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Non rendering AOE circles, bloodshards and cages in sshm

I've been having issues with the totem aoe's not rendering during pahoegar, bloodshards mechs not rendering for dakuryon as well as any aoe circles, cages also not rendering for imperator, or that one attack that elaves the lil circle around him being the safe zone. Is there any way to make sure they'll show up other than waiting, as most skilled/exp people tend to be impatient and don't want to wait for people's computers to be able to get used to the dungeon, especially when you're still practicing and assumed to goign to be floorlicking the whole boss fight.

Comments

  • I have the same issue, mostly, in SSNM. Dakuryon's bloodshard red/blue pizza doesn't show up for me until usually the third time he does it. Imperator's cage also doesn't tend to show up until the third time, as well. I don't have problems like this in any other dungeon. The last one was the cage in Sky Cruiser that had this issue and it was never resolved before the dungeon itself was removed. Haven't been able to figure out why it was happening.
  • Do you have an AMD processor? They are known to not render TERA's damage indicators well.
  • Maxog wrote: »
    Do you have an AMD processor? They are known to not render TERA's damage indicators well.

    I have an Intel Pentium 3556 processor.
  • EndevaEndeva ✭✭✭✭✭
    Yakusan wrote: »
    Maxog wrote: »
    Do you have an AMD processor? They are known to not render TERA's damage indicators well.

    I have an Intel Pentium 3556 processor.

    Only a masochist would play on that kind of processor!
  • Ginjitsu wrote: »
    Yakusan wrote: »
    Maxog wrote: »
    Do you have an AMD processor? They are known to not render TERA's damage indicators well.

    I have an Intel Pentium 3556 processor.

    Only a masochist would play on that kind of processor!

    i poor ):
  • Maxog wrote: »
    Do you have an AMD processor? They are known to not render TERA's damage indicators well.

    Intel I7-3630QM 2.4ghz, 12gb RAM, 3g GTX 670M. No honest idea why it hates loading the very important details of SSNM but has no issues with any other (current) instance.
  • Intel Core i7-4770, running with 80-120 fps constantly; drops to 50-60 at high maintenance areas & it renders everything.
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