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SSHM is so unfriendly for aussie ping :/

2

Comments

  • PocahPocah
    edited September 2016
    You are right. Some of the dungeons in Tera are certainly a lot more difficult with a high ping. Even if you are the fastest player, the ping to Europe will move you in the category of an average player. To Australia, well, it's puts you at about twice the delay of the average player, three times that of a fast player, so you are at a serious disadvantage. Reactions of a snail, is a phrase that spings to mind.

    I have always thought that's why they have dungeons like TS and MM. These are dungeons that need thought rather than just leaping about like a frog. Making the right decision rather than having quick reactions. They could get round the problem by having more dungeons like these. I don't suppose they will, though, becuase way too many people have a good enough ping.

    Some skills are also ping dependant and they never sorted these out.

  • ZeinsuZeinsu ✭✭
    edited September 2016
    I'm from Australia, 200-240 ping. I have the 100 clear 'Dakuryon's Nemesis' title on two characters, ninja and reaper. I can consistently get 700k+ dps at last boss, and even topped out at 1.2m/s on my reaper, my ninja gets about 1.1m/s+ every now and then.

    For high ping players its a lot less about reaction but prediction IMO. Also from what it looks like you haven't practiced it much if the swipes are getting you at <40% with enrage. You just have to figure out (and fast) what pattern he's going to do and react accordingly. For the cage, learn the patterns and once you've figured out what one its going to be you can walk earlier than usual into a red zone. Since our ping makes our actions delayed you just have to compensate by walking earlier into a red zone that hasn't turned safe yet... if that makes sense. There's a timing to it but once you've got it down its easy. 200ms is more on prediction than reaction so once you get your head around that, it'll get better. It's not impossible fellow Aussie :)

    To add onto this, I do DSU regularly on both my dps characters just fine so there isn't a dungeon out at the moment in NA that we can't do.
  • Pocah wrote: »
    You are right. Some of the dungeons in Tera are certainly a lot more difficult with a high ping. Even if you are the fastest player, the ping to Europe will move you in the category of an average player. To Australia, well, it's puts you at about twice the delay of the average player, three times that of a fast player, so you are at a serious disadvantage. Reactions of a snail, is a phrase that spings to mind.

    I have always thought that's why they have dungeons like TS and MM. These are dungeons that need thought rather than just leaping about like a frog. Making the right decision rather than having quick reactions. They could get round the problem by having more dungeons like these. I don't suppose they will, though, becuase way too many people have a good enough ping.

    Some skills are also ping dependant and they never sorted these out.

    It is not a problem to be fixed or sorted out, you are the one that's far away from their servers. The game is hosted in north america, inside north america the game works just fine, everyone has low ping as intended, so theres nothing to sort out.
    Its not a matter of doing other dungeons or anything, you are the one that chooses to play a game in which you have high ping, this is YOUR "issue", and your decision, not eme's.

    I play with 200ms but ive never had an issue to clear a dungeon because of it, and never went through my head to blame something i can't fix if i fail, it's like the comment above exactly, you dont have to REACT, you have to PREDICT. You need to be 200ms ahead of whats going on to balance with your ping.

  • How many hours of trapping have u put in to you sshm runs?
  • ZeeAyy wrote: »
    How many hours of trapping have u put in to you sshm runs?

    If you run with skilled people, and are skilled yourself, there's no trapping. Ofcourse at first there were many wipes, but i dont blame ANY of them on ping, ping has never been an issue, and i wont let ping ruin my experience in this game.
  • If you have unstable ping, then ping will kill you. If you are DPS and skilled, stable ping won't kill you. But if it is unstable, not the issue the OP is having of course, then you can't adjust your timing to compensate for the delay. You can burn your iframe too early, or it may be too late.
  • Learn the pattern...One of my friend is from aussie and hes a MONSTER in sshm.
  • WTS 35ms ping. d487e82c870a7ffae555e178833484f28becd1df_medium.jpg
  • I'm from Australia and I play on Australian ping. Not only do I play on Australian ping, I don't have cable (co-ax) or even fibre optic (NBN) whereas some areas in Aus do. I actually have just traditional copper-wipe ADSL broadband. My suggestion to you would be to identify which times your ping is most stable and unfortunately the reality is that anytime around reset is particularly bad for us as the ping tends to spike up to 1000 or even 2000 sometimes. As for your 250 ping, that is actually normal and I can heal SSHM on 250 ping even. DPS is as about as smooth as it's going to get so long as the ping doesn't ever really exceed 275. At the end of the day, I'm here to tell you that yes you can do it, cage is not impossible and yes the patterns actually are predictable, or able to be done with at least 1 iframe.
  • I have plenty of EU/Aus friends who can clear it without any issues.

    I myself have 180ms in average, I've cleared around 200 between DPS, Lancer and Mystic. You just need practice and to learn the fight properly, blaming the ping won't really get you anywhere.
  • Yeah, same here pretty much. MCH, SCH, FIH no problem for me. And yet I can't clear SSH with my 200'ish ping. Add slight ping spikes and it's enough to die on cage over and over again. I hope future dungeons will be optimized better.
  • Athenril wrote: »
    Yeah, same here pretty much. MCH, SCH, FIH no problem for me. And yet I can't clear SSH with my 200'ish ping. Add slight ping spikes and it's enough to die on cage over and over again. I hope future dungeons will be optimized better.

    Optimized? Do u even know what that means?

    Theres NOTHING to fix, you're the problem, not the game.
  • aeee98aeee98 ✭✭✭✭
    as long as you don't spike you should be fine I guess. You are probably dying because of the rubberband effect which honestly can't be fully solved.
  • My ping's not normally this bad, but I thought it would be kind of humorous to post this here...

    ktF9NCr.png
  • ^ that happens to me when I'm about to get dc'ed :p
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