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Comments
Every class has their dps dependent on the group and skill level... A new person playing any class won't even do half a mil even as a dps class, even in +15 gear.
Which is absolutely stupid.
Both lancer and brawler need to be nerfed into the ground and BHS needs to actually figure out how to balance tank classes. Lancer and brawler should have never reached the DPS numbers they currently bring.
BHS has always been trash at balancing tanks, with warriors being ignored for most of the game, then buffed and becoming the best tanks, then them just screwing everything up and for some reason letting zerkers tank, and then ignoring Warrior and Zerker for braindead baby tanking Brawlers.
I have been away from the game for about 10 months and it seems in the meantime they've absolutely made aggro management pointless and threw any skill in tanking out the window.
Either buff warriors to the [filtered] point of Lancers and brawlers or do the sensible thing and nerf lancers and brawlers into the ground and make aggro management a thing again. Of course if they do that the brain dead baby brawlers will cry that they can't actually tank.
The fact that there is no tanking gloves anymore speaks volumes as to how stupid BHS is and how bad they are at balancing tanks.
And aggro gear certainly used to help, I don't know if you ever did SCHM with dps using slaying crystals but certainly against such high dps during the enrage phase if you weren't spot on and had some aggro help you were going to lose it.
To even bring up Shout block shout is pointless, no one ever got anywhere with that. Any tank that did couldn't hold aggro once they met someone who had half a brain and could dps. By brain dead I mean things like brawler as a whole (Everything's a block!) and the fact that who cares about threat combo's just spam whatever does the most damage. Don't bother weaving threat combo's between dps combo's, just spam damage!
It's not really stupid. Their plan was to nerf brawler and buff lancer to somewhat bring them closer. Now when keeping aggro was a competition back before brawler patch, lancers were in need of serious buffs. I was one of the very few lancers who played since the fate of arun patch and I can say that it was challenging to tank as lancer but I did my job right. Even the best tanks lost aggro. As someone who has been playing lancer everyday since 2014, I waited at least a year for these buffs/changes for lancer. Of course warrior was really good in tanking that time but like I said lancers were really underpowered at the time. Now it's the other way around. There is a warrior revamp coming later on, maybe you should read stuff. Lancers were patient to get their stuff, now it's time for ppl who play warrior to wait. You can't have it all now can you? We already have 2 main tanks in the game while having warrior or zerk ability to tank but their jobs are better as a dps.
Lancer is fine the way it is honestly; its damage is somewhat close to brawler but don't forget it really takes someone skilled to play lancer. Not all lancers can dps the same as others and plus it depends on a lot of things like the party composition and stuff. So what you say is a bit pointless after being away for 10 months; rather see how it is first for a while before judging things. I don't have any say about brawler since I don't main that class.
The tanking system is still the same but with different meta. I disagree with keeping aggro is easier. It sure seems like it but still have to be on your toes while tanking against a really good team with skilled dps. Still can lose aggro if the tank is not doing their thing. What some people don't understand now that tanking is still tough and based on a lot of things now such as positioning, keep eye on enrage status, timing of party buffs (or for brawlers need skill keeping up growing fury) and how much dps they contribute. Seriously you would have to try tanking as a lancer or brawler and see if you can keep aggro against a really good team. I bet other skilled lancers or brawlers would have a really good input here as well about the aggro system. I still see lancers or brawlers losing aggro when I'm playing on my dps.
The reason why there aren't aggro gloves needed, because of the aggro formula change. There is no need for it and it's a waste to have one now. I was already a dps lancer back in the days using power gloves, crit jewelry with some aggro and did fine with my setup. Why have a tank in your party who has less dps vs another tank who has better dps? I'd rather take the higher dps tank in the party.
Now as tank output goes, I do agree that tanks shouldn't do more damage than DPS classes because that would make those classes meaningless and replaceable.
We already had 2 main tanks in the game, Lancer and Warrior. Zerker tank is the only 3rd wheel. To lump warrior in with Zerker is insulting. Zerker is a DPS class that had some trashy tanking skills shoehorned in. Warrior's skills from the ground up are clearly there to work with tanking, such as the decreased damage during certain skills and the endurance debuffs it brings.
Warrior is only "better as a DPS" because instead of buffing lancer to match warrior they overbuffed it, and now they don't want to nerf them so thats why they say they will "correct" warriors. Though who knows what that means, we have no information really on it nor do we know what they will do to them.
The way lancer works is fine, the way brawler works is "fine", they're just tuned too high. The way Warrior works is fine, it's just tuned too low.
I'm sure it will eventually be fixed. I've played warrior as a tank since before we even had block. The only reason it's more frustrating now than ever before is simply because the discrepancy is so high between them. The only time it's been worse is when warriors didn't have block.
You then have a DPS buff for those roles that nerfs their main role. This way they can still solo as needed.
What brawler needs now is a mild dps increase nothing too meaningful. A 5-10% boost will do just fine. For PvE or PvP. Both. They should do the same for lancer since keeping aggro relies on high dmg and crits.
Also, what justification is there for buffing the Brawler's damage? Keeping aggro with that class is so easy its disgusting.
#salt
On a serious note just let aggro modifier be more potent and it should be fine. A challenge to compare aggro should be normal on the highest level but should not be too tiring on the tank.
I have to agree, DPS of Brawler HAS to be nerfed. Slightly higher than Lancer to fill its kit as a Higher damaging tank, but not permanently at the top of DPS charts.