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Please stop turning your noses up at Zerker and Warrior tanks.

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Comments

  • Ryou wrote: »
    5H96Y49G6D wrote: »
    er its an mmo skimmed but meta does force ppl to choose
    -I hardly see Archers on TR
    -I hardly see Wars on TR, but enough to know not dead
    -I hardly see Sorc

    Which I find hilarious because my friends and I just came back to the game, we've been playing from launch... and we're Warrior Tank, Sorc, and Archer. The 3 classes I could say are pretty much the worst right now, but it's the classes we've played and we're good at what we do so it works out.

    Warrior still gud just like lancers are still gud.

    tbh I don't know why both are being buffed.

    devs don't know how to play their own game still so w.e.
  • KrovocKrovoc ✭✭
    edited September 2016
    Since there has, for reasons I don't understand, some specualation as to what my original post's intentions were. First off, it was absolutely not meant as a circle [filtered]. Those aren't constructive, and I actually hoped to accomplish something. If I was merely looking for people to rub off my tanking ego to make me feel better about myself I would have been active in these past few pages. Second, the big thing I wanted people to take away from my opening post wasn't that you shouldn't kick a hybrid tank, but rather wait to see if you worst fears have been realized and weight the results against the possibility of "rerolling" your tank into something worse. The thread really isn't as relevant to LFG runs as it is to IM runs since you know who you are running with before you enter the dungeon and presumably can replace them without fear of getting some random Brawler [filtered] head. Thirdly, the incident of the party spending more time arguing over whether to kick me or not than actually running the dungeon (it literally took less time to clear the dungeon than it was to deal with the toxic players) was not an isolated one. It just happens to have been the only time to happen the same day as I was forced into a position where I needed to warrior tank due to a bad initial tank. Usually it isn't that bad. Usually I get odds "looks", I reassure the party "I've done this X times already, don't worry", someone asks to be kicked, we replace them, and that's the end of the grieving.

    While I am a bit put off by people wanting to leave a party I'm tanking in just because of my class, that is there prerogative. As has been said, it is wrong to force people to play with you. Furthermore, I have no problem if people ask to be kicked after the first altercation. This has not happened as a result of my own actions (yet) but I wouldn't write it off as "rage quitting". The party, in such a case, has shown itself to not be worth that players time. That's fine, that isn't rage quitting so long as fingers aren't being pointed or names called. In fact I did that the other day, and I was actually part of the problem. I was warrior-tanking with two healers which were, for all intents and purposes, AFK. I consider myself a competent Zerker and Brawler tank, but my warrior tanking is lacking. After a bit of a pep-talk, I probably would have been fine with the rest of the run had I been tanking with anything other than my Warrior. So, I asked the party to kick me. I give the chances that the next tank was better than me to be better than 50%, and the healers probably would have either left themselves or gotten their act together enough for a better tank to finish the run. However, I certainly had better things to do with my time than struggle with two bad healers. I didn't rage, I didn't cast blame, at all, I just asked to be kicked.

    edit: Oh, I'm not saying this thread isn't also relavent to gather players together for an LFG run. As Troy suggested, it's better to have A tank for a run that takes a bit longer than wait hours to a better option to come up. The same logic applies as before, you weight longer run time against longer "queue" time.
  • tl;dr but r u new to online forums?

    Anything that goes pass 2-3 pgs gets derailed or changed b/c the topic has been answered already.

    Call it evolution or w.e.

    No 1 likes to repeat themselves and this thread already "dead" since only those who cared to say anything commented and more than likely after 7 pgs a simple answer for such a simple topic was provided already.

  • No, actually, this thread has stayed, more or less, on topic. That is why I don't understand why people cared about the original post. Also, compared to most forum threads I've seen, this one wasn't too terribly repetitive. A true marvel really.
  • EDIT: I love it when ppl that bashed the game saying it's dead ends up coming back.

    That was a bit much hyperbole I'll admit, mostly I was just digging at the gold seller.

