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Ninja or sorcerer

Hello,

I have been thinking what class to main here and I got this to this two classes. Like the mobility of ninjas (a lot) and well I tend to play mage so sorcerer was my main option. I intend to play in a casual way as I am right now in college so don´t want a ultra hard time consuming class just some class to have fn and be able to enjoy the game in PVE as in PVP while having fun.

Thank you
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Comments

  • NopiNopi ✭✭✭✭✭
    Ninja is very easy to pick up. Sorc is much harder, so on entry, you will have a choice of difficulty. Ninja is melee dps with a lot of evasion capability. Sorc is a ranged dps who still have a bunch of tricks to avoid or completely negate damage on the spot. The challenge on a ninja is to keep up a buff called focus that gets bigger as time passes, but resets if you get hit once. Sorc's challenge comes from the rather long class rotations and mana management. Lastly, ninja right now does more damage than sorc because is the flavor of the month class. But the devs said they want to rebalance all classes, and sorc is getting a revamp soon that will change a fair bit of it's gameplay.
  • salE983salE983 ✭✭
    edited August 2016
    Hello Ced,
    I play both classes and ninja does have more dps now but sorcerer will be revamped soon and he will do more dps than ninja (i play on k-tera too and sorc does like 10% more damage than ninja, its not much more but still after rework sorc will be no.1 dps), as for what nopi said its all true, but after they do those changes they will make mana management better so dont worry about that, and sorcere has that warp barrier that evades everything for 2 secs but can use it like every 8 seconds, ninja does have a smoke bomb but 2 min cooldown :D i'd say play what you like best, yes we all want to play top dps, but all the classes are being reworked it will just take time to do it for every class, but sorcerer gets it first, what they want to do instead of nerfing new op classes endlessly they are making older classes stronger to even out the dps, ninja has so many evades/iframes, but there is just something about that teleport on sorc that i love :D
  • Well I understand your point of creating both. I intend on having more characters later but I tend to prefer creating a "main" which I can reach max level with. The fully gear it up and get cash in game and after that start creating other chars. I like to have first a main fully geared character which can be good in PVE as in PVP. I believe ninja would be a nice choice, I would like to enjoy as much the action combat being used to play the normal click mmorpg. But sorcerer seems to be fun although the new revamp makes me think if it is worth creating one right away with changes coming.
  • NopiNopi ✭✭✭✭✭
    If all you need right now is a main so you can build your resources, then I believe ninja should be the choice for the moment while it lasts as FOTM and all that.
  • I don't want to play ninja anymore. It's boring.

    Ktera's ninja can use burning heart faster with talent system. It's less boring.

    Playing Ninja about a month = ZzZZzzz zzz
  • vkobevkobe ✭✭✭✭✭
    ninja for their cuteness an their clone jutsu, you can use kitchen dance with all the elin you clone :3
  • Well I have got my ninja to lvl 51 by now and for now having fun. As I am new to game I am having fun in dungeons by now, still a noob avoiding hits so I die pretty easily but for now I am having fun with ninja. Aftee i get max and decent gear and funding I will start a sorcerer.
  • KrovocKrovoc ✭✭
    edited September 2016
    I have both a Sorc and a ninja. Sorc was my second 65 since that's the one with the BuddyUp code (first was a reaper becuase...well...). I can't say i care much for it. Cast times are too long for my liking. Particularly Fireblast, even with the casting speed buff. Right now, pre-revamp, it just isn't my style.

    Ninja on the other hand is dead boring. The novelty of not getting hit while doing massive damage wore off well before I hit 65. My Ninja is currently sitting at level 50-something. I level her whenever her resting XP hits 95% or more, but she won't hit 65 anytime soon.

    My warrior on the other hand! Now that is a fun class to play! It's like the ninja, but better. I also have a similar issue with my Brawler and Gunner. Both lose their appeal, where as old classes seem to keep theirs.

