[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85

[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20

[KTERA] [Developer's Note] Archer Revamp

Link below but TL;DR

New Skills:
Pursuit - Dash skill covering short distance quickly like Slayer's Headlong Rush

Foresight - Next attack counts as back hit regardless of hitting direction.

Changes:
Rain of Arrows - First hit of this skill determines the hitting direction for rest of the skill. So if first hit hits the back, all other hits will count as back.

Ensnaring Trap - Improved for Mobbing, removed Glyph of Enfeeblement.

Backstep, Breakaway bolt, Pursuit - Direction of movement for these skills are based on directional input instead of being fixed as opposite direction of where camera is facing

Increased base damage for following skill to compensate for loss of Ensnaring trap
Penetrating Arrow about 25%
Radiant Arrow about 25%
Rain of Arrows about 10%
Rapid Fire about 15%
Thunderbolt 100% ?! lol.
Explosion Trap by 20%

Final Salvo - reduced to 1 hit, increasing its base damage correspondingly

Arrow (stack buff) - Rapid Fire grants 1 stack each hit, Final Salvo grants 3 stack on successful hit. Faster charging speed effect applies to all skill instead of just Penetrating Arrow.


Link to my document here
«13

Comments

  • KetothKetoth ✭✭✭✭
    edited September 2016
    @Idi0ticGenius Since you didnt you released first, i asked for a friend, but all good =D

    • Incoming 15million TB crits.
    • From what i saw the damage difference between RF users and not users will be reduced with PA damage increase.
    • Dunno about FS chance and charging speed.
    • Removed of debuff will reduce the deire of archer, but that huge damage buffs will compensate.
    • Dash is LOL.
    • That slow trap change maybe will help to deal with open world, since you can be at close range.
    • That RoA back hit change is a bless. Now we can freely change the camera.
    • Dunno about foresight skill actual benefit
  • StrawberrypantsStrawberrypants ✭✭✭
    edited September 2016
    If these carry over to PVP archer's gonna be a monster.

    ETA: I mean, given how squishy they are, and the sniping required for RF, RA, TB and PA, they should output more than gunner in PVP and similar in PVE.
  • YuhataYuhata ✭✭✭
    edited September 2016
    Wow! Archer is getting hooked up gz. Glad I stuck with it for so long. So are there no changes to the Velik's Mark?
    A benefit to Foresight? Don't have to be directly behind an enemy to hit them with Thunderbolt for the trap sling shot. I'll take it.
  • KetothKetoth ✭✭✭✭
    Nightx wrote: »

    Backstep, Breakaway bolt, Pursuit - Direction of movement for these skills are based on directional input instead of being fixed as opposite direction of where camera is facing

    How this suppose to work ? You got either facial direction or camera... what dictates the backstep/bolt direction if I'm standing still...

    If this is a better option they better add this to sorc too since they pretty much share identical skills.

    Same as gunner roll. Sorc have warp barrier and jaunt already.
    You will still need change camera for breakaway bolt
  • PalochiPalochi ✭✭✭
    edited September 2016
    2b2f885ac3924d46195f567489cfc72b.png
    aka "we dont test our stuff, hf with it in PvP"
    Cant wait to die half way through Archer's combos now.
  • I can't help but get the feeling archer's going to be pants-on-head [filtered] in pvp. The thunderbolt one shots will be lit.
  • edited September 2016
    Lets ROLL BOYS!

    I was thinking about final salvo should be 1 bigger hit and they actually di it, GJ!

    RF/Final salvo casting speed stacks too all charge skills, damn nice!
  • Ketoth wrote: »
    Nightx wrote: »

    Backstep, Breakaway bolt, Pursuit - Direction of movement for these skills are based on directional input instead of being fixed as opposite direction of where camera is facing

    How this suppose to work ? You got either facial direction or camera... what dictates the backstep/bolt direction if I'm standing still...

    If this is a better option they better add this to sorc too since they pretty much share identical skills.

    Same as gunner roll. Sorc have warp barrier and jaunt already.
    You will still need change camera for breakaway bolt

    a034a5502565467.jpg

    Well I don't understand either for my sorc currently if I face like in the above picture and use TP I move forward (forget to put arrow for that) if I use backstep or galical retreat then I will move towards the camera (arrow #3). Now for archer after this patch it would move me either towards #1 (if it works like reaper and ninja but those skills actually move forward) or #2 which both doesn't make sense well #2 does but it's kinda awkward IMO.

    Anyway I definitely don't want this for sorc.
  • edited September 2016
    When it gets released next week, I'm expecting ktera pros to show off their dps meter like 9.0m/s or w/e and then they will get nerfed later on anyways. But of course the nerf will happen AFTER ppl spend money on their archer costumes and their +15 weapons when the hype dies down. :pleased:

    Well that's a classic tactic for game developers to get money, nothing only BHS would do :p

  • Guess Archer will be the next big thing to reroll and spend money on it amirite?

    They mentioned Ensnaring Trap was harder to use for stuff like Celestial Arena. Who cared about that?! LOL

    They mentioned ppl struggling with iframes where they are lazy to move their mouse in the direction they want to move. People seriously struggled with that? LOL

    And don't get me started on how much they want to dumb this class down and I can only bet Warrior will become even more auto pilot when they receive their "special" treatment.

