[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20
Comments
I have a really hard time believing a large amount of dedicated players are actually going to quit the game entirely over this, despite the drama being caused at the moment. For people who aren't paying attention, I'm sure they'll hear something once the AV transfers actually open and they'll see what people actually do. And even people who storm off in a huff may come back to see what it's actually like once the dust settles, or next time the game introduces a new class (which they could create on whatever server they want).
But besides this, you can't exactly live your life in fear of this anyway. Player attrition is a reality in any MMO, and if it weren't for this reason, it'd probably be due to the content lull, general dissatisfaction over the game, or whatever else. You still try to make the best decisions you can in light of the evidence and the circumstances, but the fact that some people will quit is just a fact of life. There were some HW players quitting before due to their inability to find parties in end-game and lacking money to server transfer (or willingness to start over), so whatever you do or don't do can lead to the same result for different people. If people quit just because this one issue is so overwhelming for them despite the minimal objective risk and the fact that this is the only option for TERA in some other regions of the world (and they seem to get along fine), and despite the (admittedly imperfect) option to at least migrate some of their characters... then there's not much that can be done.
And further, if that was their intention, they wouldn't have to even give the free transfer option to AV at all, which does risk to jeopardize the strength of the combined server if too many people leave... but it still seems like the right thing to do.
So that whole "people will probably never kill you" thing? Yeah, no. You will get killed, a lot.
Just wondering though. If PvErs will have nothing to worry about, why not make all servers PvP at level 65 only? AV, TR, and CH. Hell, make MT the same since OWPvP doesn't exist outside of VO anyway.
Realistically, there's a very large area people can choose to go, particularly for gathering (which includes the entire Island of Dawn safe zone), so there's no reason for people to have to be terrorized if they play smartly. There's no reason for anyone to be afraid of these sorts of threats.
if punkt kill people in fey forest it is 100% enmasse fault in this fiasco
Nah, if he really decides to do that, all that's gonna happen is that everyone will avoid the channel and eventually someone from one of the big guilds will see him and kill him too.
Im coming for you
Oh baby. :^)
But I don't make the game, and even this way to OW pvp would face it's own kinds of problems.
sound like from WoW UI icon like how alliance enter horde base it turn your flagged enabled till you get out of horde base it will disabled for 10min
good idea for toggle on and off for short period of time.
The system in BnS is sort of like that. There, instead of toggling, you wear a specific cosmetic outfit. The outfit grants no stats. When you want to change/remove the outfit, you get a "cast time" that forces you to wait around 2-3 seconds before the outfit and pvp status is removed. There were no cool downs that I remember but the cast time was enough to prevent most toggle related cheating. The good thing was that you could see pvp in towns. I saw a few pop corn sit-n-watch worthy battles when I was there. And all while safely re-supplying my character or picking up quests. Sure, the rest of their implementation was trash in my opinion, but at least the core of it felt like a good idea.
For Tera, you could also get something to act as a cast time to drop pvp status to prevent instant switching.
You all have gear, have iframes, cc, everything as the people that will try to kill you. Unless a group of people decides to annoy you, you will be okay. You also have different channels you can move inbetween.
You also wont die IRL if you get killed in the game by other player, people are really scared apparently.
Also, theres nothing more enjoyable than someone coming to kill u, and u killing that player having everything for PvE, so satisfying lol.
not everyone wants to waste time on something as pointless as owpvp