | MS | LAG is a issue for you, Tanking might not be the best of ideas. Neither would healing :(




    I wouldn't judge things based on DFNM. Lancer draws more aggro than Brawler and I take aggro as a dps against Dread Lancers and that is without +15 IMP and consumables beyond the elite buffs. Brawler is gear dependent, because Brawler's job is not only to tank, but is a frontal dps. A Brawler gets their aggro by dealing damage, any competent dps will take aggro from a Dread Brawler. Just because someone has +15 SF/IMP does not mean they are doing a lot of damage, quite a lot of them actually have mediocre/low damage for their given gear.

    One other thing to keep in mind is Brawler has to deal damage. Brawler is not just a tank, but is also a frontal dps. A Brawler is only as useful as their contribution to damage. They offer no utility at all. A low damage Brawler will contribute less than a Lancer that just maintains 3 stacks of Debilitate and their 2 buffs while holding aggro regardless of their dps. Due to this, gear is not just a bonus to Brawler, but it's necessary.
  • c OP told you gg

    ik [filtered] bout brawler tanks but already you got two masterminds saying diff things on how you should tank lel

    fundamental rule for all MMORPGs tho their is no many, but only 1 way that is statistically proven to be the best.
  • voidyvoidy ✭✭✭✭✭
    edited August 2016
    Dave1231 wrote: »
    I can sit there keeping my shield up, and still get wrecked, half the time I keep my shield up consistently, but I can't always, and it alot of times my right click guards lags or doesn't work.
    This right here makes me think you'd have more fun as a lancer, honestly. Brawler is much more offense-focused, in the sense that having growing fury up allows a great deal of your attacks to block while you attack, so that's less need to actually literally block in the traditional sense. Lancer on the other hand, does have an offensive skill that blocks while it attacks (wallop), but it mostly relies on its traditional blocking to stave off attacks. I'm sure the other brawlers have given you great brawler advice already, but I just wanted to throw it out there: If brawler's way of playing feels unnatural or strange to you, definitely consider giving lancer a shot if you're after that more traditional block-tank experience. You'll still get to play offense a fair amount, but the defense mechanisms are much less "I can use skill x, y, and z to block while I continue attacking" and more "here comes the attack, better time my block."

    Whatever you end up doing, good luck.
  • voidy wrote: »
    Dave1231 wrote: »
    I can sit there keeping my shield up, and still get wrecked, half the time I keep my shield up consistently, but I can't always, and it alot of times my right click guards lags or doesn't work.
    This right here makes me think you'd have more fun as a lancer, honestly. Brawler is much more offense-focused, in the sense that having growing fury up allows a great deal of your attacks to block while you attack, so that's less need to actually literally block in the traditional sense. Lancer on the other hand, does have an offensive skill that blocks while it attacks (wallop), but it mostly relies on its traditional blocking to stave off attacks. I'm sure the other brawlers have given you great brawler advice already, but I just wanted to throw it out there: If brawler's way of playing feels unnatural or strange to you, definitely consider giving lancer a shot if you're after that more traditional block-tank experience. You'll still get to play offense a fair amount, but the defense mechanisms are much less "I can use skill x, y, and z to block while I continue attacking" and more "here comes the attack, better time my block."

    Whatever you end up doing, good luck.



    Lancers are pretty much offensive as well.
  • voidy wrote: »
    Dave1231 wrote: »
    I can sit there keeping my shield up, and still get wrecked, half the time I keep my shield up consistently, but I can't always, and it alot of times my right click guards lags or doesn't work.
    This right here makes me think you'd have more fun as a lancer, honestly. Brawler is much more offense-focused, in the sense that having growing fury up allows a great deal of your attacks to block while you attack, so that's less need to actually literally block in the traditional sense. Lancer on the other hand, does have an offensive skill that blocks while it attacks (wallop), but it mostly relies on its traditional blocking to stave off attacks. I'm sure the other brawlers have given you great brawler advice already, but I just wanted to throw it out there: If brawler's way of playing feels unnatural or strange to you, definitely consider giving lancer a shot if you're after that more traditional block-tank experience. You'll still get to play offense a fair amount, but the defense mechanisms are much less "I can use skill x, y, and z to block while I continue attacking" and more "here comes the attack, better time my block."

    Whatever you end up doing, good luck.

    Yeah this I agree with. I usually tell people if they have trouble learning brawler, it's best to really try to play as lancer and get the true tanking feel. Mostly for those people who play brawler as their first class and also have no prior tanking experience. It may take a bit of time to learn lancer but it's truly worth it in the long run if they put the effort into it.
  • ratedX wrote: »
    As i said. I have no issues tanking a dungeon and maintaining aggro.
    So i must be doing something right

    But i already stated you want to learn the damage rotation while your tanking a boss.
    Positioning helps.
    Knowing what the boss does so you can block or i-frame helps as well.
    Crystals are not needed, but if you must. u can throw 1 threatening in the mix.

    As for damage. Sure, your going to do damage, That's a given. But as i said, It's not a tank's only job :p

    Listen to streetdog. All provoke does is put you highest on the aggro list and guarantees you aggro for the next few seconds. If you already have aggro and don't risk losing it in the next few seconds, using provoke does literally nothing for you.

    One way to use provoke when you do have aggro is if your growing fury isn't active and you think you might lose aggro. Using provoke then to buy yourself a few seconds to pull off a big attack like haymaker to solidify aggro can be a good idea.

  • Oh my god no. If you have to constantly use provoke as a brawler, you are doing something very wrong. As a tank, you should be able to hold aggro on your own. So if you are constantly using provoke throughout the fight (as you just said you were) to hold aggro, you are not a good tank. This goes for lancer too. I never see tanks using aggro shouts unless someone pulls aggro off them via a brooch pop or whatever and they can't get it back in a few hits. So if your aggro shout is in your rotation, remove it. Sure you may be holding aggro just fine by using it, but if you're actually a decent tank you'll hold aggro just fine without it too.
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