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Comments
This is a case of sounds good on paper, absolutely [filtered] in practice.
Just solo q as a Lancer and then q in a premade with mics n you undoubtedly see the difference.
The disparity between the 2 tests too huge.
As I stated earlier, the list should reflect what commonly occurs in PUG matches.
Making a ranking list based on what occurs in your experienced static is like a Quantum Physicists telling you Quantum theory is easy to learn.
It does not accurately reflect the general public which in above said example, we all know Quantum theory is hard.
Short version:
P1: Lancer utility relies on teammates.
P2: PUGs lack communication due to no ingame VOIP.
P3: PUGs rarely capitalize on Lancer's buffs, CC (knockdown spams)
C: Lancer not effective or good in mass PVP
Giving a class that relies on other party members tooo much does not equate with a score of 7 which indicates average, good, or decent.
This is Tera this game aint balanced in the slightest and ppl still wonder why PVP in this [filtered] fest never took off.
If they were 7 or decent, the rankings in FWC would be more balanced, but all you see at the top are Reapers.
Reaper have 2 effective stun in Group fight. Smite, and Cable ( leash ) which u needa aim. What nerf u want?
Ninja have 1 stun. Period.
Brawler is broken in group pvp.
Lancer had been and still is broken in group pvp. Da Gigas.
Berzerker can 1 shot people.
Slayer and warrior i agree does need some buffing for Group pvp.
and in terms of survivability, would archer or ninja be more/less survivable?
ok buddy shorten your paragraphs or add a tl;dr at the bottom because this is cancer to read
brawlers dont have a natural +45 atk speed. that's if they have double energetics and 4x swift vyrsks. and this is only so they can land ground pound
reapers have around +43 if they stack swift vyrsks
lancers get around +36 if u have like one energetic but lancers dont need that much attack speed. +32-40 is fine
and besides all zerker does is charge thunder strike anyways its not like they take skill to play like ninja.
With the damage buffs Archer is getting, they will probably kill anyone in one combo if not stopped.
About survivability..guess we will have to wait to find out because im not sure how ppl will use that Dash, but i suppose it wont change much; i imagine ppl using it much more in an agressive way because they would usually want to use one of their iframes if their goal is to run away.
And
U can give them more damage, more mobilty more anything else but plz remove that backstab stun or make this skill much more predictable.
Your backstab is ridiculously strong and has a ridiculous CD!
It has block, very evasive roll, a shitload of KD's that allows you to easily leave you knocked to the ground, several stuns, good defense and a very good attack.
I do not know how this class not received a nerf!
I play as a slayer but is completely unfavorable to play against a class that has almost all the skills you have, but better.
I could never play well warrior . But now it's ridiculous. I created a warrior and I duel with people I did not win with my slayer and now easily win.
I can not play warrior, but clearly no longer know how to play.
You spoke of backstab warrior, but backstab slayer is EXTREMELY bug: Sometimes you hit the target and still does not work, easy to escape and fight back.
Warrior is a class that has many artifices.
Brawler, Ninja and reaper also are OPs, but the warrior is not much lower.
Warrior is incredibly strong in x1 (though not much in group) and can easily counter these classes.
You did not understand. With my slayer I had a harder time to win some ppl in duels and not with warrior, not to mention I can beat people who had not won before.
This class is ridiculously easy to play, ridiculously strong in x1. Expecting a nerf in your [filtered] backstab
IMO, they need to make Backstab have even a tiny wind up because it's no fun to deal with an instant, auto aim, long range stun. But they need to make it so that their combos aren't so heavily reliant on it.