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Dungeons you'd like to see return.
This topic comes up quite often and since the last one we've had new dungeons come and go.
So here's a list of dungeons I'd like to see come back.
Akerons Inferno simply because of Hakan and the funny fails / wipes haha.
Rifts Edge because that too was hilarious. Wiping at Yateveio Or seeing reapers fail to retribution correctly.
Ravenous Gorge. It was fast and the potential for it to be an adequate farming zone is high.
MCHM because it would be unfair not to mention it. I've heard stories about this one but never really had the chance to experience it. I joined Tera post whhm days.
Last but not least I'd like to see BR come back it was also enjoyable.
So here's a list of dungeons I'd like to see come back.
Akerons Inferno simply because of Hakan and the funny fails / wipes haha.
Rifts Edge because that too was hilarious. Wiping at Yateveio Or seeing reapers fail to retribution correctly.
Ravenous Gorge. It was fast and the potential for it to be an adequate farming zone is high.
MCHM because it would be unfair not to mention it. I've heard stories about this one but never really had the chance to experience it. I joined Tera post whhm days.
Last but not least I'd like to see BR come back it was also enjoyable.
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Comments
kezzel gorge
kelseik nest 20
For funsies maybe kezzel gorge or KNHM/KNXX, but only if they keep the dungeons intact.
What if they brought KN 20 with the 30 man raid?
Even if they don't nerf it there's still some creep with the power of classes that would still make them easier anyways. They were designed with how things were at the time, and classes have been given new abilities/balance changes over time, and a couple would have received major changes.
Few only may remember this short time span where we had this game mode. It allowed you to queue as a max level for all lower dungeons (randomly). You were placed in with at least one leveling player and approbiate scaled down gear. So it was possible to have one leveling player only and 4 max level players.
The downside of this concept was that the max lvl players only rushed through beause of the reward upon finishing. They rarely waited for the leveling player to do his story quests.
There was also the fact that healing skills and HP costs weren't changed from high rank to low rank skills, leading Zerks to overcharge for most of their HP or Mystics instantly healing parties for a minute with Warding Totem.
- Kelsaik Nest Hard Mode
- Manaya's Core Hard Mode
- Kezzel Gorge
- Rift Edge
- Ravenous Gorge
- Blast from the Past
- Bathysmal Rise HM
This are the dungeons i would very much like to return and STAY. Other than removing them, BHS could just adjust their level of difficulty to match current gear and stuff, so we can have more to do.