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Are Priests harder to play than Mystics?

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Comments

  • SaphirKanzakiSaphirKanzaki ✭✭✭✭
    edited September 2016
    ratedX wrote: »
    How often do you see a Priest using Arise? You really don't.
    And I said it's not really needed, Didn't say it doesn't have it's uses.
    I do Arise in PvE. Because I know it from PvP and we all know that Retaliate has a CD.
    The primary effect of Arise seems useless. But the secondary effect is that with Arise, you are -sure- that everyone is on his feet again to do evasive maneuvers. This reduces overall incoming damage or even prevents a death. However, I often throw it in for the tank only, because shaking a tanks blocking rotation and having the boss go rampage will stir up the whole group, placement, DPS rotations, etc.

    The old Mantra says "Mystic is an offensive healer, priest a defensive".
    I personally prefer priest as I'm not really capable to switch from supporting to healing. For me, healing comes first and support is a plus I do when the group doesn't need healing. Also the priest has a "2nd-life-button to press in case you're on the brink of dying.
  • LaemieLaemie ✭✭✭
    edited September 2016
    Well iv been playing both Mystic and Priest and imo, if youre comparing the difficulties, i dont think they're that much different at all, You always have to trade 1 thing for another like:

    If youre saying Priest is easier with Kaia + Pull, you will have to remember when to use, which is more important, who to pull when they cant reach the cage in SSh in time, when to pull, predict the random throw from Imp and pull and time it right. Or after breaking shield, everyone gets targetted by a circle, if your dps barely breaks the shield, they MIGHT be locked in an animation lock, Kaia can save them, or ressing 1 person while being targetted by the double circle because you have both Kaia and GS on? OMG Priest so hard, actually you just have alot of tasks to do to make your life - and your group's - easier.



    While being a Mystic you dont have to worry bout much except for saving your life -> OMG easier, but yeah, what if 1 or 2 cant make it to the cage, they will end up dying since you cant help them, later on you will have to ress them with your slow ress, baiting 1-2 double circles before doing so as well. You wont even have to worry when everyone gets targetted by the circle as well, just save yourself - easy right? What if 1 or 2 dps die, yeah, your life is now harder than a Priest. Then to the point you call out "OMG STOP DYING IM NOT A PRIEST TO CARRY YOU" jk im not that mean :P, you realise your so called easy life with lesser kits than a Priest is just a lie.


    And if we talk about super skilled group with ppl doing the dungeon with their red screen, yeah. Both healers are.. yeah you know what im going to say. :pleased:
  • Priest is harder, ppl expect more from them, they don't have a thrall of protection to gain aggro, mystics have a better dash, They are safer, they can do heavy dps, it means sooner the boss dies lol

    I maxed them both one after another, and I understood you must be interested in being a fully support and eye your party and know be very mobile and sharp to play priest, so I consider priests harder since their mentality is way different than all other classes in game.
  • voidyvoidy ✭✭✭✭✭
    edited September 2016
    You can play mystic on auto pilot right now, lol.

    Mystic's estars equivalent is a passive buff, meaning you don't even have to cast it. Effortless 24/7 uptime. Priest has to cast it, and can be stunned/staggered/kd'd/glitched out of it, so a priest actually has to know the fight in order to understand when it's safe to cast a debuff that mystics can just keep up with no skill required.

    Mystic's endurance debuff equivalent has twice as long of a duration and does not need to be aimed, making it easier to cast and easier to maintain especially on bosses where multiple targets are involved. While a priest at DF might accidentally hit Prima (the sorc) with her triple nemesis instead of Vera, a mystic never ever has to worry about this problem.

