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Is the game terribly boring for new players?

2

Comments

  • The idea behind revamping levelling was to make it easier to create alts and to boost the endgame pool overall. I've never really been bored with Tera unless I'm doing repeatable and monotonous PVE
  • AulonAulon ✭✭✭✭
    edited September 2016
    Looking back to when I was a new player, I came here with ten people at the time. We where not bored at all, instead we where amazed at the combat and the pure beauty of the game. We laughed when we walked up to this acorn looking thing at lvl 20 and it turned into a Spider then killed us all. Though we did find the leveling system lack luster, other parts made up for it. Though now Bams have been nerfed and not every one enjoys the thrill of one mistake and you are dead so it is mainly perception and what you take from it.

    Side note, I wish they didn't change the starting zone for Step Stone Island, I didn't like whiny kids when I was one and I dis like them more now. That and the quality of IoD was much better, first thing I seen when I logged on was the artistic details in the area and it sold me in BETA.
  • What they should have is TWO totally separate levelling paths (main story quests), so the introduction of the recent years fast path does not intrude on and ruin the slow (oldschool hardcore) path.
    You would choose which path to follow just after character creation by picking an npc to talk to - which basically would put the correct startquest on the quest tracker and move you to the correct start area. You would still be free to go to an npc manually to take the other path.

    Think of them as 2 separate main quests lines that join up around 60th level, and sometimes take you to the same areas and dungeons.

    The slow oldschool hardcore path should be Tera openworld as it was before it went free to play, complete with dawn island, powerful bams, the old dungeons that have been removed, and the old side quests.

    The fast path would take you through some easymode areas we see today, stepstone isle and the repeatable high xp dungeons that people use to level rapidly.
  • Squishies wrote: »
    The impression that of the Island of Dawn gave to new players was far more comprehensive and enrapturing compared to the hamfisted writing and pacing of DumbStep Isle.
    Aulon wrote: »
    Side note, I wish they didn't change the starting zone for Step Stone Island, I didn't like whiny kids when I was one and I dis like them more now. That and the quality of IoD was much better, first thing I seen when I logged on was the artistic details in the area and it sold me in BETA.

    Island of Dawn looked pretty and in the early days of the game it was very engaging. But what it had become in terms of gameplay after all the streamlining over the years was pretty awful. The map was way too big for the duration of time they wanted the player to be there; half the map was obsoleted, and the other half was running from point A to B. In the old days, the different parts of the island were quest hubs, and there were various NPCs you got to know as you did the quests and explored. All of that was already taken out of it, and the only remaining benefit was that it looked pretty if you took time to smell the roses... even though game was trying to push you along.

    From a gameplay point of view, Stepstone Isle makes a lot more sense for the pacing of the game now. It keeps you moving, it has more bosses, and is a better introduction to the game's combat system. The writing is over-wrought (like pretty much all of TERA), but the presentation is more cinematic (more in keeping with the tone and style of the new quests from 60 to 65). The downside, of course, is that it's not as pretty a setting (once it gets going). And the other downside is that once you leave, the presentation and pacing of the story start to hurt. I assume one of the reasons they introduced flying mounts and are expanding it to the whole world is to reduce the time spent travelling from quest hub to quest hub (even though they hid all the side quests, and so the actual reason to lead you there), which becomes nearly unbearable once you get to Poporia on.

    Anyway, I think the main thing BHS has to figure out is what the heck they're going to do with this world when there's no reason to ever go to 2/3 of it these days, and no reason to go to nearly any of it once you hit 65.
  • RamyskieRamyskie ✭✭
    edited September 2016
    Yamazuki wrote: »
    People play Tera for the combat. Exploration has nothing to do with the combat, and you aren't rewarded for it or encouraged to. Other games like GW2 you can basically level off just exploring, on Tera that is only done if you are actually interested in it.

    Totally agree with this view point. Although I did have fun starting off with my first character, after that it is just pure grind to 65 with other characters.
  • teras lvling is boring. i dont think i can make any of the alts i have to 65 now cus dungeon spamming is so boring cus its always the same thing. story quests might be slower but outside of waiting for dungeon q's to pop, theyre much better. they should just remove dungeons from story quests. i see tons of new players quitting cus they want to do the quests but cant cus ques arent popping for the quest they want.
  • Unless she enjoys hours of mindless grinding, this isn't the game for her. Move to GW2. We got it all hun.
  • I leveled a priest to 65 in like 15 hours of chill gaming. As a healer there are almost no queue times for any dungeon, from BoL to lvl 65 ones, so its very easy.

    The starting zone is HIDEOUS. I HATE IT. Its so BORING to start a character now, every time follow that little kid around and [filtered], then gets killed and bla bla bla i just want that to be over.
  • aeee98aeee98 ✭✭✭✭
    It really depends.

    When I first played the game (before gunner release), levelling was fun. If you are doing it with friends, you get to go on your pace. There is no one to rush you to hit level 65 because you know it will come eventually. Dungeons weren't that mindless either so even if you go full ham on dungeons you will still get some experience out of it.

    I still don't get why they made a new starting zone. IoD back then was way less laggier and it felt less intrusive. While you get to fight more bosses in Stepstone Isle, they don't even get the feeling you are fighting a boss, having no kill potential on you with so many markers to dodge. The only way to die in Stepstone is if you afk or have 5000ms ping.

    I agree with you, the levelling in the past may seem longer, but it felt more satisfying than what it is now. Of course, people just care about their +15 and be done with it, but at least to me the experience of the game is more important than getting BiS gear.
  • AulonAulon ✭✭✭✭
    edited September 2016

    Anyway, I think the main thing BHS has to figure out is what the heck they're going to do with this world when there's no reason to ever go to 2/3 of it these days, and no reason to go to nearly any of it once you hit 65.

    The world that was created is amazing, pushing people to level 65 fast in which they never see most of it is steals away from to potential. What they could do is make a stream line version but add branches, side quest specific for a race or class , make these quest some thing specail, something you have to do to earn a racial talent or class specific talent. In my opinion they are selling themselves short by pushing people too fast through the world now with nothing offered to guild them into those little secret areas.

    Though En Masse as well as some of the player base will do events to help people explore, I still like to see some quest do the same.


  • I felt the exact same way as some of you here. While some streamlining may have been needed, they have waaay over done it. I came back to the game a few weeks ago and decided to level an archer and... yeah. As soon as you start hitting dungeons and the Kumas bg there isn't any need at all to do quests. Quests become a pile of confusion at the side of your screen until reaching level 60 where you are basically spoon fed until 65. Dungeons... have become a zergfest. I've seen people get caught in the most basic of mechanics and wonder what happened. "I've leveled two characters and have never seen that." Those two character being brawler and ninja so I'm not exactly sure this has had a positive impact at all on any new players. The length of time it takes to level up and the length of time you spend in a dungeon leaves people with no time at all to even learn their skills and a proper skill rotation.
  • Honestly, leveling in this game is boring now. It's so easy it feels pointless. And even when you're capped it's really starting to bore me. They keep giving us fashion, events, and changing around the dungeons...But nothing really exciting. And when they give us more classes they're always gender AND race bound and it really puts a damper on that content. I don't feel like they've given us anything to be excited about in a very long time...and it's sad because i use to really love this game...
  • lvling is not boring cus its fast. lvling is boring cus its boring. the dungeons you spam to get to 65 are identical even in textures. thats lame as hell.
This discussion has been closed.