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Comments
Properly answered.. I like it. Thanks. Sure, we will see what happens down the road. As a solo player, this won't really ruffle my feathers so long as it doesn't get shoved in my face every walking minute. Plus the bank space expand will be a good addition to me. I don't have an alts guild so this is a plus for me.
Solo players already have it tough, why do you need to make it even more depressing?
On topic though, I'm looking forward to guild quests. The more I learn about it, the more it seems like something fun for a guild to get done as a group. That's nice because most of the guild oriented activities in game are PvP related or lack luster at best.
EDIT: I do play on Mount Tyrannas, and I am into open world PvP. I'm also a solo player, so I tend to stay away from guilds. That already works to my detriment because I don't have a legion of players ready to back me up. What possible reason is there for giving guilds even more benefits than those they already have?
If I remember correctly, they were kind of disappointing.
It is basically Vanguard Request for Guild, so there are caps to how many you can complete.
There are three types:
Hunting, Battleground, and Gathering.
I'm not entirely sure what gathering was about. It could've had crafting included.
but Hunting (dungeons) and BGs were number of clear: 5 for small, 15 for medium, 25 for large size guilds.
I think they count per member, but this was adjusted like 3 times or something so I need to check on how it was after July 7th patch (which I think we're getting as it was before Sorc release at July 21st). They were adjusted again on July 28th.
Why not? People have been asking for new Guild content since FoA (from what I remember since that's when I began to be active) because Alliance system went down hill with level cap increase, nothing much were adjusted for Alliance.
No one is forcing you to join guild to do anything, you're only missing out very few stat boosts that makes no difference in general gameplay. How much of a difference does 5 power, 5 crit, 5 endurance, 5 crit reisist even do? That's like having Heaven's Elixir-- you don't need it to clear hard dungeon or win in BG.
As I don't think its fair to the others if some guildies get gold when they didn't work for it. Tyia! :chuffed:
Also, I think its good we have to work for the guild bank
Instead, if you *don't* log in you feel like you have received a "not logging in nerf" have some slow movement speed etc as punishment.
I have a feeling this is going to be similar. It is presented as a buff, but really it will be experienced as a nerf for your character not being in a guild.
Doesn't really bother me that much cause I don't take the game too seriously, but I can imagine this really upsetting min/maxers that don't want to get super involved in the whole guild thing.
Also...am I the only one who likes the idea of having to work for guild bank access?
Quick edit: "Passive" are the passive buffs (+1/2/3/4/5 power etc) while "active" is the buffs from skills like Battle Will.
seems like Guild revamp and Sorc revamp are separate.
but Sorc revamp should come with VM8.
GvG Raid
GvG Raid added as New content.
For 3 weeks, it will be on a Trial period twice a week (Wednesday/Saturday)
Any players above level 11 can enter the GvG Raid area via the GvG Raid Guide NPC.
The GvG Raid events will operate for two hours (8pm ~ 10pm) on Wednesday and Saturday, and the outposts can only be attacked during those times.
Protecting Allied outposts while destroying enemy outposts during Raid hours will lead to victory.
If more than two Outposts are not destroyed before time is up, Velika will be freed and the tax will be carried over to the next GvG Raid, greatly increasing the reward
GvG Raid Zone is unlimited PvP area, where all players except for party and guild members are hostile.
Costumes (decorative ones) will be hidden GvG Raid Area, and only GvG Raid exclusive mounts can be used.
Guild System Revamp
Guild Cooperative Mission is added, which can increase Guild Level and receive Guild Funds.
Upon Guild Level ups, Guild Masters can use the Guild Skill points received to gain Guild Skill.
Max number of Unique Accounts in Guild is limited to 120.
Max number of characters in Guild remains 300.
You will not be able to add new guild members when passing max limits,
The Guild Savage Draughts(?) and Catharnach Award will not be useable, but will be sellable to NPCs.
Guild Masters can equally distribute guild funds to guild members by using reward delivery function once a week.
Each rewards are sent to per account via Parcel Post, so you cannot receive multiple rewards by having several alts in guild.
Guild Banks are restricted with the Guild System Revamp, and all items that were in Guild Bank will be moved to temporary Bank.
You may “withdraw”, but cannot “store”
(TN: literally “Store New”, which I’m not sure if you just can’t add new things or you just can’t store anything in there. Probably latter tho. )
Since this may cause inconvenience to some players, there will be Costume Bank expansion, and there will be Bank Slot expansions from 4 slots to 8 slots. [Related Post]
Rewards received through Party Rank distribution from Summoned Monsters in Preoccupancy Mission will not take Gold Hunter’s Boost’s Effect.
Alliance
Alliance Contents will cease its operation
Any systems related to Alliance are no longer be available.
Crusades
Crusades (Challenger / Cutthroat League) will end its operation with Season 24.
Instance, Battleground score competition system will end. Later, it will return as a personal ranking with improvements to ranking rewards.
Sky Castles will be removed with the end of Crusades.
GvG for Guild Points will end its operation.
Vanguard Missions
A new Vanguard missions for different dungeons will have additional rewards on daily basis.
Mon: Forsaken Island Normal Mode
Tue: Kalivan’s Dreadnaught Hard Mode
Wed: Demokron Factory Normal Mode
Thu: Forsaken Island Normal Mode
Fri: Kalivan’s Dreadnaught Hard Mode
Sat: Demokron Factory Normal Mode
Sun: Demokron Factory Normal Mode
Bug Fixes
Skill
Fixed an awkward issue for some Classes’ Skill toot tips showing abnormal Glyph.
Fixed an issue where Berserker’s Evasive Smash was available under Sorcerer’s Time Gyre effect. (explanation)
Fixed an Issue where Sorcerer’s Warp Barrier failed to replenish MP. [this will change again later after the sorc revamp]
Fixed an Issue where Lancer’s Stand Fast Glyph of Pump’s effect was removed when using Adrenaline Rush
Fixed an Issue where Brawlers were able to use Rampage as gap closer followed by a skill to cancel it to prevent use of Rage.
Fixed an issue on Ninja’s Attunement Glyph of Swift being activated when cancelling the skill.
Battleground
Fixed an issue where the game client had a chance to crash when entering Kumas Battle Royale.
Fixed an issue where repeating mount/dismount on siege allowed them to shoot cannons faster.
Dungeon
Fixed an issue where charging a skill during the 3rd Boss Mula’s transformation event prevented combat process in Memories of Larknan Castle (Trellum Consurgo)
Glyph
Fixed an issue where under certain conditions, switching a preset glyph page caused them the reset.
Source: essentialmana.com/news/623-629-patch-note/
[1] I'm basing this on EME not having good luck with keeping events running through big updates (as they have a habit of breaking) so dropping the guild update on the 20th seems like the earliest time they would
People spend a ton of time, gold, and money not only getting etchings, but also the best rolls and sometimes even 3% masterwork on their gear. It obviously makes a difference if the economy is being driven by people wanting marginally better gear than what they have. So yes, it will make a difference.
I want new guild content. We can have that in the form of GvGs. We don't also need buffs that are exclusionary and give guild members more of an edge over solo players (since they already have the edge of being in a guild).
Alliance, for the most part, was fine. You know what was wrong with it? It was all confined to those new maps. You could work your [filtered] off for Exarch, Commander, or Echelon, but none of that mattered outside of alliance territory. If you toned down the buffs (Assault Commander aura is OP as [filtered]) and applied them everywhere, more people would be doing alliance right now.
If BHS gives us this massive guild revamp and the issues raised by Gaalrak aren't fixed....that's really going to make everyone ask "what was the point?"