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Small Guild Quests: Why Only Hard Instances?

As the title says, why only hard mode dungeons (and forsaken island) available as quests? What about Demokron Factory and Manglemire. Me and my guildmates run only the normal ones but multiple times a day. There are lots of people in the game who don't want / don't like to do the hard dungeons. Why do you killing the guild leveling for those people? We should just gathering until we have points and free slots in our bags? :p
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Comments

  • I want to know why Small Guild doesn't have SSNM or SSHM as quests.
  • I want to know why Small Guild doesn't have SSNM or SSHM as quests.

    There are SSHM quest but small guild quest Should Be Normal Ones Too
  • Jenka wrote: »
    I want to know why Small Guild doesn't have SSNM or SSHM as quests.

    There are SSHM quest but small guild quest Should Be Normal Ones Too

    I was just on. There was neither Shadow Sanctuary Guild Quests.
  • Divonne wrote: »
    As the title says, why only hard mode dungeons (and forsaken island) available as quests? What about Demokron Factory and Manglemire. Me and my guildmates run only the normal ones but multiple times a day. There are lots of people in the game who don't want / don't like to do the hard dungeons. Why do you killing the guild leveling for those people? We should just gathering until we have points and free slots in our bags? :p

    the reason WHY is because statistically larger guilds are typically guilds that just invite anyone of all lvls and arent as organized so dont do much hard content. Whereas small guilds tend to be very well organized and more likely to be "HM only" type guilds. im not saying i agree with the way they set that up but thats the logic behind it from my standpoint..
  • Jenka wrote: »
    I want to know why Small Guild doesn't have SSNM or SSHM as quests.

    There are SSHM quest but small guild quest Should Be Normal Ones Too

    I was just on. There was neither Shadow Sanctuary Guild Quests.

    hard_www.kepfeltoltes.hu_.jpg
  • it differes from day to day
  • MagraalMagraal ✭✭✭
    edited September 2016
    One thing that bugs me is that you can only accept one quest at a time. That's going to really screw over the larger guilds, because the likelihood of having 30 people online who all want to run the same dungeon at the same time is extremely low. Some will want to do BG's, some will want to do NM dungeons, some will want to do HM dungeons. Trying to restrict activities to a single dungeon is just shortsighted. Not a fan of the way BHS has handled this content.
  • Hard dungeon 5 times???? LOL

  • Tirani wrote: »
    the reason WHY is because statistically larger guilds are typically guilds that just invite anyone of all lvls and arent as organized so dont do much hard content. Whereas small guilds tend to be very well organized and more likely to be "HM only" type guilds. im not saying i agree with the way they set that up but thats the logic behind it from my standpoint..

    Ah i see. Thanks for your answer.
    Unfortunately we made the guild because we want to play together and we want a shared bank that just ours (me, my husband and 2 of our friends). We don't like hard dungeons or grinding bgs half day and i don't like the idea that we forced to do only gathering for weeks everyday until we reach the lvl 30 :(
    Its so sad that we can't choose dungeon quest as casual pve players.
  • Magraal wrote: »
    One thing that bugs me is that you can only accept one quest at a time. That's going to really screw over the larger guilds, because the likelihood of having 30 people online who all want to run the same dungeon at the same time is extremely low. Some will want to do BG's, some will want to do NM dungeons, some will want to do HM dungeons. Trying to restrict activities to a single dungeon is just shortsighted. Not a fan of the way BHS has handled this content.

    This might be the first time Magraal and i agree on something.. .tbh there's no reason why we shouldn't be able to accept more at a time.. i do get that it kinda encourages guildees to do stuff together but most people are gonna do that anyway since it grinds the quest faster.. What do they think we're gonna exploit or gain by having 2 or 3 active quests instead of 1.. the quests would take longer with the guild being more divided between activities so its not like having more active quests is going to lvl guild any faster.. Hopefully this will be one of the things changed in the future guild patch.. (from my understanding Ktera already has a "version 2.0" of the guilded age patch although i have no specifics on what was changed)
  • SpacecatsSpacecats ✭✭✭✭✭
    EllieChu wrote: »
    it differes from day to day

    Only rally quests differ from day to day.
  • ProioProio ✭✭
    edited September 2016
    @Spacecats do rally quests begin at a certain level? Our guildies are waiting for it to show up so we can grab it and give it a shot. Thanks.
  • Channelworks is easy af and it is there, KC hard is also easy and fast.
  • what? I dont see Channelworks or KC...
  • Well my guild is left out. We have three accounts and never run HM since we are casuals and only need slaughter gear. Even the gathering quests would kill all our points and empty our banks in no time. Should have included nm instances from DF and up for small guilds. None of are elites so we are even limited on runs to four max a day with scrolls when the quest wants 5 for a small guild. Sowe will just play without a gbank now. Just less of a reason to play tera now.
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