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Comments
Yeah this is pretty common sometimes when you have a new tank who has no idea of what they're doing. The problem is most people don't research ahead of their class and what they need to know for their mechanics. Kinda blame the leveling system but still the issue is far beyond that for most. I did the same one time I ended up tanking the crab on my gunner since I always had the highest aggro and I was also using eclipse. The team dps was so bad that I was able to generate aggro all the time with my own dps and brawler could never take it from me and at times was dead.
Even though zerks and warriors lack some things while tanking, they are still better tanks than half of the brawlers tanks out there imo. Half of those people don't know what tanking is and just like the big numbers. All the people who have tanked back in the days as a zerk or warrior are really skilled (ofc lancers as well). Just saying that so many people who try tanking first time, always choose the wrong tanking class imo.
https://www.reddit.com/r/TeraOnline/comments/4z1dey/what_class_to_choose_next/d6s6ztz
NA
Troy! One of the best zerks I've known on AV.
I agree with what he mentions here. Most times it's hard to find a tank and waiting 1 hour for one is no good. There are so many lfgs saying N>tank for 30min-1hr at times. I joined an lfg on my lancer for dfhm one time and the leader mentions, "oh, it only took 1 hour to find a tank" lol. I did feel bad but also was not surprised since the lack of tanks out there at times and sometimes people also are asking of me simultaneously to tank stuff for them. What can I do, it's tank life I guess. I can only do so much for everyone.
There are times where it may be impossible to find a tank and its alternate options such as warrior or zerk tank which most people would resort to as the last resort. The runs maybe slower but still viable as long as everyone knows what they're doing. The other thing is if you have a lancer or brawler using infuriate, the party must take advantage of this or is it a pure waste of 36-37 sec(ex: when people start dying or just not enough dps). I also can't tell you guys how often I see my lancer out dps'ing other dps members in the party. It's either them depending on me to carry them (which is really painful at times) or they are just not good as dps. And I'm talking 750k/s-1m avg, about 25-35 percent of the team dps, sometimes 40 percent. A lancer can only do well depending on the skill/comp of the party. Anything less is asking for a long night.
I've seen a zerk tank queen in dreadspire uppers 22, which was amazing. The damage is actually pretty insane coming from d-stance zerk. In general to find someone who knows how to tank is key, whether it's on zerk, warrior, lancer or brawler.
Someone might correct me if I'm wrong, but to me the costs might be similar, since most of the gear is pretty much similar. Those who go for +15 will have their huge gold sink in the whole +15-ing their gear. That doesn't change for tanks, healers nor DPS. You want top end play? You want BiS. And BiS, unless prices on broker go haywire in favor of one role or the other, may be pretty similar since making a +15 staff is every bit as RNG and as painful as making a sword or a lance. And with so many DPS classes, the prices may not favor one role over the other too much. And that's about weapons. The rest of the gear is shared between healers, DPS and tanks so pricing should be even more similar. In count, two tanks, one hybrid tank and one dps use metal. Two healers and two dps are on cloth, and one hybrid tank and the rest of the dps classes use leather.
That's why two important things should happen. First. The devs should end their insecurities about the hybrid tanks. Do they think that hybrids will become OP if they are made to do both of their jobs (tanking and dps) decently? The second thing that should happen is that players playing those classes should go for full dps builds and play aggressively on d-stance/Intimidation to at least alleviate their lack of dps a bit. They will also gain the extra utility of being able to off tank without having to change gear (though glyphs may be an issue if you have different sets for tanking and dps).
wait a minute,
o berzeker......., BHs dont gave them enough skills/buff for be tanks, you can be, but they dont need you, very simple xD
Responsibility and griefing
Bad tank n pug = automatic kick
Bad tank n guild run = automatic disband after couple wipes
Then you get blacklisted, also its annoying when DPS tell you how to tank like really.....they think everything is just magic
Was just explaining part of it why lack of tanks.
You need a real thick skin since tanks are always blamed for failed runs.
Proper enrage by the tank can easily be the difference between smooth animation lock burn and a chaotic half-burn in some cases. Newer bosses tend to have longer % gaps between natural enrages and filling even just one of those with a forced enrage can be important. Sure, top tier DDs don't need that but then again top tier DDs also don't need to settle for a zerk tank.
I'm seriously starting to doubt your experience in tera. Dps has always been a part of tanking. Before all the new tanks, one of the main thing people compared when deciding between lancer and warrior was the tank's dps output and whether it could make up for lack of other skills or not. Even 3 years ago the best tanks used to run dps builds and hold aggro with that instead of threat crystals. How can you sit there and claim that dps is not part of the tanking role when tank dps has been increasing for years now?! From the addition of Wallop to the Wrathful crystals, tanking has always been very much based on dps.
Never seen a DD say that. Ever. Only people who talk about tanks being the biggest damage dealers are...tanks.
Think 3 refers to how community judges quality of tanks regardless what gear or glyph build the tank uses.
If we going into specifics:
-DPS build is the absolute best, but can only use it if you are in VM gear.
-Slaughter the best optimal build is the hybrid DMG/Aggro glyph build (100% damage build not optimal for Slaughter lancers)
Now we look at Teras meta
A good tank does 1m+ /s
An avg tank does 700-800k/ s
A crap tank does <700k/s
1m/s is not biggest but it means people expect tanks to fulfill the missing DPS role in M/P parties and anything less is scrub. People look at speed runs and assume every lancer can do same. Completely ignoring the fact that to do that insane amount of DPS other factors outside tanks control are at play and those are near perfect runs recorded after many many wipes or [filtered] ups.
You can't eliminate Human error stuff.
You can finish a dungeon without a lot of stuff. Heck, you can finish a dungeon without a tank to begin with. Doesn't mean people can't complain about the lack of things that make a big difference. And, yes, I'd rather wait longer than go with a subpar tank and be annoyed at all the things that go wrong.
The best tanks, as in, the tanks who understood how Tera works have always gone for dps over aggro. The tanks who didn't bother to experiment or research and just applied their previous MMO mechanics went for threat/aggro. But at least you agree that damage is a big part of tanking and considering it is perfectly justified.
I said no such thing. What I said was that I haven't seen a single DD expect a tank to carry the damage(which was your claim, in case you forgot) and the only people I've seen talk about tank dps potential were actual tanks. As in, the ones who truly care about tanks outdpsing DDs are tanks, not DDs.
I didn't miss the point of the topic. I was replying to your attempt at mocking people who don't want a zerk tank and your attempt to minimise the reason for it(the whole "wah wah wah" thing you decided to do when faced with valid criticism). It's quite simple. People have the right to "turn their noses up" at classes that are not optimal or efficient. Just like they did when mystics were a sorry excuse for a healer, just like they did to various underpowered DD classes over the years. As a friend recently said "I admire people who stick to their class when it sucks but, end of the day, if you want to be widely accepted and useful, reroll".
Have you ever considered, I don't know, telling the party before recruiting one of those ninjas? Letting them know that you do know how to tank and they are not in for a 2h painful run will probably reduce the amount of people dropping. If I'm in a party like that, I'd leave also. Because, form the other person's perspective, you are some random zerk who thinks he can tank just because he has block. They have no idea you can actually pull it off. And I've met zerks who thought block makes them tanks, even before the zerk tank patch, I had an IM run in Kezeel's Gorge where the zerk decided he'll equip full threat cruxes and tank it. One bad experience is enough to make people question when somebody decides he's a tank out of the blue.