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Comments
At least it's PvE related only though they don't even need it.
Ty for the post as always
Meanwhile berserkers get... that thing, whatever it is (other than a middle finger).
I'm not thrilled with these zerk changes at all. You guys know that saying 2 steps forward one back? Yeah that except 4 steps back.
Uh, it's BHS not EME the one in charge of this stuff you know this right? I know you are upset and all but at least unleash your wrath against the right people.
Now write me an essay telling me how I'm wrong
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And now we have class balance 11
The skill will now work for all Archers in the party instead of individually. [8/25]
A new skill (name placeholder) added that allows you to dash up to 16 meters or until you hit a collusion.
If you use this while pressing a directional button, you will dash in that direction.
Skill learn at level 32.
MP costs 188.
25 seconds cooldown.
A new skill (name placeholder) added that gives a buff for 8 seconds where the next attack will count as hitting monsters from behind regardless of your positioning.
Skill learn at level 40.
MP costs 200.
15 seconds cooldown.
The first hit that lands on your target will always hit in that specific spot for the remaining hits regardless if the target or yourself are turning.
Base damage increased by 10%. II version increased from 8956 to 9852.
New visuals added.
Base damage increased around 25%. XII version increased from 3849 to 4809.
Base damage increased around 25%. IX version increased from 5885 to 7357.
Glyph of Carving (rare) changed to triple crit chance. Glyph point reduced from 4 to 3.
Gain 1 Arrow stack when landing a successful hit for the Arrow buff effect.
Base damage increased approximately by 40%.
BEFORE: Rapid Fire IX Base DMG - 406, 269, 269, 269, 269, 269, 1110.
AFTER: Rapid Fire IX Base DMG - 1219, 296, 296, 296, 296, 296, 1221.
Glyph of Persistence changed from 10% to 30% chance to reset cooldown. Glyph points remain the same and it's still a common glyph.
You still continue to receive 1 Arrow stack per successful hit.
When receive 10 arrow stacks, you'll get a buff for a full 10 seconds to increase charging speed of any charging skills. (does not state how much speed)
Base damage increased around 100%. I version increased from 5355 to 10711.
2 Noctenium Infusions will be consumed. Damage increase between 9~13%.
New visuals added.
Glyph of Carving added to increase crit chance by two. Uncommon master glyph - 4 points.
Glyph of Carving added to increase crit chance by three. Rare master glyph - 3 points.
Base damage increased around 20%. II version increased from 3190 to 3828.
Effect changed from "Increased damage to boss monsters by 5%" to "Increased damage to any monsters by 7%".
Stance is removed.
Casting speed has been removed.
3 poison stack can now be shared.
A new name from Final Salvo to Final Shot. (placeholder name oK)
Reduced the amount of shots from 5 to 1.
Changed skill icon to display one single arrow.
Base damage on Final Shot VIII becomes 1177.
Gain 3 Arrow stacks when landing a successful hit for the Arrow buff effect.
Glyph of Persistence has been removed.
Glyph of Energy added to reduce cooldown by 25%. Common glyph - 4 points.
Glyph of Energy added to reduce cooldown by 35%. Uncommon master glyph - 3 points.
If you stand still when using these skills, you will move backwards, towards your camera.
If you use these skills when pressing a directional button, the skill will be cast in the direction you are moving.
Glyph of Enfeeblement will be removed from this skill.
It has become a two-part skill. Shoot an arrow up to 22m and press the same skill again to explode that deals AoE damage and slows monsters movement speed for 3 seconds by 90% (for PvP cuts speeds by half)
Skill effect and sounds has been changed.
Casting time has been reduced.
Cooldown increased from 15 to 20 seconds.
MP cost changed from 250 to 380.
Base damage increased from 449 to 625, 833.
The question: How bad archer was before all these buffs? Or was power creep?
Spoilers spoiled!
Spoiler fixed =D
I never played archer really, but they did have issues. They were awful during MCHM days because queen wasn't affected by Veliks mark.
They also had a range penalty that would actually decrease their damage by a ton if they were at their max range, which was absolute nonsense.
Thier stances used to give a buff, but also decrease a different stat like movement speed or attack speed.
They only had one iframe for a long time. Their glyphs were underwhelming and some weren't even labeled right if I remember correctly.
Please. It's more than that.
You honestly can't tell me that some classes haven't been buffed simply because of how far behind they fell behind other classes. Sorc's are a great example of that. They are simply too hard to be efficient with, where as a ninja or gunner or most other classes you can faceroll.
Brawlers can pump out massive dps but warriors can't keep up with that. There is no skill in the world that will make a warrior tank put out the same dps as a brawler tank, hence why something like a warrior tank revamp/buff is needed
So I was cleared MCHM back in November of 2012, well before most people... and I can say that any time I ran into an archer those first few months it was a nightmare.
"Okay stand is happening, I'm one... I think I'll PEN ARROW INTO TWO"
So many archers did that... I certainly cleared it with archers... just a lot of archers when trying to learn it made simple mistakes. But yeah it was also Velik's mark not working, same reason warriors were screwed.