[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20
Comments
Is there problems with choice? Why not let people work together to accomplish the BAM quests without penalizing them or making them run them multiple times so they can get them done. Why is there no BAM quests in the guild quests? Is not one of the major reasons people play MMOs to play with others?
Why not make it so people can play at their own pace. Why force guilds to run dungeons they don't want to, just so they can be a part of the game? who cares if guilds take less experience to have easier runs? The guild can only do 5 a day. Why not let them do something they could enjoy? Why make things grinding and irritating? People who are not having fun, do not keep playing, and they definitely do not spend money.
If they do not start allowing people to be a part of the game with what they enjoy, then all they will have left is the elite players and a few stragglers. I have watched too many games follow the trends I am seeing lately in this game, only to be extinct within a few more years. I know they are working hard on new stuff, but if they do not allow people a viable way to play as a team (outside of dungeons), running the things they enjoy, the game will die.
Gathering 1200 pilka fibers took at most 10 minutes between 3 people and barely dented our production points.
How do you guys even function if you cannot perform basic gameplay?
Large guilds have to run stuff like SSHM 25 times.
Our quest options included Channelworks, and Kalivan's Challenge. So be patient and keep checking your options. It won't always be hard mode
Not to mention the now steep cost of 100g to start a guild (something pretty expensive for lower levels), and if you opt to join an existing guild instead, you can't do any quests. There is enough lv65-only content on Tera, no need to make guilds that too @[email protected]
Well... with the amount they've trivialized the leveling process now, I think they are just trying to tell people to level up. Even leveling up part way will get you to the point where 100g is not very much. All the new content they are adding to the game is for people at level 65, so I imagine they figure the less time people spend leveling the better. (This speaking as someone who generally likes leveling alts, but yeah -- this doesn't really surprise me at all.)
I totally agree. My guild is all of 5 people, there is no way we are going to be able to do hard mode. Generally speaking there are at most 3 of us on at any one time. So bottom line is that we have had our guild bank removed with no real way to replace it. Some of my 5 will probably quit because of it. Thanks.
tbh if your guild is small accept the pros n cons of being in a small guild.
generally speaking mmorpg promotes communication and strength in numbers.
if 1 guildie runs an instance that's 1 run
if 2 guildies run that's 2 runs
a full guild run is literally just 1 instance for all 5 runs to be counted since it's per person. gathering? you get like 4-8 per node and there's spots with tons of nodes and if you have felicity then it's even easier...
i miss the days of mchm and when people had to earn their stuff instead of having it all spoon-fed to them and still complain