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Lancer +12 Slaughter gear SSHM
I geared my lancer with with +12 Slaughter and have about 42k+37k defense unbuffed. With charms, it goes to 42k+40k, and with priest buffs, 42k+42k. I have all damage reduction on armor(8.3%, 10%, 6%).
With charms, Nightmare Pahoegar chicken swing bleeds though a bit by like 3k per tick. With bravery potion, there is no bleed through.
I haven't tested to see if with just priest and mystic endurance buff would stop the bleed through. I guess what I am really trying to ask is:
Is there a certain amount of bonus defense I need to achieve to stop the bleed through without using bravery?
I'm using full crit build(3 shadowvain, 2 corvette)jewelry, currently at +181 CF bonus with the following rolls:
Earring - 2/4 endurance
Necklace - 4 endurance
Rings - 4 power/4 endurance
Superior innerwear - 6 endurance
Grounded etching II on armor and boots.
Will 42k+42k/44k be enough? Or will I always need to use bravery pot?
Will Pahoegar's chicken swing still bleed through with +15 VM6/VM7 chest with all damage reduction lines with tons of endurance rolled and without bravery?
Thanks! >. <
With charms, Nightmare Pahoegar chicken swing bleeds though a bit by like 3k per tick. With bravery potion, there is no bleed through.
I haven't tested to see if with just priest and mystic endurance buff would stop the bleed through. I guess what I am really trying to ask is:
Is there a certain amount of bonus defense I need to achieve to stop the bleed through without using bravery?
I'm using full crit build(3 shadowvain, 2 corvette)jewelry, currently at +181 CF bonus with the following rolls:
Earring - 2/4 endurance
Necklace - 4 endurance
Rings - 4 power/4 endurance
Superior innerwear - 6 endurance
Grounded etching II on armor and boots.
Will 42k+42k/44k be enough? Or will I always need to use bravery pot?
Will Pahoegar's chicken swing still bleed through with +15 VM6/VM7 chest with all damage reduction lines with tons of endurance rolled and without bravery?
Thanks! >. <
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Comments
Oh, okay! I'll definitely try that out.
I rerolled my chest with 8.3%, 6%, 6.9%, and I get no bleed damage through block with no bravery potion. I'm not sure if I still get bleed damage without endurance charm, but with just charms alone and no buffs, I block the chicken swing with no bleed damage no problem, even during enraged.
So I guess that's it. To tank Pahoegar in full +12 Slaughter gear and get no bleed damage, just roll:
Armor: 8 3% highest aggro, 6% flat, 6.9 frontal.
Jewelry:
3 shadowvain/2 corvette -
Earring - 2/4 endurance
Necklace - 4 endurance
Rings - 4 power/4 endurance
Superior innerwear - 6 endurance
Grounded etching II on armor and boots.
My chest, gaunlets, and grieves are 2% mw'd, I believe, if should it make any difference.
42k+37k no charms
42k+40k with charms.
Yay! Now to learn Imperator and clear SSHM.
MT server.
Monsters in SSNM hit reasonably hard given the dungeon's difficulty rating, for the hard mode version you might want to strenghten your build using etchings, tier 2 permament ones might work. Some mechanincs in SSHM differ from the normal mode but most of the boss's attack patterns are the same, if you learn SSNM good you'll only need to adjust your speed and reaction times for the HM- since things there hit harder and faster.
Ow x-x i'm on CH
It is possible .. but i would really really doubt its doable with 2 healers, if you got 1 good healer and 3 dps/1 tank who know what they're doing and such I think you can do it in slaughter, its just being able to do the mechanics properly. (stack pillars at boss 1, avoid spheres at boss 2 a bit cause 1 healer, use brooch at shield at imp or burn phase). It depends mostly on people, +15 won't make you pro in it.
Full +12 Slaughter with the mentioned jewelry, endurance rolls, and damage reduction rolls on armor is totally SSHM doable. First and second boss are easy with double heals. Imperator is tougher at 40% and below if you do not handle the mobs on time.
Lisanne is responding to a slayer though. Breaking DPS check with 2 healers is a lot harder when your DPS are in slaughter. It would be near impossible to pick up the slack if 1st boss does shield phase with 1 down no matter if they are healer, tank, dps if your running in a full slaughter party. If this person feels weak in SSNM there is no way they'll feel "strong" in SSHM especially not the first boss.
What I was always taught is you want your Tank + 3 DPS to average 500kps per person in a solo run and your Tank + 2 DPS to average 800kps per person in a double healer run to effectively deal with shield phases. I don't know how accurate this is, but this is what I was always told. I IMSed SSH the other day on my mystic (after completing 3 other SSH's that day I was bored and thought it would be fun) and on the first boss our members were dealing 200kps-450kps each. Before they started dying we had people dealing 500kps-650kps with the sorc always lagging behind at like 300kps-350kps predeaths. Not only was it pretty impossible to break shield with 1 down, we cut it close on mosy shields with all up and we weren't going to kill the boss within the timer either way. We had a +15 Imp sorc, a +15 SF Reaper and Slayer. If someone is feeling "weak" at doing the dungeon they probably aren't doing a whole lot of damage themselves either.
Also 2nd boss sucks if you can't lock him into floor patterns which is hard to do with 3 slaughter dps/tank and 2 healers.
SSH is "doable" with a slaughter party but it is DEFINITELY not "easy".
Definitely doable, but not easy in so many ways indeed!
Well, the one good thing IMS has is that you get exposed to all sorts of situations there, I've gotten into parties for SSNM where sometimes they can't break the shield if I'm dead at the moment (sometimes I derp), sometimes the boss picks a misplaced pilar and we can't attack from behind, sometimes people attack the boss from the front or they attack the pilars instead. Having +15 gear is a safety net, to be honest, but things can go wrong regardless.
Also, if it wasn't for DS, the intended methods to get vengeance versas would be SSHM and the KS shop (which will take long too), players are actually supposed to run SSHM in maxed out slaughter gear, just like they were supposed to run the un-nerfed SCHM in discovery gear when it first lauched.
As for the 2 healer teams, the devs don't see it as a standard composition, they favor the 1 healer, 1 tank and 3 DPS party composition for 5 men teams - that's one of the reasons they're making it less desirable. Anyway, 2 healer parties for 5-men dungeons are something only skilled groups can really capitalize, and those tend to have people with at least one +15 piece anyway.
multiply that by 3 means your party is doing 60% less damage than a full VM party.
Then I read that's not a big deal.
People getting carried by gear sipping too much kool aid.