    Though to be honest after SCHM the game was in the toilet, and I didn't play for a year because it was just... bad.
    Warrior tank is meh, not a big fan but it's better than zerker. I'll stick with lancer and brawler as tanks.
    When I queue for a dungeon and end up with a good zerker / warri tank I don't leave the raid, but it's still annoying for me.

    How often do you queue into a dungeon and get a Lancer or Brawler that's really going to perform over what a warrior will?

    To be honest for a majority of things I don't think you will see a difference. When you get down to groups that are experienced that is where you will see the differences.
  • 5H96Y49G6D5H96Y49G6D ✭✭✭
    edited September 2016
    Ryou wrote: »
    EDIT: I love it when ppl that bashed the game saying it's dead ends up coming back.

    That was a bit much hyperbole I'll admit, mostly I was just digging at the gold seller.

    Though to be honest after SCHM the game was in the toilet, and I didn't play for a year because it was just... bad.
    Warrior tank is meh, not a big fan but it's better than zerker. I'll stick with lancer and brawler as tanks.
    When I queue for a dungeon and end up with a good zerker / warri tank I don't leave the raid, but it's still annoying for me.

    How often do you queue into a dungeon and get a Lancer or Brawler that's really going to perform over what a warrior will?

    To be honest for a majority of things I don't think you will see a difference. When you get down to groups that are experienced that is where you will see the differences.

    wait ppl still talkn bout pugs trololol
    Krovoc wrote: »
    No, actually, this thread has stayed, more or less, on topic. That is why I don't understand why people cared about the original post. Also, compared to most forum threads I've seen, this one wasn't too terribly repetitive. A true marvel really.

    denial

    ur thread went off topic on 2nd page gg

    and not it wasnt me who derailed it go figure
  • SageWinduSageWindu High Seat of the Jedi Council ✭✭✭✭✭
    edited September 2016
    Tanking is a tricky beast it seems. I've had a lancer since the WW days where everything was nice and simple. I remember the FoA Phase 2 patch where everything started to turn for the worse. And I remember the Go Berserk! patch where the game essentially told non-warrior tanks to go f**k themselves (unless you were overgeared, which to this day I find stupid).

    I still have my lancer, and since gunners and reapers can't rip aggro simply by being in the same room anymore (remember that?), I'm enjoying lancing again. I can do my job, DPS can do theirs with little worry, everyone's happy.

    And if I'm on my slayer and I see a warrior or zerk tanking, hey, cool. You do your job and you and I will have no problems (but I'll still use an e-pot here and there as a buffer, just to be on the safe side). Someone else wants to cry about a "sub-optimal" run, let them. Ultimately, we're here for our own enjoyment, not for some random stranger to stroke themselves.

    Also,
    5H96Y49G6D wrote: »
    Snippage.
    reading comprehension - how does it work?!
  • 5H96Y49G6D5H96Y49G6D ✭✭✭
    edited September 2016
    SageWindu wrote: »

    Also,
    5H96Y49G6D wrote: »
    Snippage.
    reading comprehension - how does it work?!


    https://postimg.org/image/9k9728isf/
    works just fine brah

    aint gunna copy paste any more previous posts the dude literally said at one point off topic and you got a guy asking how much it costs to gear a tank gg

    Come at me bro
  • RxktRxkt ✭✭✭
    zerk tank is a tank
    if tank can tank then he should tank
    not letting tank tank just because he is zerk is wrong

    lets replace tank with people and zerk with black

    black people are people
    if people can be people then they should be people
    not letting people be people just because he is black is wrong

    #zerktanksmatter
  • NopiNopi ✭✭✭✭✭
    Rxkt wrote: »
    zerk tank is a tank
    if tank can tank then he should tank
    not letting tank tank just because he is zerk is wrong

    lets replace tank with people and zerk with black

    black people are people
    if people can be people then they should be people
    not letting people be people just because he is black is wrong

    #zerktanksmatter

    Captain-Picard-Facepalm.jpg
  • Troyzerk wrote: »
    @Nopi well.. at least he is on the right track.

    thtas not even remotely close and to clarify he just compared institutionalized racism to Zerk tanking in a videogame

  • HysphericalHyspherical ✭✭✭
    edited September 2016
    Well I haven't zerk tanked since AIHM so I can't speak for them specifically. But on the warrior tank side we're lacking damage and therefore we're lacking aggro. Our main aggro skills have been buffed by nearly 200% since brawler release iirc. AND we've gotten power from assault stance thrown to base power to help all-around. It's still not quite enough since lancer and brawler are so op in dps. What warrior tank needs is very simple and hopefully BHS will read this comment and steal my ideas again.

