[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
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Comments
well said, this is the truth right here.
On a more serious note, you guys need to think about your life, if you keep being triggered and salty over this.
There will be an in game version. Let them cashgrab first, no biggie. Just wait a bit more, dammit.
Though I think getting the farmable dragons working isn't high on EME's priorities since people will throw tons of cash just so they can have dragons day 1. I'm sure EME made bank this week. xD
That means, the Dragons that are farmed are being balanced on their buff, this means, they want as little adventage on dmg from EMP Dragons against Token Dragons as possible so we don't have a P2W game. Even if the Dragons (Iron & Crimson) are already in game, there's a GOOD reason for EME holding them back.
Its not just about profit, its about listening the players' complains on previous patch releases and trying to prevent any complains (Like this kind of --Filtered--)
Greetings.
not really and thts somewhat a poor example and you clearly didn't get what he was saying.
All you did was announce to the world the xyz is another worker bee which isn't a problem btw.
He was saying something akin to:
Work hard or work smart
Work for money or have money work for you
Don't mistake activity with achievement.
I don't have to tell you which option is better and which most people fall under.
Their buff is already known. It's already known that the Iron and Crimson dragons give literally the same thing as the Ghost and Diamond versions. The only legitimate reason that's been implied is that they're changing the amount of grind you need to get them.
A week or two is a long time for gear.
If you understand that much then you would understand that in the direction of game development, there will be failures on certain parts and certain parts that are working yet they will cause delays on the overall production. This is how most games in general (give example games that are console based) are always delayed as they want the best overall quality and will go through production stages and QA stages multiple times like tennis. MMO QA testing is perhaps one of the more lenient works in QA as you're given less to test as opposed to a whole, full on game. I highly doubt there is anything they would have missed in something as small as the Dragons patch, The Guilded Age maybe but not Dragons.
I really doubt that they would overlook something as small as Dragons as it is literally such a tiny content in comparison to their main content release which was Guilded Age, Guilded Age would need far more time stress testing, Dragons takes about a week at most and both developers and QA testers would have crunched the numbers to keep it balanced by then because they are looking through the potential rates of the drops at best, they would have solved major issues that it may produced. The only issue outside of that I could see is there being some translation issues as well as items not working on something like the exchange. If Gameforge could do something like this while running on a volunteer QA staff (if anyone is aware as to why GF is bs, it's cuz they put volunteers up instead of actual paid people hence their bs publishing), then EME should be able to do much faster job and more accurate with their given paid team.
I just really find it hard to believe that there was a problem with something as small as Dragons, this content doesn't even affect the game at all in terms of actual bugs, it's just add on with the worst case scenario being translation issues.