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What about another way to make running dungeons useful besides for just obtaining base gear?
Just like the feedstock event, we can run dungeons and this time we can earn 36 feedstock per boss at a 100% proc rate. Just saying, don't hurt this thinking cloud.
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tru
No gear whatsoever.
I say this because I leveled a new character to 65 recently in a server I had no other characters in. The bank was completely empty so it was sort of a new start for me there. I got to 65, got a lot of colored alks, the scrolls to re-roll and MW, some pocket change, and the DN set. What I was missing was the fodder. I started enchanting a thing or two using the 40 something feeds I obtained and the rest was through the same gear enchant method, and getting said fodder from some starter dungeon runs and buying them through shade tokens. Same gear enchant now works perfect until +8, but that's something not many know yet, and you will most likely see newbies spending all their limited feeds before +8, because throughout the whole level up game that's how they enchanted their avatar weapons.
So anyway, I ended with a +8 weapon, a +3 chest, 4 shade tokens and 6 T8 feedstock the first day. I didn't do all the quests nor the dungeons, so this isn't the total a new player can get in an evening just after reaching level cap, but still feels a bit limited unless the idea is to have newbies running the three starter dungeons for a week or two.
Idk on a new server without an event... I got myself +12 DN weap and +9 gloves within 2 days. And that was without elite. Of course, that meant that I am literally left with 0 gold after accounting for consumables for about 10 dungeons. And because I know the basic dungeons won't hurt even in idoneal I just enter all the basic dungeons with idoneal chest and boots.
They should reintroduce Temple of Temerity and Sirjuka Gallery (and KN10 for those Kitbash Crates while we're at it) for the MWA and fodder gear it used to give. Obviously, EME should change the fodder gear drops to the feedstock system now, but still. I miss Sirjuka Gallery and Temple of Temerity, where people would actually have to know mechanics and not pop the Fear potion too early or always remember to keep jumping (jockey duty pls.) Those two dungeons were definitely fun for me, even when powercreep got so high, people would cheese the ToT bosses and relog during boss spawns.
And if we really want to encourage party play and cooperation for materials aside from just pure gear farm, bring back the original Nexus please
I mean I would understand that they removed dismantling to keep fodders from rolling on gears they don't need and keeping new players from getting their gears, but at the same time have something to make up for it. That's what makes BHS's decision on dismantle removal so terrible. Something like the feedstock event that EME implemented would be an ideal long-term solution to the feedstock shortage. This wouldn't be so much of a problem for me if BHS would just make up for it, but they flat out refuse to do it and with the way they implement feedstock over alkahest in enchantments you'll always end up using more Feedstock than Alkahest. Alkahest isn't really a problem because it's a universal enchantment mat while feedstock isn't and you need more feedstock than alkahest per enchantment attempt. You can't get refunds on alkahest but you'll always have more than enough while you'll always need feedstock no matter what unless you're already stupid rich.
Dailies will help, but it'll only get you so far with a couple of thing and it's definitely not feedstock unless you're doing dailies for the hardest dungeons. Dailies is mostly meant as a way to get alkahest and a little bit of feedstock. The feedstock rewarded from dailies still isn't enough.
While TERA teach new players how to enhace items, they do not teach them that using an item with the same name might enhace their desired weapon/armor. Also Instance Matching lacks of a proper guide/tutorial, so most of the new players don't know about it until they find it out by asking in a toxic/troll Global chat.
I've done several characters in several servers, and you can +12 Dreadnaught pretty fine right now, just by spamming Channelworks and Abcess, but they also might not know how to do that. We need to lower our own toxicity and agree to teach newest players, the player base as a whole depends on us mostly, rather than EME; because most of the players leaving complain about a toxic community, a lack of players willing to teach, elitism and such, but I'm aware it just won't happen at all.
Flooding the game with T8 Feed would be also a solution, but then the complains about T9 / T10 becoming "too cheap" might pop out, it always does whenever EME try to balance the current market on a certain consumible, but that's just MY opinion.
I apologize if my english is too terrible.
Greetings.
This game is flooded with materials for enchanting, and ways to obtain them. Just because you are currently enchanting, this annoyance goes double for people who are trying +15 and didn't save up anything before hand, doesn't mean the market or supply is bad. Like seriously try to look at things a little more objectively than just your personal gripes/bias.
@StarSprite, I dont know what you are talking about mate. Unless you're on some special server that's deader than dead, the market changed a lot during the event. FS10 went from 26-30 down to 10/16 a piece.