[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20
Comments
im upset because bhs never included reapers in the buff section when we clearly need it. only pro people play reaper. noob play slayer, zerk, lancer because is easy
Maybe because I forgot that most average reapers only spacebar.
Zerks are the #1 victim of kiting in pvp out of any class there is in this game since they don't have any auto-aim catching skills like Backstab, Giga, or slow debuffs nor are they a ranged class.
Slayers, lancer, and warrior is understandable, but most of the guys that can beat a reaper as these classes can at least counter them, if they can't as at least 1 of the three classes then they shouldn't expect to beat a reaper as one of the newer classes unless they just can't play as a specific class.
Y'all make KD chaining easier said than done. Zerks KD chaining someone to death is reasonable for a class that is slow and has a hard time locking onto classes to confirm into anything, if you can't beat a zerk as a ranged class, then you need some practice till you can beat them.
Lancers and Warriors have everything they need to catch ranged classes and punish them for kiting.
Zerks have a dash and Mocking Shout, but if a ranged class can outrun the duration of Mocking Shout, then it's gonna be hard for zerks to try to get in since dashing or gap-closing will be the first thing most ranged classes will look for especially sorcs, archers, and reapers.
Most of the melee classes that have the skills that we complain about are what make it possible to catch ranged classes, due to their lack of either speed or AOE on their skills to stagger or stun them within an acceptable range and punish them. Granted that warriors can do without Backstab, some of the classes especially gunners make it harder to fight without it and there are certain moves that can counter op moves such as Backstab.
Reapers are easily beatable as a warrior, lancer, gunner, or brawler. They can be beaten at a normal match-up as a zerk, slayer, ninja, and possibly a sorc.
The hardest will be an archer, sorc, possibly slayer and zerk.