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Class Change Vouchers?

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Comments

  • edited September 2016
    Ryou wrote: »
    Why does there even need to be a thing about class change vouchers.

    Honestly, just do what FFXIV does and your weapon determines your class. You swap weapons, you swap classes, each levels up individually.
    In this game they can't do that because their entire monetization strategy revolves around people creating more and more characters (resulting in more need for character slots, bank space, wardrobe space, more soulbound cosmetics/mounts, etc. etc.). Even if it could be done from a technical perspective, it would require completely re-imagining their entire business strategy, so it almost certainly won't happen.

    FFXIV is different because it's a subscription game, so it suits them just fine to have people keep working on just one character if they want.
  • Err... i have 4 characters for you all : PSO2. -runs back to my corner-


    In all seriousness, I don't have a strong opinion on this topic since I usually main one class, second one class, and dabble with the rest.
  • thekor wrote: »
    ..FFXIV is also more GRINDY.

    What? Have you played the same game? FFXIV leveling certainly takes longer, but that is because tera has continually nefed it over and over and over again to get people to "Endgame", or really "Money time" where you spend money to gear up.

    Leveling in Tera used to be 40+ hours. I remember when someone doing it in like 20 hours was an amazing feat, where in last night I went 1-60 in 8 hours.

    As far as gear, FFXIV is like 1/10th the grind this game is... so yeah.

    And no, it wouldn't require a rewrite. The animations already exist, so it wouldn't hurt anything except the race locked ones... and their bottom line for costumes and what not.
  • NopiNopi ✭✭✭✭✭
    .
    Ryou wrote: »
    Why does there even need to be a thing about class change vouchers.

    Honestly, just do what FFXIV does and your weapon determines your class. You swap weapons, you swap classes, each levels up individually.

    This game was already coded to one character one weapon. Making people switch weapons now would require quite a lot of re-coding that considering how old the game is, BHS would most likely think it would have less revenue than whatever work they might have done to make it happen.
    Saerath wrote: »
    Err... i have 4 characters for you all : PSO2. -runs back to my corner-

    Never played PSO2 because it was never brought here to NA, and last time I tested, I was IP blocked from the Asian versions, so as much as I'd like to compare that game to Tera, I can't.
  • Nopi wrote: »
    .
    Ryou wrote: »
    Why does there even need to be a thing about class change vouchers.

    Honestly, just do what FFXIV does and your weapon determines your class. You swap weapons, you swap classes, each levels up individually.

    This game was already coded to one character one weapon. Making people switch weapons now would require quite a lot of re-coding that considering how old the game is, BHS would most likely think it would have less revenue than whatever work they might have done to make it happen.

    We're already talking about a unrealistic impossible hypothetical thing with class change scrolls, why not imagine an ideal instead of a garbage version?
  • edited September 2016
    Derpybowl wrote: »
    EME needs to start ignoring the anti money types of tera forums/reddit. I have seen it happen many times where decent ideas get flushed down the drain for months. Then when management turns up the heat game companies start churning out garbage cash grab promos because apparently class change vouchers and liberating scroll for cosmetics and other suggestions were too overpowered amirite? Only 6 more months until spacecats announces the golden visionmaker 9 set a cash shop exclusive upgrade to vm 8.5 that glows poison green and gives a toxic debuff akin to gridiron on anything you touch.
    ...I don't think the reason for being against this idea has anything to do with being "anti-money" as you keep on postulating. This isn't an issue where it's like "I want this service; take my money." Taking people's money for class changing will result in them being able to take less money over the long term, because people will need less slots, less costumes, less mounts, and so on. It'll be more economical for most people to just change their class whatever way the wind blows rather than creating a new character.

    You don't want a liberating scroll for cosmetics either because having it is anti-money. Again, if you do this, people will be able to just buy one costume for all their alts and trade it as they wish, rather than having to get one for multiple alts if it's a costume they like. And again, this is because the game is all monetized around people making more alts. For time-limited/seasonal cosmetics, being able to reintroduce them on the market at any time by liberating eliminates a significant incentive for people to "stock up" for when the demand goes up, which is another important reason people "invest" in these limited cosmetics.

