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Comments
So, when I measure between the dps' and healer's wishes, I think healers lose more than the dps.
DPS are mainly selfish with the duo heal, they don't *need* it. but they liike the double heals and double buffs. They attack mroe and it looks better on the DPS meter.
But healers suffer from this the most. They can't learn to heal properly this way. ALL dungeon can be solo healed, so when it's double heals, it's so boring, it's not even worth doing. It may be a good practice for healers in HM dungeons like SSHM, where you're new to the dungeon and u wanna see how it's like ... but duo healing won't get you anywhere skill-wise. either you're carrying a healer or you're being carried.
there's literally no need for 2 healers in a 5 man dungeon. or dfnm especially.
DFH, can manage one healer as logn as the tank is good (in last boss).
I agree that just because there are two healers it doesn't mean that one should sit back expecting the other to do everything, but there are also so many times where the party does not need that much healing or mana support. Like, yea, you can keep healing them but you only need to heal so much. What is the point of a priest and mystic healing people who don't need heals from both? (example training runs)
And yea most people take duo heal for the debuffs and mana but as I said above if you are in a run with people who don't need that much heals you're kinda left with debuffs and mana. Of course not saying you wont heal at all but a LOT less than if you were a solo healer.
When I get on my priest or my mystic, I want to do 100% of the healers job, not 50 or 75%
(excluding dsu queen and that's about it since that is the only place I feel my heals are actually needed even with a priest)
You are contradicting yourself. If you are doing your job the way you normally do it, you wouldn't be doing 50% or 75%. Granted, one of you will be overhealing but that's always been the case in Tera(as opposed to games with a greater variety in heals where you choose based on how much you need to heal). As long as you are not sitting there, waiting for the other healer to heal, you'll be healing at the exact same rate as if you were solohealing.
It allows people to be lazy. Solo healing endgame bosses with difficult mechanics you see that people are more inclined to take risks with the expectation heals will always be there because they're used to having two healers. It'll be a welcomed change when we're solo healing again, none of this nonsense where DPs classes claim healing is the easiest thing to do - because it's not meant to be the easiest role to fill.
However, I can see a couple of reasons why this system can be quite annoying:
- Lost in DPS. Many people (according to Area Chat), dislike having duo healers because they finish the dungeon much slower.
- Competition for gear. A priest was ranting in World Chat about how he should've gotten x gear if it weren't for the other healer in his party.
- (Apparently) Longer queue times.
Mystic is another DPS just like how double or tripple tank tank Lancer/War/Brawler is basically in disguise another DPS
The supports boost other members DPS to stupid lvls so if run slower the DPS in party slacking
However, once I know a dungeon, I prefer when on healer to heal it solo, though when its a bad group I end up regretting that decision at times.
And generally, its so easy to gear now a days in mid-tier gear, that there is little competition... At least all the runs I've queued for most drop on the gear rolls as they have or have better gear than the box that dropped. Just do VQs if you lacking specific pieces too.
EDIT: and if you in a guild, then the guild will generally help you gear, so why be concerned with competition over gear?
No but seriously, aren't they nerfing this in the future? The issue for healers was FIHM which made some healers lazy. And mystic became easier to play and had op dps so people rolled it. While some people say they hate it, some healers actually like it because they aren't confident enough in a dungeon. It's a huge perk to have another player who can cast res without putting a scroll on cd. Wipes are a lot less likely.
There's pros and cons to both. When everyone saw that kTera was doing double heal in FIHM patch everyone lost their shiz and thought it only just becoming meta... it's been awesome for a long time if you have competent dpsers. The only time it was 'bad' I think was around TSHM patch? They had done some nerfs at some point, I don't remember.
Agreed, especially in IMS groups no one every bothers even mentioning it. However, in some guild group runs, people kind of request preferences... but its kind of a mute point since those guilds usually eventually form statics to run with.
I actually saw plenty of healers refusing to solo-heal FIHM (and, actually, some DPS/tanks that refused to run with only one healer - probably facetankers). That's really when people started getting spoiled. I solohealed it fine, but didn't mind running with a mystic. There was somewhat of a trend after that of people refusing to solo-heal things, but it died down a bit. Not sure how it is now; haven't logged in in a few months.
This double healer thing started since FIH came out. The bosses curse was easly managable even at 2 stacks by a single heal... as I used to solo heal the entire dungeon. Even the last boss mechanic was a piece of cake imho, yet people kept running with dual heals and they were not really cappable of solo heal clear. (i mean the veteran players who know their class well)
Also, SSH IS managable as a solo priest (which i have done multiple times) AND solo mystic.
Unfortunately, from what i have seen, people do think that ress bait behind the tank is more important than keeping the boss debuffed at all times, in which the reality is the opposite. Truth is that doing both at the very same time (debuffs and puddles) are WAY easier with another healer (especialy for a priest whose TN lasts for mere 10 seconds) but this really does NOT mean it isnt managable alone. Im not going to mention second debuff and aura as i believe that another DPS in the mystic spot would do the same dmg as these provide or, maybe, even better.