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Guild Quests Bugged?
My guild has been doing the large quests everyday this week so far for KC, FI, and DFNM. This morning, after dungeon and quest reset, these quests were missing. We completed and turned them in long before reset, so why are they not available today? Were they removed?
Currently our only options are KDHM, SSNM, ABHM, DFHM, Corsairs, FWC, and Grid. Note SSHM is also missing
My guild is more into PvE, so BG quests are pretty much out of the question. This leaves us with only 4 large dungeon quests... WTF EME. Fix this please.
Currently our only options are KDHM, SSNM, ABHM, DFHM, Corsairs, FWC, and Grid. Note SSHM is also missing
My guild is more into PvE, so BG quests are pretty much out of the question. This leaves us with only 4 large dungeon quests... WTF EME. Fix this please.
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Comments
And today only DFNM showed up.
So here is my assessment of what is now happening:
(1) People who love battlegrounds are still doing them in premades that make BG unfun for the rest of us.
(2) People who can do HM still do HM
(3) People who like open world PVP probably like the new "Guild" system that will allow the same rich guilds to do the same thing they always did before in Alliance, and previous similar stuff.
(4) People who have production points are doing the gathering quests. The market is or will soon be flooded with the "by-catch" materials that are worth something - scarabs, etc, and the price on those will plummet rendering them worthless to everyone.
(5) People who are absolutely stuck with no guild bank, and no reasonable way to get it, like us, are making a pile of alt accounts now and stuffing them into guilds to get the prod points so we can at least do those gathering quests.
(6) There is absolutely no good quality documentation on how guild points, guild levels, points needed for each level, how the Rally works, etc provided by the publisher with DETAILS and SPECIFICS on exactly how these things work. OP and many other people are asking if these are bugs because we have NO IDEA what the intended functionality of the guild quest system is, when/how it refreshes, how to get better options. And no response whatsoever from the publisher on these topics after days of these questions being raised.
(7) People are quitting until some better patch, maybe never to be seen again.
Does this about sum things up after this fiasco of an update? Was this the desired result?
You know they're random every day right?
As we are having the same issue I want it here. We have spoken to all the other large guilds and they are all receiving the correct quests.
Yeah I know what Spacecats said, but the guild quests have been different for us every day other than the BGs. It also seems like there's just a cap on the number of Boss quests per day and the number of Boss quests available is higher.
Boss quest selections change every time you complete one, and there is more options than there are slots so it is normal that you might not get the same selection every time. The part that does seem bugged is the fact that you only have 4 boss quests and I believe you should have 6 to pick from.
Channelworks showed up twice, Kallivans Challenge (NM) showed up twice.
Yesterday nope, today nope.
So the guild is level 2 after five days of all day logons. Yesterday an attempt was made to do the gathering quest, we barely got it done in 12 hours with 5 crafters cures. We need to be able to select from the full list of possible quests every day in order to be able to select things that can be done. Even then it is likely only two per day will get done. To not even have them availble day in and day out is just a slap in the face.
There have been many posts on this topic and no response whatsoever from Enmasse. When will this be fixed?