    Now, a feature to transfer a soulbound cosmetic item to one of your alts is potentially manageable if the price is right (since it at least preserves the rarity of time-limited/seasonal cosmetics to some degree), but it has to be balanced so that it's not going to substantially reduce the total amount of cosmetics that people buy. Or you'd have to increase the price of all cosmetics to make up for the fact that people need to buy less to equip their alts due to inexpensive rebinding. (Another famous F2P MMO uses this approach, along with the fact that many cosmetics are time-limited and not directly tradeable.)

    So actually, the things you criticize as being "anti-money" are actually themselves the "anti-money" proposals from EME's perspective. They can't just blindly add anything to the cash shop just because people say they'd be willing to pay for it without thinking through the consequences of that decision and how it will impact overall buying habits. EME has been ignoring the anti-money types, and that's basically why we don't have the items you're proposing. But some sort of solution at least for cosmetic items would be a useful quality-of-life improvement, if it can be balanced.
  • edited September 2016
    Derpybowl wrote: »
    Price: 50% higher than a 60 scroll non tradable.
    Too low. You get to effectively rebind all your cosmetics, all your character-bound mounts, and keep all your gear, achievements, laurels, etc. That could represent hundreds of dollars in bound items and hundreds (thousands?) of hours of time saved. ~$70 is too cheap. Try $150, at least. But people will be furious, and not unreasonably so; no one would pay what such an item is "really worth" considering the big picture, and EME would be crazy to sell anything outright at that kind of price point. (And, whether you want to call it "anti-money" or not, the ability to trade things for gold in-game is one of the key things that provides some measure of fairness in this F2P model; besides, I would say they would actually make more money that way.)

    It's much more palatable to sell a ~$15-20 cosmetic rebind scroll so that people can at least salvage those few items that are really prized possessions. It doesn't rock the apple cart too much and preserves the overall business model; in fact, having that option, even at that price point, could encourage some people to buy more rare/limited cosmetics knowing at least they have an option and soulbinding isn't an commitment for eternity. It wouldn't solve the achievement/laurels issue, but there are already problems with that. If you really want to solve that problem, I would just provide people the ability to share some of their achievements account-wide so that there's some sort of increasing recognition for someone who has done lots of work on lots of alts.
  • Derpybowl wrote: »
    Please you dont even need to use your char just kumas BG to 65.


    Like I said earlier the forums and reddit are against anything involving money so just ignore them.

    This isn't about not wanting to level. it's about if you have a character that you love that has hundreds of thousands of gold worth of cosmetic items or w/e and you don't want to lose that but you personally don't like your class anymore or you've started to main something else and rather have your character as that class instead. Leveling is so fast, easy, and mundane at this point that I doubt the reason people want a class change voucher is to skip leveling.
  • NopiNopi ✭✭✭✭✭
    It's much more palatable to sell a ~$15-20 cosmetic rebind scroll so that people can at least salvage those few items that are really prized possessions. It doesn't rock the apple cart too much and preserves the overall business model; in fact, having that option, even at that price point, could encourage some people to buy more rare/limited cosmetics knowing at least they have an option and soulbinding isn't an commitment for eternity.

    For that, I'd prefer if they slowly added one or two extra account bound costumes. They did it already with the Steampunk. We could try with something else. Sure, there's a small problem with the steampunk stuff already, and it is that when bought account bound, you get everything separated in your account item claim section. I already have like 7 pages on account bound item claim stuff, and about 3 or so are only from the Steampunk stuff. >.<

  • Endgame is trap enough, thx.
    Yeah but some people got like a Champ laurel, [filtered] ton of items and costumes, titles, etc and wanna keep that but change class. So it's problematic for those people.
    This is a good point and a perfect example of why achievements should be account-wide.
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