[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85

[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20

Server merge, HW being "Forced" to PvP

1567911

Comments

  • YuhataYuhata ✭✭✭
    edited September 2016
    ^ Actually, that's not true. LoT and VoT got exactly want they wanted. I doubt hardly anybody in either of those two servers really cares if HW is involved or not. I think dragging HW server in to the merge was something EME was trying to do for the HW players, not to them. Surely it wasn't their intention just to arbitrarily [filtered] a bunch of people off.
  • edited September 2016
    Krovoc wrote: »
    I'd rather them made it so that if you didn't already have characters of HW, you couldn't make any. Then offer free transfers to a server other than MT or TR with the understanding that a server merger would be on the more distant horizon. This gives people more time to go where they want as opposed to forcing us all into the same place. You still increase the PvE population on servers other than TR, which is good, but without pissing people off quite as much.

    That is how I feel it should have been done.
    The idea was to try to reverse the trend of stratification towards MT and TR, which was happening anyway because people were struggling to find end-game groups and going to the servers that had better reputations. If the server was just yet another PvP or PvE server, it seemed like it'd still be seen as a sort of "second choice," hence the idea of making a unique type of server. As was discussed in the big HW thread a few months back, it was felt that one of the reasons why CH has remained vibrant despite not having a really large end-game community was because it has a unique identity that draws people to it.
    Krovoc wrote: »
    In any case, my biggest concern isn't about PvP, that will hardly effect me. My biggest concern is all these people over reacting. Do they even bother reading announcements and FAQs? Or is it merely that their reading comprehension is so too low, or that they can't fit all the pieces together? In either case, there are a whole bunch of retards that will be leaving the game entirely over this. EME really dropped the ball with this server merge not because the merge itself is a bad idea (it is a great idea), nor that the end result server will be bad (which it won't be), but rather how they underestimated the reaction of the player base on HW. It's really going to hurt them. I'm planning on staying on FF, but I can imagine how a huge chunk won't even continue playing the game.
    I have a really hard time believing a large amount of dedicated players are actually going to quit the game entirely over this, despite the drama being caused at the moment. For people who aren't paying attention, I'm sure they'll hear something once the AV transfers actually open and they'll see what people actually do. And even people who storm off in a huff may come back to see what it's actually like once the dust settles, or next time the game introduces a new class (which they could create on whatever server they want).

    But besides this, you can't exactly live your life in fear of this anyway. Player attrition is a reality in any MMO, and if it weren't for this reason, it'd probably be due to the content lull, general dissatisfaction over the game, or whatever else. You still try to make the best decisions you can in light of the evidence and the circumstances, but the fact that some people will quit is just a fact of life. There were some HW players quitting before due to their inability to find parties in end-game and lacking money to server transfer (or willingness to start over), so whatever you do or don't do can lead to the same result for different people. If people quit just because this one issue is so overwhelming for them despite the minimal objective risk and the fact that this is the only option for TERA in some other regions of the world (and they seem to get along fine), and despite the (admittedly imperfect) option to at least migrate some of their characters... then there's not much that can be done.

    Yuhata wrote: »
    ^ Actually, that's not true. LoT and VoT got exactly want they wanted. I doubt hardly anybody in either of those two servers really cares if HW is involved or not. I think dragging HW server in to the merge was something EME was trying to do for the HW players, not to them. Surely it wasn't their intention just to arbitrarily [filtered] a bunch of people off.
    And further, if that was their intention, they wouldn't have to even give the free transfer option to AV at all, which does risk to jeopardize the strength of the combined server if too many people leave... but it still seems like the right thing to do.
  • SchwerpunktSchwerpunkt ✭✭
    edited September 2016
    I'm going to be moving my +12 Conflate Reaper to the new server just to kill any and all level 65s I see outside of safe zones, especially if they're gathering.
    So that whole "people will probably never kill you" thing? Yeah, no. You will get killed, a lot.

    Just wondering though. If PvErs will have nothing to worry about, why not make all servers PvP at level 65 only? AV, TR, and CH. Hell, make MT the same since OWPvP doesn't exist outside of VO anyway.
  • I'm going to be moving my +12 Conflate Reaper to the new server just to kill any and all level 65s I see outside of safe zones, especially if they're gathering.

    So that whole "people will probably never kill you" thing? Yeah, no. You will get killed, a lot.
    I'm sure that if you decide to be such a [filtered] about it, people will turn around and kill you. And if you start harassing people just to make their gameplay unpleasant on the new server, I'm sure EME will intervene.