    Mystic's mana restoration comes in three parts as opposed to a priest's two, and one of those methods involves passive regeneration via auras. The others, namely corruption ring and motes, are extremely effective at restoring mana to a wide range of party members (read: ranged and melee). While a priest with a mixed group will have to juggle between who to dump the restorative burst puddle on, and who will receive the benefits of a mana charge with a fairly bad range and worse MP regeneration -- and while a priest charges it, she can still be knocked down or hit for full damage -- a mystic can charge a CR for a single tick, take half damage throughout the charge cycle, and restore everyone's mana from that alone. I've said before (and I still believe this) that priests can keep a group's mana maintained, but it is much, much, much more difficult than as a mystic. If your team is good, then they'll be using MP constantly and you'll always have to be on your toes making sure you use your limited options the second they come off cooldown.

    Regarding survivability, a priest who knows what she's doing will abuse guardian's sanctuary and divine respite in bad moments to make death a near impossibility, which is good; priests lack offensive capabilities like mystics, so they should be tanky. However, recent updates have given mystics the ability to be just as tough in a fight. Mystics are in combat stance far less often than priests, meaning they get to be really really quick and can often avoid dangerous aoes by just running out of them. Some might argue that this is countered by only having one mobility skill, and that's fair enough until one realizes that jaunt is both a great "get out of bad zone" skill, and about as [filtered] an iframe as backstep in terms of timing. Combine that with CR's half damage glyph being super exploitable, and I'd say the two are even on survivability at best. People talk about kaias a lot, and yeah it's a pretty nice skill, not even gonna debate that. It's hard to say who has a better time surviving at this point. With all the benefits mystic gives for DPS, this shouldn't be an argument; priest should be the more defensive oriented class, if the devs had any common sense. But depending on the fight, that's not always the case.

    Regarding ease of resurrecting, mystic has it hands down. Mystics will cry and moan about their longer res time, but they can cry me a river because they have no buffs they have to recast, and they have vow of resurrection. When I'm on my mystic and someone dies, nine times out of ten I've already vowwed them and they can just get back up on their own. And since auras aren't like buffs, I don't have to recast anything; I don't have to do anything at all. On my priest when someone dies, it means that at some point I have to drop what I'm doing (which is much worse for a priest than a mystic, because a priest has buffs to maintain and half the debuff uptime as a mystic, as I said earlier), run over to the dead dude, waste MP ressing the dead dude, waste MP healing the dead dude, and then waste a TON of MP recasting shakans and balders on the dead dude. By the time I'm done I've got like a third of my mana left and I'm feeling the burn. That's [filtered]; it should be the other way around. Priests, the support oriented healers, should have an easier time ressing the dead than mystics. But the developers are idiots, so here we are.

    I play both. I've played my priest much longer, so I have a natural bias towards it, but I cannot deny that the mystic is much easier to play. Keeping people topped off with mana is a simple task. Keeping buffs maintained is a simple task. Half of my duties are passively done for me automatically. Whenever I get bad mystics in IMS, I legitimately can't wrap my head around it because it's basically the auto pilot healer at this point. To be a good priest you have to understand how your skills work because NOTHING is passive. Nothing is just done for you by the game. You don't get auras holding your hand and giving the team a free power boost/free mana. A ton of your best skills are situational as a priest, meaning you have to actually know when the boss is going to do a strong skill worth blocking with kaias, and when the boss is going to do a knockdown mechanic so you can use arise, and instead of using your mana regen skills on everyone, you have to prioritize and learn as soon as possible who's using more mana than others, or who seems like they're new enough to warrant locking onto with divine intervention, etc. Priest is extremely involved in that regard, lending it a difficulty level that most new priests don't notice, so they come here and say that arise isn't necessary or that priests don't have a damage mitigation skill, or they talk about kaias in terms of just damage mitigation and not KD invulnerability/stagged prevention, and all they do is prove my point -- that a priest's skill cap is higher than a mystic's right now.

