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Request for low ping Slayers
Can someone with low ping create a vid and put it on youtube, doing tests with pings with slayer like we have with archer and warrior already?
In case just do fill combos with 50 ping, after with 150 and after with 250. something like this.
xD
ty
In case just do fill combos with 50 ping, after with 150 and after with 250. something like this.
xD
ty
2
Comments
Interesting request. In fact many slayer combos you see in guides will not work at all with high pings.
A short tip: use short combos.
my ping is always around 250, got some slight delays
screws me over certain dungeon mechanics tbh, if I react even a bit slower i get rekt (like the cage in ssnm)
also i play slayer so i'd really be interested to see how pings affects our combos! x)
Slayer isnt so hard with high ping tbh, most of the problems youll get as a high ping Slayer would be the same problems you get with every other class (not class problems but mainly ping related, for example the fact that you wont be able to roll into super armor skills after a certain ping because of the delay you get inbetween skills)
One of the main reasons Slayer isnt SO ping dependant is that you can animation cancel pretty much as fast as a low ping person-depends on the skill- if you know the timing for it. (KD S -> OHS -> MS for example, you can do it the same way a low ping person would if you know how to)
The main problem after a certain ping would be the desync's on Eviscerate, HT and Fury Strike if youre close enough, but you can make it work doing it in other ways.
The skills that you would need to cancel as soon as possible would be mostly Backhand and Starling Kick since you would want to use the next skill asap.
If you want, and have enough FPS to make it work, read this post
https://tera-forums.enmasse.com/forums/general-discussion/topics/UIBuffering-Perfect-skill-chain-execution-regardless-of-ping
Its a way you can get faster skill execution and it looks pretty funny to me; make sure you test it on a target tho, sometimes the animation and the hit arent really in sync. Depending on your FPS/how you do it i think it can make your delay even worse but it seems to work for some people.
Thats 100% true. If im too close those skills never hit.
Yeah, sometimes in the cage I react pretty fast and go to the safe pizza but I die anyways and my elin dead body teleport back the aoe pizza.