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Comments
For the other classes, Keti sums it up pretty well. For people the PvP scene on MT, there's a certain etiquette people follow for duels, which includes some spells being banned because they're disproportionately strong in 1v1.
People generally won't use 2min self buffs (ICB, gamble, arush, etc) in duels, as well as other long cd spells like smoke cloud or balders. Besides these, the main ones I can think of off the top of my head are:
Slayer eblow
Sorc mana tap
Lancer rally and second wind (sometimes iron will)
Brawler self heal (sometimes)
Eblow and mana tap are primarily because there's no real counter play. If you get hit by an eblow or mana tap, you basically lost the duel already against anyone even remotely competent at their class. Rally's similar in the sense that its 8 seconds of stagger and KD immunity that you can't do anything about (Although zerker mocking shout is fair game in duels for whatever reason. Probably just because lancers are ridiculously strong in 1v1 even without rally). Second wind and brawler heal are frowned upon because they're big burst heals.
I agree Gunners are [filtered] aids.
Please see colored portions. You would have recovered from Time Bomb+AB at this point and have time to dodge and block the rest of the combo.
Ping permitting.
It is part of their kit though. It is a huge part of the class's identity in PvP and PvE. They're supposed to be hard to catch and kill and be easily able to kite melee classes. It's like Warriors vs Reapers/Ninjas. There's nothing wrong with having classes be countered by others.
If self healing is considered BM for ANY class in a duel, then that person IMO isn't even worth dueling, because it means their skills are what's actually bad!
Personally, duel me, and you can burn every damn cd you have! If I can't handle it, then I need to face it to learn how to!
But honestly, the self healing classes give me less trouble than say, a skilled ninja or warrior. (We'll, not counting other healers, which is a stalemate.)
Generally though. My view on dueling in games has always been "practice for actual fights". You can't stop in the middle of a BG or Arena, and ask your opponent not to use a specific skill (even less so on a PvP server when you get jumped by someone trying to PK). So treat your duels like you're in it to win it and go all out. After all, dueling someone you've handicapped by asking them to not use certain skills isn't going to make you a better player.
The one exception to this imo, is generally health pots. And not because popping health pots in duels is 'cheesy'. But because health pots cost money, and seriously, who wants to waste money practicing? :P
I understand why some prefer not to allow certain high cd skills in duels. VO has certain basic rules simply to save the time of having to explain to everyone you fight, which is why they would be considered BM there. But self healing is not BM.
But if someone wants to use those high cd skills, all they need do is let their opponent agree to it before the fight.
So basically, the key is to ask before you duel! And don't run your mouth when you win or lose
Clearly you either didn't read, or didn't understand what I said. So let me clarify for you. In regards to your statement about VO being a 'club' with 'rules'. If you notice the VERY first thing I said, about 'gentlemen' duels. That statement was in regards to that. The duels in VO are imo generally 'gentlemen' duels. However, if someone is new, they won't know about the 'rules' for those duels. So they need to be laid out ahead of time.
The second part of my statement was a generalized statement for all games which is precisely why I said "Generally though, my view on dueling in GAMES", not, my view on dueling in TERA.
Lastly, my statement about health pots was half serious, half silly. I do think it's bad manners to use health pots in duels in most games. But the second part of that statement was me being silly, which is why I followed the statement up with ':P'.