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Comments
I'm sorry, I don't die in SS HM. Maybe that's why I don't see the value in your theory.
PS: The majorty also agreed with speed charm rocks and TN is a useless skill.
@Aetona who did those few tests?
Since we're talking about crit factor, can I say that the crit factor roll on weapon is useless. Crit heals shouldn't be relied on in any way because you simply don't need them, so why roll it? The alternative is the MP roll which at least sometimes comes into play. When you die it helps, when you have to ress a lot it helps, and it just becomes useful more frequently than that one crit heal that saved someone. Anyone follow? Idk, food for though.
forums.enmasse.com/tera/discussion/comment/31802/#Comment_31802
Either way, as long as you don't use speed charm as a priest anyone you're fine.
To stay on topic tho, changing the elite talisman now would be kinda pointless since we're getting a new one this month with the new GvG update. Charms as a whole is also being removed, so rip min/maxing and rip charms in battlegrounds
Wait, what kind of changes are they making to it?
The entire stamina system is being removed and with it all charms. Consumables are being consolidated down to a much smaller number. There will essentially be one combat boost item in multiple tiers that will cover what the combination of nostrum + crit scroll + charms do now.
the worst is when someone throws random charms and you end up fighting with strenght/cadeceus/swift combo
So, at least you've read one of the testers. Would you like to revise your claim that it's useless at this point? Or are you going to insist that a small benefit is the same thing as no benefit?
@EllieChu The original FoK(especially HM) and WH HM were dungeons were power charm was somewhat useful. IN WH HM it was only good for undergeared healers who couldn't 1shot the pillar without it.
I do not see where I claimed they do none, I do see how I mentioned how they did little, thank you though but please do not miss quote me again
Oh, yes, right, my bad. I asked Aetona about the testers, you took it upon yourself to speak for him/her so I assumed it was the same person and didn't think to doublecheck.
If you're not doing SS or solo dungeons, go ahead and pop a keen charm
It's not really a matter of opinion. Each charm has a specific effect. Power charm is the super dps charm so, if you need to be dealing damage, you use that. Keen is the only charm that has a support-oriented effect(by increasing crit heal chance by a small amount) => if all you'll be doing is healing and support, keen is the only one that'll actually do anything.