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New crit passive from new mounts

2456

Comments

  • So they went and over simplified the amount of buffs you could get, and not much after started selling ways to pile more of them... OK.
  • NopiNopi ✭✭✭✭✭
    edited September 2016
    Yamazuki wrote: »
    Aulon wrote: »
    Don't see the issue, if it is like VM proc it will last 20 seconds, not enough time to mean much and internal CD will be 90-120. It just a fun gimmick to add to the game.

    The issue is EME has stated they don't want Tera to be pay to win, any form of statistical advantage for a character held exclusive to a cash shop is pay to win.

    But if BHS wants all of tera to break the barrier and become p2W by adding arbitrary p2w builds that cannot be modified by the regions, then there's nothing EME could do. If these buffs are true and indeed become part of only cash shop mounts, I feel this is just a little taste for them to see how the masses accept it or not. if it sells well (and I'm sure it will sell well because of the mount and not because of the buff) they may try to push the envelope further in their next product. Problem is, forum posters who are conscious about the dangers of p2w are a minority. I believe most players don't bother at all with forums, and those are what in my opinion make up the statistics numbers BHS then uses to generate content.
  • AulonAulon ✭✭✭✭
    edited September 2016
    Banim wrote: »
    Aulon wrote: »
    Banim wrote: »
    Aulon wrote: »
    Don't see the issue, if it is like VM proc it will last 20 seconds, not enough time to mean much and internal CD will be 90-120. It just a fun gimmick to add to the game.

    How is it a gimmick when it provides higher DPS for owning something whose only source in other regions so far is the cash shop?

    A 20 sec buff that requires you to be out of combat to even try for? How is that any thing but a gimmick? OK every 2 mins drop DPS and let the tank kite as the party mounts and dis mounts to re buff themselves.

    I must have missed it, but where is it said anywhere that you need to be out of combat?

    The way I understood it so far is that owning the mount grants you a passive proc in combat, or adds the passive skill itself to your passive skills tab. You don't need to mount.

    -The Mount Gives the buff

    -It is assumed you have to mount it to get the chance of the buff buff, since VM procs don't work unless you use the VM weapon and having it on your bags is useless as well as the MP/HP/Stam regen dont work unless you use the mount.

    -You have to be out of combat to mount

    I really do not see them making it a passive chance that constantly rolls if you own the mount

    It is possible I am wrong as much as it is people are over thinking this. For now I am going to hush until facts from BHS are given,
  • I'm more disappointed about the missed opportunity to somehow incorporate these mounts into the 30 man raid. Dragon mounts with a PvE passive that don't come from the primary PvE endgame raid which is centered around slaying one seems pretty odd to me, especially considering how they will stand out compared to every other mount in the game. It could have added to the long term interest to the raid aside from Shiny Title number 8 and a 2-3% stat boost from 8.5/new brooch.
  • ObsObs ✭✭✭
    Aulon wrote: »
    Banim wrote: »
    Aulon wrote: »
    Banim wrote: »
    Aulon wrote: »
    Don't see the issue, if it is like VM proc it will last 20 seconds, not enough time to mean much and internal CD will be 90-120. It just a fun gimmick to add to the game.

    How is it a gimmick when it provides higher DPS for owning something whose only source in other regions so far is the cash shop?

    A 20 sec buff that requires you to be out of combat to even try for? How is that any thing but a gimmick? OK every 2 mins drop DPS and let the tank kite as the party mounts and dis mounts to re buff themselves.

    I must have missed it, but where is it said anywhere that you need to be out of combat?

    The way I understood it so far is that owning the mount grants you a passive proc in combat, or adds the passive skill itself to your passive skills tab. You don't need to mount.

    -The Mount Gives the buff

    -It is assumed you have to mount it to get the chance of the buff buff, since VM procs don't work unless you use the VM weapon and having it on your bags is useless.

    -You have to be out of combat to mount

    I really do not see them making it a passive chance that constantly rolls if you own the mount