    When it gets released next week, I'm expecting ktera pros to show off their dps meter like 9.0m/s or w/e and then they will get nerfed later on anyways. But of course the nerf will happen AFTER ppl spend money on their archer costumes and their +15 weapons when the hype dies down. :pleased:

    well none of this is true because they are not going to make old classes revamps OP they are just making them be on ninja level, SO THEY DONT HAVE TO NERF NEW CLASSES ENDLESSLY BUT MAKE ALL DPS EVEN SO ALL CLASSES ARE FAIR AND NOT 99% OF THE PEOPLE PLAYING LATEST OP CLASS LIKE NINJA, i have character on k-tera so i know and atm sorc is doing like 10% more than ninja or on some bosses the same depending if it is more stationary boss or not, revamps are there to balance out the dps not make only new class OP, so no there wont be nerfs coming they did excellent job with sorc it is not better then ninja they will bring them all on the same level
  • ChoaruChoaru ✭✭
    edited September 2016
    @Brotherbros
    I hardly see this as dumbing down the class. Archer was always a fairly straight forward class since it was one of the original, so it will natual be relatively easy to play. They are adding two skills and increasing the base damage so people consider this class instead of being forced to play Ninja and Reaper to get off constant DPS.

    But you will think what you want :> I like these changes <3
  • BanimBanim ✭✭✭
    edited September 2016
    Choaru wrote: »
    @Brotherbros
    I hardly see this as dumbing down the class. Archer was always a fairly straight forward class since it was one of the original, so it will natual be relatively easy to play. They are adding two skills and increasing the base damage so people consider this class instead of being forced to play Ninja and Reaper to get off constant DPS.

    But you will think what you want :> I like these changes <3

    But... archers are already one of the top DPS classes in this patch, and easily get off constant DPS (provided the player is good). The problem with the class remains how ping reliant it is, because Rapid Fire is just too good, but its fire rate goes down the drain if not on low ping. The revamp didn't fix that, but they still buffed most of the important skills and gave the class even more mobility, which IMO it didn't need.

    And you have it backwards. The newer classes are the straightforward ones. The original ones don't have the same feel, not even remotely. It takes way more effort to be competent with the original classes than with the new ones. The revamps aim to put the classes more in line with the newer ones in terms of feel/ease. So anyone feeling like it's dumbing the class down isn't really wrong if you ask me.
  • I have to say I am excited about this one. Archer is one of my two main characters. ( Warrior / Archer ) - Each has its pros/cons and both are a blast to play in their own way.

    My archer puts out a good amount of DPS so I have no complaints there - Skill and IFrame adjustments sounds like a perfect upgrade.



  • Kanane wrote: »
    Ketoth wrote: »
    Nightx wrote: »

    Backstep, Breakaway bolt, Pursuit - Direction of movement for these skills are based on directional input instead of being fixed as opposite direction of where camera is facing

    How this suppose to work ? You got either facial direction or camera... what dictates the backstep/bolt direction if I'm standing still...

    If this is a better option they better add this to sorc too since they pretty much share identical skills.

    Same as gunner roll. Sorc have warp barrier and jaunt already.
    You will still need change camera for breakaway bolt

    a034a5502565467.jpg

    Well I don't understand either for my sorc currently if I face like in the above picture and use TP I move forward (forget to put arrow for that) if I use backstep or galical retreat then I will move towards the camera (arrow #3). Now for archer after this patch it would move me either towards #1 (if it works like reaper and ninja but those skills actually move forward) or #2 which both doesn't make sense well #2 does but it's kinda awkward IMO.

    Anyway I definitely don't want this for sorc.

    It will probably move you towards arrow #1. But...do you normally play with your camera to the side like that? The point was that you're able to control which direction 'backstep' goes towards, like evasive roll I guess. I like this version better than the original backstep.
  • EndevaEndeva ✭✭✭✭✭
    Kanane wrote: »
    Ketoth wrote: »
    Nightx wrote: »

    Backstep, Breakaway bolt, Pursuit - Direction of movement for these skills are based on directional input instead of being fixed as opposite direction of where camera is facing

    How this suppose to work ? You got either facial direction or camera... what dictates the backstep/bolt direction if I'm standing still...

    If this is a better option they better add this to sorc too since they pretty much share identical skills.

    Same as gunner roll. Sorc have warp barrier and jaunt already.
    You will still need change camera for breakaway bolt

    a034a5502565467.jpg

    Well I don't understand either for my sorc currently if I face like in the above picture and use TP I move forward (forget to put arrow for that) if I use backstep or galical retreat then I will move towards the camera (arrow #3). Now for archer after this patch it would move me either towards #1 (if it works like reaper and ninja but those skills actually move forward) or #2 which both doesn't make sense well #2 does but it's kinda awkward IMO.

    Anyway I definitely don't want this for sorc.

    It will probably move you towards arrow #1. But...do you normally play with your camera to the side like that? The point was that you're able to control which direction 'backstep' goes towards, like evasive roll I guess. I like this version better than the original backstep.

    Multidirection evasion should have only been enabled to Breakaway Bolt, enabling it for Backstep and adding a dash skill is a bit overkill.
Sign In or Register to comment.