[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20
Comments
well you are in the good way to sink fey forest, i dont see something from you to convince people to come in fey forest, so continue in this way to do a remade of lake of tears or valley of titan with your fey forest
i only speak fey forest, so good luck, but with you fey forest has its worst plague
It's not likely that K-TERA players are suddenly going to embrace "PvP everywhere"; they don't even have an option to for a PvE server of any kind to turn to.
Because doing it this way will increase the pool of players interested in end-game, and give the new server a unique identity that isn't just "the fourth PvE server" (or "the second PvP server"). These were issues specifically brought up as concerns by (other) HW players. The small risk of potentially being killed in a few edge cases is worth the benefit to the overall health of the server.
Because they want to you to stay on the new server. The AV option is there, but deliberately made less desirable so that most people will decide to stay. Otherwise, there would be no reason or benefit to getting HW involved in the first place (which you may feel is the case, but isn't the reason why the decision was made).
I don't agree. It was a decision made after a lot of careful deliberation in Player Council and based on feedback on the forum and in-game. It is a risky move, but in considering all the options on the table, I still firmly believe it is the best option for the on-going health of the server. Even as someone who generally prefers PvE and isn't much of a PvP player (but has characters on MT to understand what it's really like), I still think this was the best possible decision in light of the circumstances, despite the fact that some people hate PvP that much.
Excuse me, but our server is the only one that is gonna be affected by this change. Our server is a PVE one. Yeah, eme gave us the option for leaving it and stay in another pve server, but is not gonna work so easy for those who can't buy slots to move everything they need.
we don't think that hw is the only server that matters and of course LOT and VOT are happy about this, their population is gonna be increased and their sever will stay as a PVP one. xD
in ktera their infamy points are stronger, so the punish hit harder in ktera than here
Even so, the decisions made about PvP are not made because of what NA wants, but what K-TERA does. Given that they punish it so harshly, it's not likely they'll turn around and suddenly make it super-appealing, because that wouldn't make any sense. So it's all the more reason why it's not likely they'll suddenly change the game to give more incentives to PKing.
i am not against to have ktera infamy point can be fun to have it here
i know than we are forced to merge, but i stay with my point than highwatch should be merged with pve server and good luck to vot and lot
If the officials DID turn the alliance into a 'real' alliance by not letting each other PvP outside of alliance, then in my opinion Alliance should be everywhere not just in a secluded Aurum, or Darkquaver. I love PvP, (loving the overdose on VoT's Salt ) but don't get me wrong- if the PvP continued, then GVGs wouldn't make sense since you 'couldn't pvp each other if your guild is in the same alliance.
(Spacebar op for entering before I could finish)
I won't fault them. It is normal to be respectful of the 1%. Like how many people spam RNG boxes to respect that 1%.
Also alliance will be removed, don't worry about that.
To make things simple, red players can attack any player that is not in their party, including other red players. Infamy is only added when red players kill a normal player iirc. However, infamy penalties are much steeper than before and so it deters most regular pvpers to be reds.
Of course I am pissed when people are even talking about gathering and event problems for PK. Eg: in the example of mongos, people are unlikely to turn red because it will usually backfire on them, due to the fact that most players farm in raids. Gathering is even more silly. Granted that I will see what happens when I turn on outlaw declaration just to scare people (and not attack them), I can see for myself why people are so scared.
Highwatch players should really really REALLY take feedback from PvE players in MT.
Here's all the answers to your questions:
http://support.enmasse.com/tera/server-merge-2016
When I beggin to play Tera, I did it on a PvP server, I spend money on somethings but in the end I created toons on a PVE and forgot about muy first toon on PvP.
I just simply hated that i took me more time to get ress than playing it self tanks to the PKs Players.
If I will be forced to return ti a PvP server, then I better quit this game once and for all.
You have the option to stay in new server or server transfer your characters to AV for free.
I started on a PvP server and i'm not crying about PKing. There's a magical thing called switching channels