    Treeshark said "some mounts grant you passives that give you the chance for extra crit against monsters when you are not mounted." That, combined with how Loriri said that it's a set chance passive and not something you get once you mount and dismount, implies that it's just a passive that you get permanently. If it was a one time buff per mount, it would make much more sense to make it an active ability that you can use once you mount and dismount instead of a passive you get when you mount and dismount.
  • YamazukiYamazuki ✭✭✭✭✭
    edited September 2016
    Nopi wrote: »
    But if BHS wants all of tera to break the barrier and become p2W by adding arbitrary p2w builds that cannot be modified by the regions, then there's nothing EME could do. If these buffs are true and indeed become part op only cash shop mounts, I feel this is just a little taste for them to see how the masses accept it or not. if it sells well (and I'm sure it will sell well because of the mount and not because of the buff) they may try to push the envelope further in their next product. Problem is, forum posters who are conscious about the dangers of p2w are a minority. I believe most players don't bother at all with forums, and those are what in my opinion make up the statistics numbers BHS then uses to generate content.
    The anti-pay to win isn't a forum thing, it is simply a cultural difference. Some regions in Asia are fine with pay to win, especially countries like China (which is why the majority of games from China in the West are low population with whales). Then who have the whole grinding thing that Easterners had accepted for a long time, while Westerners have expressed they don't like too much of it. A lot of Asians view the subject as "life is unfair, so games should be too", however, the West does not share that view when playing games.
  • AulonAulon ✭✭✭✭
    Obscumbra wrote: »
    Aulon wrote: »
    Banim wrote: »
    Aulon wrote: »
    Banim wrote: »
    Aulon wrote: »
    Don't see the issue, if it is like VM proc it will last 20 seconds, not enough time to mean much and internal CD will be 90-120. It just a fun gimmick to add to the game.

    How is it a gimmick when it provides higher DPS for owning something whose only source in other regions so far is the cash shop?

    A 20 sec buff that requires you to be out of combat to even try for? How is that any thing but a gimmick? OK every 2 mins drop DPS and let the tank kite as the party mounts and dis mounts to re buff themselves.

    I must have missed it, but where is it said anywhere that you need to be out of combat?

    The way I understood it so far is that owning the mount grants you a passive proc in combat, or adds the passive skill itself to your passive skills tab. You don't need to mount.

    -The Mount Gives the buff

    -It is assumed you have to mount it to get the chance of the buff buff, since VM procs don't work unless you use the VM weapon and having it on your bags is useless.

    -You have to be out of combat to mount

    I really do not see them making it a passive chance that constantly rolls if you own the mount


    Treeshark said "some mounts grant you passives that give you the chance for extra crit against monsters when you are not mounted." That, combined with how Loriri said that it's a set chance passive and not something you get once you mount and dismount, implies that it's just a passive that you get permanently. If it was a one time buff per mount, it would make much more sense to make it an active ability that you can use once you mount and dismount instead of a passive you get when you mount and dismount.

    Treeshark wrote: »
    the mounts do not attack. some mounts grant you passives that give you the chance for extra crit against monsters when you are not mounted.

    -I am reading the above to mean "The mounts do not attack, they give you a buff that can be used while not mounted." Since the concern above the comment was more about the mounts attacking, Reading it out on context it can see how others would define it other wise.
  • NopiNopi ✭✭✭✭✭
    edited September 2016
    Yamazuki wrote: »
    Nopi wrote: »
    But if BHS wants all of tera to break the barrier and become p2W by adding arbitrary p2w builds that cannot be modified by the regions, then there's nothing EME could do. If these buffs are true and indeed become part op only cash shop mounts, I feel this is just a little taste for them to see how the masses accept it or not. if it sells well (and I'm sure it will sell well because of the mount and not because of the buff) they may try to push the envelope further in their next product. Problem is, forum posters who are conscious about the dangers of p2w are a minority. I believe most players don't bother at all with forums, and those are what in my opinion make up the statistics numbers BHS then uses to generate content.
    The anti-pay to win isn't a forum thing, it is simply a cultural difference. Some regions in Asia are fine with pay to win, especially countries like China (which is why the majority of games from China in the West are low population with whales). Then who have the whole grinding thing that Easterners had accepted for a long time, while Westerners have expressed they don't like too much of it. A lot of Asians view the subject as "life is unfair, so games should be too", however, the West does not share that view when playing games.

    Yeah. I just expressed an hypothetical situation. Of course there would be a backlash, mainly from the West, if Tera broke through event horizon and became as p2w as a Chinese game. I'm also just assuming this buff thing may be a sort of testing the waters thing for BHS. They had never done this before, and I have no idea why they started with the most sensitive aspect of the game, damage, instead of giving a different kind of buff, like, say, increase gathering speed or something along those lines. For example. "After dismounting, your gather speed increases by 40% for 1 minute."
  • Nopi wrote: »
    They had never done this before, and I have no idea why they started with the most sensitive aspect of the game, damage, instead of giving a different kind of buff, like, say, increase gathering speed or something along those lines.
    Well, you could say that Felicity is that kind of buff, since it auto-gathers and at a faster speed. Plus, the inner armor is on the cash shop -- though it is also available in-game (albeit that at times it has been way too difficult/grindy to earn).

