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Ninja or sorcerer
Hello,
I have been thinking what class to main here and I got this to this two classes. Like the mobility of ninjas (a lot) and well I tend to play mage so sorcerer was my main option. I intend to play in a casual way as I am right now in college so don´t want a ultra hard time consuming class just some class to have fn and be able to enjoy the game in PVE as in PVP while having fun.
Thank you
I have been thinking what class to main here and I got this to this two classes. Like the mobility of ninjas (a lot) and well I tend to play mage so sorcerer was my main option. I intend to play in a casual way as I am right now in college so don´t want a ultra hard time consuming class just some class to have fn and be able to enjoy the game in PVE as in PVP while having fun.
Thank you
0
Comments
I play both classes and ninja does have more dps now but sorcerer will be revamped soon and he will do more dps than ninja (i play on k-tera too and sorc does like 10% more damage than ninja, its not much more but still after rework sorc will be no.1 dps), as for what nopi said its all true, but after they do those changes they will make mana management better so dont worry about that, and sorcere has that warp barrier that evades everything for 2 secs but can use it like every 8 seconds, ninja does have a smoke bomb but 2 min cooldown
Ktera's ninja can use burning heart faster with talent system. It's less boring.
Playing Ninja about a month = ZzZZzzz zzz
Ninja on the other hand is dead boring. The novelty of not getting hit while doing massive damage wore off well before I hit 65. My Ninja is currently sitting at level 50-something. I level her whenever her resting XP hits 95% or more, but she won't hit 65 anytime soon.
My warrior on the other hand! Now that is a fun class to play! It's like the ninja, but better. I also have a similar issue with my Brawler and Gunner. Both lose their appeal, where as old classes seem to keep theirs.
As Nobi said, Ninja is flavor of the month. As that name implies, it's appeal is ephemeral. The new classes don't seem to be created to really hold peoples attention so much as provide a momentary "Wow!" effect.
edited for spelling
The new classes are much better at actually being able to learn how the class works though while leveling. Ninja is pretty much the most straight forward thing there is. Unlike the older classes where its useless or completely changes at a certain level.
Back at launch when sorc's got Celerity later, they were a complete joke till then. Suddenly they get a skill and the class completely changes.
Or warrior, where this whole edge thing exists and is 100% useless till you're 60.
Ninja teaches people that DPS is just suppose to "gogogogogogoggogogogogogo".
This is bad. Sure, Scythe is a game changer, but at least the warrior class doesn't teach you to play the game wrong. You adjust how you play the class, but not the game itself. Same with Sorc.
And actually I'd say Ninja does a decent job of teaching some basic things, they have such ease of getting behind the boss the game is practically shoving in your face "Hit from behind" If you mean always DPSing and not moving away thats not much different from warrior. When I (rarely) dps on warrior I pretty much stick on the boss and if I dfa or roll its just comboing back into another attack.
I think the reason that people think that it doesn't teach them how to play the game is that a lot of new people play those classes. Frankly if I remember back to MCHM days there were lots of people then who had no clue how to play either, same dumb mistakes I see today, just difference classes.
Just now instead of it being various classes every screwup is a ninja.
So I'd say that sorc's DPS "problem" comes from low skill damage scaling at 65. The skills don't scale to a level an average player can exploit, and in turn those players do much lower damage than as other classes. I strongly believe this scaling issue is what makes the class nearly exclusive to professional, legendary players like Yosha and others on the god tier ranks once it reaches end game. Because the class CAN do great DPS at the moment, but hardly anyone can make it do so. Also, for a supposed nuke class, one needs to use a fair lot of skills in a rotation, making it feel more like a sustained DPS class. This spread of damage through so many attacks probably also has something to do with the low DPS numbers your average non pro sorc player gets. The more button presses you have to shove into a rotation, the bigger the chance to miss it. I also assume that the devs decided to lower the potential damage of the big hitters because if you pump those, plus all the fillers one can put in the rotation, the damage output from pro players would be stupidly insane.
Anyway. That's what I believe about sorc right now. They may be very tricky to use in end game. But for leveling? Really. All you need is just a little know-how and the class will be doing quite some damage in that range.