    I could go on about this all day but I'll just say this: when I get an IMS healer and it's a mystic, all they have to do is turn on their auras and I'll be okay. They could easily do more, but their auras alone lend them enough support for me to not feel slighted. If I get a priest though, they have to actively do EVERYTHING to keep the fight running smoothly. They have to actively restore mana, actively cast buffs, actively cast debuffs, etc. etc. etc. I've met so many more bad IMS priests than mystics, so it bugs the hell out of me when people come here and say that mystic is the harder healer right now. Maybe six months ago, but not anymore. Probably the only thing they struggle with is cleansing, but that says it all really. If you learn the fight -- something a good priest has to do in order to use ALL of their skills effectively -- then you can just lock on before the cleanse mechanic happens and actually cleanse FASTER than a priest. But in this rare instance where mystics must think a step ahead, we see the most complaints from that community. "MUH CLEANSE MUH CLEANSE" just shut up already about the cleanse. In some fights it's actually BETTER to have a selective cleanse, and god you even have auras so people who aren't stunned can cleanse themselves, it bugs me so much when mystics whine, just stop.
  • WilLegendWilLegend
    edited September 2016
    The 2 guys above had described exactly my feeling. Well mystics have a smaller healing kit, but I can't see a moment when TF and bommerang will be both on cooldown, and well, the totem helps to keep people up too.
  • I've played both healer classes for the past 3 years. I became a Mystic main. I found mystics to be far more fun for my taste. Now as for which is harder to play. I believe mystics are still (and always was) the harder class to play. I haven't played my priest for so long, but when I do, it seriously feels like mystic on easy mode.

    I am on GOD MODE when I play my priest because its just too easy to keep people alive.


    But I consider myself to be a great mystic also (main PVP).
  • WilLegendWilLegend
    edited September 2016
    @FaunBait yeah dude, at the moment I have my doubts about the difficulty, I think that changes will come, since Mystic is rated as a 5 star difficulty class and Priest's 2 - 3. But as the others said, Mystics for now are on auto pilot, while priests need more effort to keep debuffs and buff up, at heal cap the are cloaser I think, maybe with a little advantage for priests besides boomerang beeing a strong burst heal and TF healing good amounts, maybe more than priests party lock-on heal (?)
  • PinopyPinopy ✭✭✭
    edited September 2016
    Mystic main but I play both classes and I would have to agree with the person who said there isn't much of a difference in difficulty, at least since the patch that made Mystics ezmode

    Makes life easier for mystic:
    - CR reduction glyph (main thing, it's a self Kaia basically, but you have to be locked for as long as you need to use it unlike priest)
    - Throwing motes (yea you shouldn't rely on them but it's a plus that makes your life easier when you are busy and people need a heal, and you don't even have to get close to the boss anymore to drop them where you need them)
    - Crit Aura & Longer Debuff time (TW and crit aura were merged so that means you don't have to worry about casting TW per 30 secs anymore which leaves Mystics with much more free time than before)
    - CR gives mana by number not percent (this is a very small thing but this makes it much easier because all classes but sorcerer and healers have a small mana pool so that means the bar fills up much more than with priests mana charge (priest mana is by percent))
    - Out of Combat (if you don't get hit you can stay out of combat making mobility much faster)

    When I play mystic, maybe because of my parties and how this is my first class + main, I have much more free time especially after patch

    Makes life easier for priest:
    - More heals overall (one of the main things that make priest pretty easy, if a heal is on cool down just use another)
    - Kaias (other main thing, it might not be as "powerful" as CR in certain situations on yourself, but unlike CR you can shield 4 other people too, and you don't have to be locked as long as you need it for)
    - Mana Charge & Healing Immersion (Mystics main heal and main mana support has an animation lock, especially CR, healing immersion and mana charge barely have a lock so it's easier to get where you need to be)
    - divine intervention & gaurdian sanctuary (one works well for certain situations where you need more than Kaias to absorb damage, and one is a god skill that makes you very hard to kill)

    When I play priest I have less free time though
  • TWMagimayTWMagimay ✭✭✭✭✭
    It's situational. Some fights/mechanics are easier on mystic, some are easier on priest. Both classes have received sufficient buffs to be relatively easy for anyone who leans towards healer roles and relatively hard for anyone who's not natural at it.
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