    Remove assault stance and just leave a toggle-able defensive stance like what zerks have.
    + Fixes the UI bugging out.
    + Removes demand of Resolve upon logging in. Noobs also don't have to remember to turn it on.
    • Will have to move the crit elsewhere. Let's figure that out below:

    Move assault stance's crit bonus (+55) into passive crit chance against monsters. Much like the new archer crit buff.
    + Will have the crit while in tank stance.
    + Does not affect pvp.
    - Will slightly nerf pvp warriors in normal/assault stance. But they can adjust the crit chance on players. BHS has shown that they have this level of control on skills.

    That alone would probably be enough to make them relevant. But lancer and brawler are still going to be better unless they get some nerfs. Honestly a tank's job should be aggro and not damage. When you make a tank's damage too op it starts to become difficult to balance for pvp.
    __________

    And since they've gimped warrior's infuriate support option they might as well give infuriate to zerk tanks as well with similar limitations.
  • So, the tl;dr of this is: Berserker and Warrior don't do enough damage, but hold aggro just fine.

    The notion of people complaining about tanks not doing enough damage sounds [filtered]-backwards to me.
  • YamazukiYamazuki ✭✭✭✭✭
    Ascundir wrote: »
    So, the tl;dr of this is: Berserker and Warrior don't do enough damage, but hold aggro just fine.

    The notion of people complaining about tanks not doing enough damage sounds [filtered]-backwards to me.

    It's not that they don't do much damage, it's they don't while not being able to do what Lancer does. Lancer is a supportive tank that deals more damage than both of them. So, if you want a "low" (lol) damage tank you would just take a Lancer. Warrior/Berserker either needs to deal more damage like Brawler (which would be bad since then you would just pick the one who does the most of the 3...) or give them changes that make them useful in their own way that is on par to Lancer. Tanks dealing damage isn't unique to Tera, other games have tanks that deal damage in order to generate threat. It's also easier to make tanks deal damage so people actually play tanks than to make them interesting to play (or both).

    In the case of Warrior, they only held aggro fine if they knew what they were doing, which unfortunately most don't.
  • CatoriiCatorii ✭✭✭
    edited September 2016
    Not to mention, that lancer has really great buffs for the party, much more survivability than warrior (yes, good warriors survive well, but they still don't have a massive self heal or a massive HP sponge buff, or that frontal blocking nonsense - please don't give that to warrior), and does a lot more damage.

    Zerk is even less effective than warrior due to the lack of infuriate, which because bosses unenrage as of the past few patches, means that a tank that can't infuriate is pretty much useless. The damage difference is just way too great, and that's not taking into account the actual damage difference between lancer vs zerk (which might actually not be as big as lancer vs warrior, but then we come back to those pretty party buffs).

    Honestly, zerk and warrior tanks are good for the time in which they were initially designed - an age where tanking in TERA revolved around aggro, not damage. Now it's both, but damage is more important since it has such a huge effect on aggro after the changes.

    Truthfully, warrior tanks are probably in a slightly better place after the warrior buffs. But enough to make them wanted in a public LFG where you don't know anyone? Doubtful. And zerks...well, good luck with hardly any enrage uptime. Until (or unless, since it's pretty likely at this point that BHS has no clue how to fix warrior tank) the devs completely revamp warrior to actually fit with the current meta of tanking, they're going to be seen as an inferior tank. And that's because they are.

    Brawler has massive damage. Lancer has survivability and huge party buffs. Warriors can...well, hold the boss in place and poke him with sticks, I guess. It's sad but it's how the game is at the moment...and this is coming from someone who loved warrior tanking pre-Knockout.
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