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What about survivability after classes :"revamp" in PvP?

What about survivability after classes :"revamp" in PvP? This game is already all about CC and 100->0 in single combo / crit. While all this incoming changes are about boost DPS even more.

Comments

  • Dont worry. I'm sure BHS will look into that roughly 5 months after the changes
  • The revamp for archers causes healers to die quickly because TB is too OP not to have it used on you in a ROA cheese combo. Since BHS's changes only pertains towards DPS and PvE, healers have been in the dumps since whenever.
  • YuhataYuhata ✭✭✭
    edited September 2016
    Why would anybody Thunderbolt someone out from under RoA? Would be better to just go for trap sling.
  • NikuroTegaNikuroTega ✭✭✭✭
    Yuhata wrote: »
    Why would anybody Thunderbolt someone out from under RoA? Would be better to just go for trap sling.

    Someone in the Archer revamp thread said they saw a PVE Archer crit 180k TB on a PVE Lancer.

    The triple crit chance glyph on TB affect both PvE and PvP.

    Even if BHS reduced the PvP damage by half, it's still gonna hit hard, especially with RoA or RF inducing forceful proc.

    Yes, you could sling an Explosion Trap, but since TB has a higher chance to crit, it's a great finisher.

    Who's to say that said Archer won't CQ the stunned RoA opponent, sling the trap 10m in front, and TB the opponent into the trap? :)
  • YuhataYuhata ✭✭✭
    edited September 2016
    Ya right on. I totally forgot about the after revamp part of the title. Makes a little bit more sense now if you get a proc from RoA. I haven't been following the upcoming changes thread close enough, I guess. But for each of those combos you are using the same stun trap so how would you do both? I guess if you initiated it all from the ranged stun it's doable.... I'm definitely gonna play around with it now that you have peaked my interest, sir. Nice to meet ya!
  • AokamuiAokamui
    edited September 2016
    Yuhata wrote: »
    Why would anybody Thunderbolt someone out from under RoA? Would be better to just go for trap sling.

    Because TB's buff outweights the damage output given from Incendiary trap. (+100% base damage increase with +20% dmg and triple crit chance glyph vs +20% base increase with a +35% dmg glyph) This is the base reason why BHS had to nerf TB's PvP damage so archers don't 100-0 other classes (especially healers) in a cheese combo. Just imagine when the revamp patch came out and archers queueing 3s cheesing the other team with ROA and finishing them off with tb for easy win since the gears aren't still scaled well with the buffs.

    In 1v1 archer had no issue staggering kick into ROA combo and TB to end it quickly against any class and it's not like TB itself didn't hit hard and also RA was also hard hitting. And like @NikuroTega said, there are ways to include the explosive trap into the ROA combo with TB's knockback ability. But it isn't really needed to use Explosive unless the other person is fully +15 plate (leather and cloth won't last the ROA combo with the pre-nerf TB's pvp dmg).
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