    But anyway, I think it is true that it's hard to have a real conversation about this issue without knowing in detail how it actually works (to understand the extent of the risk to game balance) and also the proposal(s) about how it might be made available. Without that, it's a lot of hypotheticals. Practically speaking, considering also other MMOs, the line over what upsets people as being "pay-to-win" seems to have a fair bit to do with the details of the implementation.
  • NopiNopi ✭✭✭✭✭
    edited September 2016
    Nopi wrote: »
    They had never done this before, and I have no idea why they started with the most sensitive aspect of the game, damage, instead of giving a different kind of buff, like, say, increase gathering speed or something along those lines.
    Well, you could say that Felicity is that kind of buff, since it auto-gathers and at a faster speed. Plus, the inner armor is on the cash shop -- though it is also available in-game (albeit that at times it has been way too difficult/grindy to earn).

    But anyway, I think it is true that it's hard to have a real conversation about this issue without knowing in detail how it actually works (to understand the extent of the risk to game balance) and also the proposal(s) about how it might be made available. Without that, it's a lot of hypotheticals. Practically speaking, considering also other MMOs, the line over what upsets people as being "pay-to-win" seems to have a fair bit to do with the details of the implementation.

    Well I think many have already agreed that anything that doesn't involve giving an advantage exclusively to people who pay falls into the more or less accepted stuff. Pay to win is one thing. Pay to be uncatchable by the f2ps is another thing, and is much worse than simple p2w. So long as someone who doesn't pay can grind for it, most people don't have problem with it(current innerwear as example). Now, even if this buff is minimal, the big question is, is it obtainable through normal grinding or is this only exclusive to paid stuff? As small as this stuff is right now, it's territory that Tera has never entered before. Since I'm not completely sure if this is really coming, I can't say for certain. But if it does come, then it raises a red flag. Bad trends can start from the smallest of things, after all.
  • I feel like anything that improves your stats like the mounts do would be p2w if they're only available in the shop. I think things like this should be brought into the game carefully. There will probably be more mounts with stats like these brought into the game in the future but the first set should be earned through playing the game.

    I think I'd like to see them drop as a bind on pick up reward in dungeons much like the smolder drops in DSU now. They would go well with the 30 man raid but I'm not sure people would want to wait that long for them to come out.

    If you guys don't want to see it in the cash shop then how would you like to see it brought into the game? Should they be easily earned or something that has a chance to drop from endgame dungeons?
  • CuatalCuatal ✭✭
    edited September 2016
    @Aulon Yo to be honest though, if I were player council, I would look really deeply into a topic regarding patch information if I were going to talk about it in a thread before making any assumptions/claims. You are going to look really really stupid you are wrong. Get confirmation from a GM about exactly how it works before you say anything that seems definitive to the public. We're supposed to be able to look at your posts with the same importance and trust as a GM's or Community Manager's.
  • NopiNopi ✭✭✭✭✭
    StarSprite wrote: »
    I feel like anything that improves your stats like the mounts do would be p2w if they're only available in the shop. I think things like this should be brought into the game carefully. There will probably be more mounts with stats like these brought into the game in the future but the first set should be earned through playing the game.

    I think I'd like to see them drop as a bind on pick up reward in dungeons much like the smolder drops in DSU now. They would go well with the 30 man raid but I'm not sure people would want to wait that long for them to come out.

    If you guys don't want to see it in the cash shop then how would you like to see it brought into the game? Should they be easily earned or something that has a chance to drop from endgame dungeons?

    Personally, I wouldn't mind a few colors without that buff on the cash shop, and exclusive colors with the buff dropping from the 30 man only. That way everyone who wants can try the mount for looks, but only those who are able to complete the highest end game are able to get the buff. Yes. I know. More power exclusive to the already powerful. But isn't that how end game works anyway?
  • Nopi wrote: »
    StarSprite wrote: »
    I feel like anything that improves your stats like the mounts do would be p2w if they're only available in the shop. I think things like this should be brought into the game carefully. There will probably be more mounts with stats like these brought into the game in the future but the first set should be earned through playing the game.

    I think I'd like to see them drop as a bind on pick up reward in dungeons much like the smolder drops in DSU now. They would go well with the 30 man raid but I'm not sure people would want to wait that long for them to come out.

    If you guys don't want to see it in the cash shop then how would you like to see it brought into the game? Should they be easily earned or something that has a chance to drop from endgame dungeons?

    Personally, I wouldn't mind a few colors without that buff on the cash shop, and exclusive colors with the buff dropping from the 30 man only. That way everyone who wants can try the mount for looks, but only those who are able to complete the highest end game are able to get the buff. Yes. I know. More power exclusive to the already powerful. But isn't that how end game works anyway?
    That's kinda the thought I had too after posting. I dont mind the dragons themselves being in the shop. Just that the ones with the buff should be earned in the 30 man or something
  • TWMagimayTWMagimay ✭✭✭✭✭
    Well, you could say that Felicity is that kind of buff, since it auto-gathers and at a faster speed.

    I counter your auto-gather with: They messed up node respawn. I counter your faster speed with: Bad at detecting nodes and delays on plentiful nodes.
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