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New crit passive from new mounts
UPDATE: Treeshark posted on reddit:

It's a good thing they are aware them being cash shop only wouldn't be good. To me personally, this settles the issue. I'm still not happy about this kind of passive existing, but that's another topic.
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Original post:
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I bring attention to a a few posts made recently in this thread, since I think this has gone unnoticed by most people and it should be known and discussed.
http://forums.enmasse.com/tera/discussion/comment/61544/#Comment_61544
Then someone else commented it would be cool if mounts could attack. Treeshark confirms the mounts do not attack, but do give a passive for extra crit against monsters:
http://forums.enmasse.com/tera/discussion/comment/61724/#Comment_61724
Lastly, Loriri elaborates on it a bit based on the information he has so far:
http://forums.enmasse.com/tera/discussion/comment/61791/#Comment_61791
The question is... why? I think this sets a precedent in NA Tera that we do not need.
If this kind of passive isn't available through in-game means, however small or big the impact of this passive ends up being, that would go against the cash shop model this Tera region has had so far. Innerwear was already a stretch with the abysmal rates and availability of goldfinger tokens (availability has been better on some patches than others however), but obtainable nonetheless. But if this new mount passive is gonna be restricted behind a rare lootbox mount, well... Not happy.
I would ask Enmasse, what are the plans for this? If they are gonna be cash shop only, would you consider making this obtainable through game means in some way?
I do not think we should allow a precedent like this one to be set. It only leads down a road many of us who still play Tera will not like, at least speaking for myself I know I've stuck to Tera for over three and a half years because I never felt forced to use the cash shop to gain an advantage.

It's a good thing they are aware them being cash shop only wouldn't be good. To me personally, this settles the issue. I'm still not happy about this kind of passive existing, but that's another topic.
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Original post:
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I bring attention to a a few posts made recently in this thread, since I think this has gone unnoticed by most people and it should be known and discussed.
http://forums.enmasse.com/tera/discussion/comment/61544/#Comment_61544
That diamond /frost dragon looks rad.
Rare : When attacking monsters produce crit. Crits will randomly increase the power twice . When traveling , replenish 2% overall HP, MP per second , and has the ability to elevate teammates mount speed by 10.
The [filtered] this mount can attack ??
Then someone else commented it would be cool if mounts could attack. Treeshark confirms the mounts do not attack, but do give a passive for extra crit against monsters:
http://forums.enmasse.com/tera/discussion/comment/61724/#Comment_61724
the mounts do not attack. some mounts grant you passives that give you the chance for extra crit against monsters when you are not mounted.
Lastly, Loriri elaborates on it a bit based on the information he has so far:
http://forums.enmasse.com/tera/discussion/comment/61791/#Comment_61791
Idi0ticGenius wrote: »
iirc the tooltip said "chance to proc" and it doesn't proc (and duration doesn't last very long) enough to be completely broken. There are 2 types where one of them gives 1.5x base crit power and the other is double of base crit power, but either way it's still a possible "unfair advantage" if it is only obtainable through cash shop.
But that's all I know, and I've not actually seen how it work myself so....
The question is... why? I think this sets a precedent in NA Tera that we do not need.
If this kind of passive isn't available through in-game means, however small or big the impact of this passive ends up being, that would go against the cash shop model this Tera region has had so far. Innerwear was already a stretch with the abysmal rates and availability of goldfinger tokens (availability has been better on some patches than others however), but obtainable nonetheless. But if this new mount passive is gonna be restricted behind a rare lootbox mount, well... Not happy.
I would ask Enmasse, what are the plans for this? If they are gonna be cash shop only, would you consider making this obtainable through game means in some way?
I do not think we should allow a precedent like this one to be set. It only leads down a road many of us who still play Tera will not like, at least speaking for myself I know I've stuck to Tera for over three and a half years because I never felt forced to use the cash shop to gain an advantage.
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Comments
Good monster is a dead monster, no?
Let's just hope that if they do stick with this, they offer these types of mounts through events and such as well.
Since it is a spilled milk on table already from those two comments above, I might as well flip the table:
I've read somewhere. i don't remember where I found it, but iirc, Passives are called Ruler of Dragons and Dragon Master.
Ruler of Dragons - Passive. (Blue/Indigo icon with reddish-orange dragon head roaring.)
Increases Crit Power
Use Dragon Power to have a set chance of increasing crit power against monsters by 1.5
Dragon Master - Passive. (Yellow/Brown icon with reddish-orange dragon head roaring.)
Increases Crit Power
Uses the Ancient Dragon Power to have a set chance of doubling crit power against monsters.
As usual, despite how it is written, the effect applies to base value which is 2.0. So it's basically +1.5 for Ruler of Dragons and +2.0 for Dragon Master.
The "have a set chance of" part of the passive means that this passive "procs" like VM procs, I can't quite recall the info on it but it's basically RNG proc with set amount of cooldown.
How is it a gimmick when it provides higher DPS for owning something whose only source in other regions so far is the cash shop?
The issue is EME has stated they don't want Tera to be pay to win, any form of statistical advantage for a character held exclusive to a cash shop is pay to win.
Well, I suppose the issue is in how they sell it, in that case. Technically speaking I suppose you could argue that nothing is "exclusive to the cash shop" if it can be sold on the broker, but even beyond that it would probably be better if they could have a mount with the equivalent skill that can be earned somehow in-game.
I don't see how you can say 20% more crit damage for 20 seconds is just a fun gimmick.
Edit: Also, a 20% uptime on that buff is extremely big.
A 20 sec buff that requires you to be out of combat to even try for? How is that any thing but a gimmick? OK every 2 mins drop DPS and let the tank kite as the party mounts and dis mounts to re buff themselves.
I must have missed it, but where is it said anywhere that you need to be out of combat?
The way I understood it so far is that owning the mount grants you a passive proc in combat, or adds the passive skill itself to your passive skills tab. You don't need to mount.
Whether something can be traded or not doesn't change the meaning. If it isn't earned through in-game means beyond relying on the supply of the cash shop then it is exclusive to the cash shop; because no matter how you earn it, it is from the cash shop. Also, these sort of advantages always start off with something seen as "small" before it eventually becomes a bigger issue.