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Comments
you cant balance the classes on bad players experiences. if you cant play your class its your problem. if you cant get a decent group its also your problem. not the classes.
With 30 man raid, Velik's Mark was changed so that if one person puts a mark down, then all archers receive the same effect.
source
I don't main archer so it might be just me not understanding some things but the only complaint I've heard from KTERA Archer forum was Velik's mark and re-positioning issues (mainly new players). Maybe I can agree with some work on Poision arrow, but I think traps aren't that bad as it is now. Having 100% crit chance (or something close to it) will throw off the balance in everything entirely, and we've seen enough of that with new classes or changes.
I have no idea where you got the idea of every class getting an ultimate skill, but BHS didn't say that. From what I understood as I translated past posts, they just said they want to revise on why people are having difficulty and complaining about playing each class, so they are fixing the major complaints first, then try to work things out some way later on I guess.
I rarely have problems with positioning, although we are the slowest class to move around. Experienced players can anticipate, new players can complain or learn.
One way to make a class easier is to remove some skills, and adjust cooldowns for rotations. Remove some of the filler skills.
Feel like my brawler, which is geared worse than my archer, will be able to kill IoD bams faster still. Will have to see when this comes.
What? Brawler and Gunners have traps (since when)? Unless you are referring to how gunner's landmine can be aimed to place at within a limited range which archers doesn't need that at all for their traps. If you can't land your range traps then you probably should start practicing placements and skill hitboxes since archers are very a precision dependent class. Archers also does not need a 100% crit skill, there's already crack shot to provide and crit glyphs, also archers crit plenty even with power/crit accessories with half and half on the power/crit rolls for the lines and crit etchings.
So far from what I can see, you can say only the new classes (starting from gunner on) have those "ultimate" skills, I mean- Balder's Vengeance, Divine Wrath, and Fire Avalanche are all massive DPS/Finisher skills with long cd (so it counts as ultimates right?). But the idea revolving around ultimate skill is just dumb imo. As there is no need to add them to the game at all since it's unnecessary.
brawler is also a waste, since you should be using rage to keep growing fury up. the only that isnt a waste is ninja fire avalanche.
@Mapris
Who cares about ultimate skills. Archer have a bombardment every 13s, while gunner is 2min. Archer RA can crit for 8million every 10s, while gunner ab is 4million every 8s. Archer have RF that is 100% crit chance and replish mana while gunner have to use willpower to use Burst Fire.
Different classes have different skill sets. So stop wanting to all classes have the same playstyle
Seems RF build becomes more viable even for high pingers.