    As Nobi said, Ninja is flavor of the month. As that name implies, it's appeal is ephemeral. The new classes don't seem to be created to really hold peoples attention so much as provide a momentary "Wow!" effect.

    edited for spelling
  • In general, I'm strongly of the opinion that the new classes teach players how to play Tera wrong up until they hit 65 where they get smacked in the face with end game content they are ill prepared for. They then need to unlearn everything they've learned from 1-64 then learn what the rest already know from leveling an older class from 1-65 instead.
  • Krovoc wrote: »
    In general, I'm strongly of the opinion that the new classes teach players how to play Tera wrong up until they hit 65 where they get smacked in the face with end game content they are ill prepared for. They then need to unlearn everything they've learned from 1-64 then learn what the rest already know from leveling an older class from 1-65 instead.

    The new classes are much better at actually being able to learn how the class works though while leveling. Ninja is pretty much the most straight forward thing there is. Unlike the older classes where its useless or completely changes at a certain level.

    Back at launch when sorc's got Celerity later, they were a complete joke till then. Suddenly they get a skill and the class completely changes.

    Or warrior, where this whole edge thing exists and is 100% useless till you're 60.
  • Brawler teaches people that all a tank is is someone who hits hard and doesn't die.

    Ninja teaches people that DPS is just suppose to "gogogogogogoggogogogogogo".

    This is bad. Sure, Scythe is a game changer, but at least the warrior class doesn't teach you to play the game wrong. You adjust how you play the class, but not the game itself. Same with Sorc.
  • Well, my complaints on brawler are quite high in number, it's litterally babies first tank, smash buttons to win, but the problems I see with HOW people play brawler are things I've seen lancers do. Like charging in and attacking and making the DPS run around back, I see brawlers and lancers do that nonsense.

    And actually I'd say Ninja does a decent job of teaching some basic things, they have such ease of getting behind the boss the game is practically shoving in your face "Hit from behind" If you mean always DPSing and not moving away thats not much different from warrior. When I (rarely) dps on warrior I pretty much stick on the boss and if I dfa or roll its just comboing back into another attack.

    I think the reason that people think that it doesn't teach them how to play the game is that a lot of new people play those classes. Frankly if I remember back to MCHM days there were lots of people then who had no clue how to play either, same dumb mistakes I see today, just difference classes.

    Just now instead of it being various classes every screwup is a ninja.
  • Well reading all you guys kind of make me wanna try one of the olds like warrior or sorc after being revamped but still need to get ninja to 65 for buddy up rewards. Although I still got that feeling of wanting to play a caster lol
  • My suggestion, then, would be to level them up in tandem. It doesn't say anywhere that you have to level one character up to 65 before working on another.
  • NopiNopi ✭✭✭✭✭
    I recently leveled a new femani sorc mostly because I wanted to see the race's cloth armor, and I noted that if played with some knowledge, and I'm not talking pro because sorc is the class I'm worst at (and I'm an average player at most on my best days, and worse, I use a control pad!), but I mean, played with just basic knowledge of what the class can do, it can feel really OP in the 1-64 game. I leveled the sorc up to 20 through the normal new 1-20 quest, then it was all dungeons till 65. I noted that I was stealing aggro for most boss fights quite easily, even from ninjas, brawlers and lancers. Only one good brawler allowed me to do a clean Golden Lab run in peace without aggro. One of all the runs I did on all level up dungeons. I was hitting quite hard and dropping large chunks of boss HP bars quite quickly while also getting some awe because apparently femani sorcs are a rare sight. So yeah, my last level up experience I felt the class was pretty OP..... until I reached 65.

    So I'd say that sorc's DPS "problem" comes from low skill damage scaling at 65. The skills don't scale to a level an average player can exploit, and in turn those players do much lower damage than as other classes. I strongly believe this scaling issue is what makes the class nearly exclusive to professional, legendary players like Yosha and others on the god tier ranks once it reaches end game. Because the class CAN do great DPS at the moment, but hardly anyone can make it do so. Also, for a supposed nuke class, one needs to use a fair lot of skills in a rotation, making it feel more like a sustained DPS class. This spread of damage through so many attacks probably also has something to do with the low DPS numbers your average non pro sorc player gets. The more button presses you have to shove into a rotation, the bigger the chance to miss it. I also assume that the devs decided to lower the potential damage of the big hitters because if you pump those, plus all the fillers one can put in the rotation, the damage output from pro players would be stupidly insane.

    Anyway. That's what I believe about sorc right now. They may be very tricky to use in end game. But for leveling? Really. All you need is just a little know-how and the class will be doing quite some damage in that range.
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