[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20
quick confirmation about new sorc
Hey i just asked if the new sorc will be introduced with the patch this tuesday and wasn't sure how to answer, i know the update page doesn't say anything about it but i do feel like the topics of new sorc and this upcoming patch have been discussed simultaneously enough that one might assume they are connected.. anyone able to confirm?
0
Comments
ty! any idea when then? they gonna make us wait till next content patch or think theyll do it sooner?
BUT EME being EME likes to bundle and do these 3 week teaser release pages so we'll have dungeons on 1 week, sorc on another and new gear on the last (or the stam removal stuff)
Hang in there. I'm waiting for the slayer and zerk revamps so I already share the anticipation of all waiting for the revamp
Slayer though probably needs a little work.
Personally I plan to make both classes down the line. But Brawler will always be my main.
Really though, Zerk'd be way better if it could function how it was originally designed to. As in being allowed to actually block attacks, Since most of the boss attacks have set damage (pretty sure we have low hp pools), and cannot be blocked.
#LetUsBlockAgain
For those who ask why EME does this:
A content patch is always highly prone to errors. You can test anything you want, there will always be mistakes that you don't know of beforehand. In the beginning, EME rolled out everything in one package because less work. However, having ingame issues makes the search for errors very, very hard. By splitting up content, EME has the chance to narrow down the source of the problem eventually occuring.