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[KTERA]9/8 Patch Note: Archer Revamp, some Zerk tweaks, New GvG System, Dreamstorm!

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Comments

  • edited September 2016
    Nice nerfs, RF spam still good.
  • CatservantCatservant ✭✭✭✭
    No love for the Archer's new movement skills? Directable rolls? The forward dash? I'm more excited about those than the buffs to damage by a mile! When switching back to my archer from other classes I always feel like someone nailed my feet to the floor. When this comes through I'll have a lot more fun with my Merilla than I do now.
  • NikuroTegaNikuroTega ✭✭✭✭
    edited September 2016
    Troyzerk wrote: »
    Sylviette wrote: »
    And zerker needs a full revamp in gameplay instead of changing a few numbers around. The concept of "slow but strong judgement/bruiser type" no longer works with how BHS designs their dungeons which revolves around fast pace action and timing, and all classes are aimed to have similar dps standing still (which means mobile classes who can stick to the back and iframe AoE would have huge advantage). Heck, even sorc was changed from glass cannon class into "look at me I can ignore every mechanic and iframe everything, and I can even survive quite a few hits because I have cloth armor (?!?) like our new FoTM". I'm looking forward to a class with aggressive gameplay like doing more dmg at low health, stacking dmg with consecutive attacks or after taking hits,... not "slowly charge an attack while sneaking behind the boss" or "holding block". I want a real berserker class, not "town guard with a big axe".

    Yes. At this point there is no F***ing difference between metal armor and cloth armor. Flat damage and instant kills affect all classes the F***ing same! I'd love to have a real berserker but BHS is so afraid and scared to invest some work into a game that they killed with their own hands. This goes for the slayer, the races, the unfinished story, the lore holes, unanswered questions. Its like abandoning a building that isn't even finished. Smh. Rest In Piece all you old class players. Your next. Just like crafting has been nailed in a coffin. :anguished: This sucks. I waited patiently for so long with all these sweet promises of "oh we will get your berserker some balances.. SOON." But then they keep giving us bad tradeoffs. They can't just BUFF us without taking more from us than we receive!

    +20% TS damage? OH well! -30% TS PVP damage reduction (40% because NO PVP BLOODLUST FOR YOU NOW!) Now you can't hurt people in PvE. :awesome:

    You want Evasive Roll without charging attacks because your class can't block the extremely high damage anymore? K. Here now you have two iframes that share one cooldown. And it happens to share the cooldown with the skill you need to keep your DPS up if the boss spins around. :awesome:
    Oh your class isn't built for iframing ? Ok. Let us decrease the cooldown... But we are going to only take 1 second off it. But increase ur Esmash cooldown by 2 seconds for balance. Alright? We can't just let the zerker actually SURVIVE now without dps loss can we... ? Don't worry! we gave you an extra glyph to waste some of your points on just in case you want the old cooldown! Sorry but we aren't going to make your blocking any better or simply give you the iframes to be relevant in dungeons now. Besides.. being able to lose 30-40% of your life every time you block a single boss attack, is perfectly a balanced way for a class with infinite blocking to survive! :awesome:

    Oh you want to merge fiery rage and flurry of blows because you have to activate too many buffs during battle ? Okay. Let us nerf your duration.. we can't have the zerk actually STAY the same level of power if we make things more convenient for you. Don't worry about the intimidation zerk ability! We just threw that on there on the Go Berserk! patch to get some people to have tanks for a while and then we release the type of tank that the zerker was supposed to be but we called it the brawler. Sorry. But intimidation was meant to be something that we use up and toss aside like a little rubber for mens noodles. :awesome: *BHS makes no statement about the concerns of zerker tanks and intimidation PVP zerks besides giving us yet.. another agro buff when the games formula for aggro tanking demands more damage*

    The [filtered] is wrong with you BHS?! These are class patches that are for buffing up the old classes so they can meet the criteria of the dungeons!
    STOP TREATING OUR PATCHES LIKE GLYPH POINTS! THERE SHOULDN'T BE TRADEOFFS OR "NO ROOM" FOR MORE BUFFS!

    I really wish I could speak and write/type Hangul.

    I would translate and spam this all over KTera/Nexon forums nonstop all day everyday.

    Maybe then it would put a bit more pressure on BHS to quit [filtered] up.
  • XaeraXaera ✭✭✭
    I miss blocking. Iframing and blocking used to just be two different ways of protecting oneself. Now blocking has minimal use, and the other method isn't that great on us (really? half a second slower with this patch?) And trying to roll all over the place and use attacks that move me in a desperate attempt to get out of the way is NOT what I signed up for when I picked Zerker. I signed up for blocking, If I wanted to roll around with a very large bladed weapon, I would have picked slayer.
  • Guess we can safely say now:

    WTB Tera classic.
  • Ketoth wrote: »
    And according to yosha archer already got some nerfs (caps lock text is mine comments):

    1. [Thunderbolt] increased damage when monster has lower HP has been removed. (NO MORE BLOODLUST )
    2. [Thunderbolt] PvP damage will be adjusted lower. (not specified yet)
    3. [Rapid Fire] Glyph of Power will be lowered from 50% to 20%. (THAT RF NERF)
    4. [Rapid Fire] Glyph of Persistence will be lowered from 30% to 15%. (CD RESET GLYPH)

    Archer dps still OP though if compared to our current because it's still buffs and we know how good RF is with that low ping (the current RF we have is still good). We are now able to maximize our dps with the new buffs (arrow stack is nice + skill base increase) into new rotation and finally have TB actually being used in actual rotations rather than being a filler skills because the current 3R + pen/filler rotation. I probably don't think this nerf for the revamp would impact archer's overall dps THAT much.

    Another thing I wondered about the patch is...How goes poison arrow now that it's going to be like arrow/web/restraining now instead of the long initial animation we currently have?
  • Shout-outs to the single-digit number of Berserkers left.
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