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Comments
Tank's role puts you at the edge of the cliff. Sometimes you are walking on a glass bridge, where you do not know what would happen next. If you mess up, the whole party can go down unless you have an off-tank available or the team is skilled enoigh to stall some time. While it seems the easiest role bow, i've seen many people boast about how easy it looked for them, only to try it out and fail miserably, blaming on their lack of familiarity in class regardless of how long they've spent playing it-- that means it is not easy in anyway.
Healers are also same in terms of being deifficult to get skilled. But, although healers have many things to take care of, their main jobs are to heal and cleanse when needed.
Healer's priority goes
1. Self survival
2. Tank survival
3. DPS survival
4. Buff and Debuff
Exceptions apply when there are mechanics and such but that is the general priority if the healer is not yet skilled. If the healer is skilled, they rarely have problem in self survival, buffs and debuffs are always in check.
As i've played all three roles, i understand each of their difficulties. However, you cannot just immediately scale that a role is much more difficult than the other. Each roles have their difficulty of their own, and it also depends on the player as well.
Just because i've played this game for 2 years doesnt mean i can immediately clear a new dungeon. Just because i've cleared all dungeon in the game doesnt mean i am good at the game. Just because i've cleared a dungeon 100times as tank doesnt necessarily mean i can do the same as healer or dps. Just because i've palyed preist for a year doesnt mean i can play mystic as efficiently. You may have some knowledge to certain things prior, but familiarity is completely deifferent thing.
The point is that the major thing about this "difficulty" just depend on how familiar you are with the dungeon, class, and the game itself. In the end, it just take a but of time, effort, and practice.
You don't have to gear up to BiS or past BiS to play tank. Mid tier gear is more than enough to go through all contents imo.
bis gear is to reduce the occurrence of that aka skip gimmicks
something all parties would appreciate.
A dedicated DPS mystic is the most expensive class to gear.
Have you even looked at the absorption between Slaughter Lance/Fist, and Imperator Lance/Fist? Your defense and rolls on chest will play a big roll on whether attacks in say SSHM will go through your block or not, simply putting on Imperator Lance/Fists and saying "Screw my defense and defensive rolls" will not do anything. Your mentality is why people ended up complaining about attacks ripping through block while they all had sub optimal rolls/low defense even though slaughter properly set up was enough to stop the issue.
Sometimes though, I am hated by the gods and am given a newbie tank. This tank who has almost always solo'd his way to 65 gets into DFHM and thinks "I'm god tank..." Has to be heal carried by yours truly. Healers get the crappy end of the stick for sure. That tank now looks like a God because he was heal carried, while I suck because my cleanse missed the sorc who decided to tele out of it.
-_-
I do feel however, there are more experienced Healers than Tanks. For a while there, if you didn't know a good tank to play with, good luck finding one. Now with the brawler it seems there's more a balance. Doesn't mean the brawler tanks are good by any means.
I have full +15 Starfall, did I need it? No. It's a luxury for a priest. You don't have to have BiS gear. Most of us are rocking old jewels because it's better for healing. It's up to you.