    Realistically, there's a very large area people can choose to go, particularly for gathering (which includes the entire Island of Dawn safe zone), so there's no reason for people to have to be terrorized if they play smartly. There's no reason for anyone to be afraid of these sorts of threats.
  • vkobevkobe ✭✭✭✭✭
    enmasse has already bad experience with mudkip case, so ban people because they kill people in pvp server will give a very bad message to everyone, so i will be very surprise than kill in pvp server is harassing people

    if punkt kill people in fey forest it is 100% enmasse fault in this fiasco
  • vkobe wrote: »
    enmasse has already bad experience with mudkip case, so ban people because they kill people in pvp server will give a very bad message to everyone, so i will be very surprise than kill in pvp server is harassing people

    if punkt kill people in fey forest it is 100% enmasse fault in this fiasco

    Nah, if he really decides to do that, all that's gonna happen is that everyone will avoid the channel and eventually someone from one of the big guilds will see him and kill him too.
  • Baldurdash wrote: »
    When servers merge I'm gonna be one of the first people to teleport to a random spot and "explore". We'll see how long it takes for someone to find me and try to murder my face off. I'm betting that I'll never be found.

    Im coming for you :)
  • Llory wrote: »
    Baldurdash wrote: »
    When servers merge I'm gonna be one of the first people to teleport to a random spot and "explore". We'll see how long it takes for someone to find me and try to murder my face off. I'm betting that I'll never be found.

    Im coming for you :)

    Oh baby. :^)
  • NopiNopi ✭✭✭✭✭
    I still vouch for a change of how OW pvp works. I said it before but still I'd support changing it into a non safe zone togglable pvp status. You toggle yourself pvp at will and you cannot attack anyone marked as pve, ever. you can attack and be attacked by anyone marked as pvp. Safe zones then can be removed from most places since people marked as pve would never be targeted.

    But I don't make the game, and even this way to OW pvp would face it's own kinds of problems.
  • You also would need to set it so that you couldn't just toggle it on and off at will. You would have to make it so that once engaged you couldn't turn it off for an hour or so. Similarly, once off, there would be a cool down to turn it back on.
  • Krovoc wrote: »
    You also would need to set it so that you couldn't just toggle it on and off at will. You would have to make it so that once engaged you couldn't turn it off for an hour or so. Similarly, once off, there would be a cool down to turn it back on.

    sound like from WoW UI icon like how alliance enter horde base it turn your flagged enabled till you get out of horde base it will disabled for 10min

    good idea for toggle on and off for short period of time.
  • NopiNopi ✭✭✭✭✭
    edited September 2016
    Krovoc wrote: »
    You also would need to set it so that you couldn't just toggle it on and off at will. You would have to make it so that once engaged you couldn't turn it off for an hour or so. Similarly, once off, there would be a cool down to turn it back on.

    The system in BnS is sort of like that. There, instead of toggling, you wear a specific cosmetic outfit. The outfit grants no stats. When you want to change/remove the outfit, you get a "cast time" that forces you to wait around 2-3 seconds before the outfit and pvp status is removed. There were no cool downs that I remember but the cast time was enough to prevent most toggle related cheating. The good thing was that you could see pvp in towns. I saw a few pop corn sit-n-watch worthy battles when I was there. And all while safely re-supplying my character or picking up quests. Sure, the rest of their implementation was trash in my opinion, but at least the core of it felt like a good idea.

    For Tera, you could also get something to act as a cast time to drop pvp status to prevent instant switching.
  • You guys are not little bunnies that get scared with a fart.

    You all have gear, have iframes, cc, everything as the people that will try to kill you. Unless a group of people decides to annoy you, you will be okay. You also have different channels you can move inbetween.


    You also wont die IRL if you get killed in the game by other player, people are really scared apparently.


    Also, theres nothing more enjoyable than someone coming to kill u, and u killing that player having everything for PvE, so satisfying lol.
  • Based12 wrote: »
    You guys are not little bunnies that get scared with a fart.

    You all have gear, have iframes, cc, everything as the people that will try to kill you. Unless a group of people decides to annoy you, you will be okay. You also have different channels you can move inbetween.


    You also wont die IRL if you get killed in the game by other player, people are really scared apparently.


    Also, theres nothing more enjoyable than someone coming to kill u, and u killing that player having everything for PvE, so satisfying lol.

    not everyone wants to waste time on something as pointless as owpvp
  • Saltwatch never changes.
Sign In or Register to comment.