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Is Tera going in right direction?

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Comments

  • Ambiguous? P2W is P2W. It means pay-to-win, and its pretty much self-explanatory.

    Right now, the dragon passive buff is not P2W, simply because its not required for you to have it.
    Sure, it gives you big numbers, but you already clearing the endgame content without the dragon buff.
    So the dragon become merely an extra, an accessory.

    Even if you use the excuse of min-max, that is still your choice, buddy.
    Nothing wrong with that. But don't mix between a choice, and what is required.

    Its the moment when you have to pay for what is required in-game, now that is the moment when we are riding the P2W train.
  • DelusoDeluso ✭✭✭✭
    edited September 2016
    A simple definition of Pay-2-Win:
    When the game company sells item/stuff/enhancement in any form to you through micro transactions.
    That being said, is TERA already P2W from the beginning...? It is however, the very definition of P2W is complex especially here where player can get those item/stuff/enhancement via in-game method without using any transaction.
    But recent patch sure worrying me.

    Please forgive me if I'm wrong, I'm just a random TERA citizen worrying TERA's future.
  • YamazukiYamazuki ✭✭✭✭✭
    edited September 2016
    Derpybowl wrote: »
    Thats not what pay to win means just stop yourself.
    To win means that a competition must exist which there isnt right now. EME is leaving you with plenty of time to purchase these dragon mounts.
    It does mean that, and if you want to play the "lets be literal game", then I will play along for now.

    What is a win?:a successful result in a contest, conflict, bet, or other endeavor; a victory
    What is (an) endeavor?: try hard to do or achieve something or an attempt to achieve a goal

    What is a victory?: an act of defeating an enemy or opponent in a battle, game, or other competition ; the overcoming of an enemy or antagonist ; achievement of mastery or success in a struggle or endeavor against odds or difficulties
    For references, you can either google the definitions or use a dictionary.

    To continue on with the adventure of literalness, every aspect of life is nothing but competition, humans by nature are competitive. It's basic psychology that humans will push themselves to be better than others even with no formal contest presented before them, all a "ladder" system would do is promote the already present competition and show what is going on to everyone, rather than having to watch Youtube videos, or look up the results other people post. After all, people have always gone with speed runs, or high damage runs in many games, even games that are old, they aren't rewarded in any way beyond recognition. Why else did people start using the forbidden tool and showing off their results, which was happening even during crusades?

    Once again, you tolerate the advantage given which does not impact the reality of the situation. You don't care, and it's best to leave it at that.
    Derpybowl wrote: »
    @ The guy who was talking about min maxing: Poor people dont min-max so thats not a problem.
    Yes they do. Wealth has nothing at all do to with min-maxing.
  • TWMagimayTWMagimay ✭✭✭✭✭
    Yamazuki wrote: »
    To continue on with the adventure of literalness, every aspect of life is nothing but competition, humans by nature are competitive. It's basic psychology that humans will push themselves to be better than others even with no formal contest presented before them, all a "ladder" system would do is promote the already present competition and show what is going on to everyone, rather than having to watch you tube videos, or look up the results other people post. After all, people have always gone with speed runs, or high damage runs in many games, even games that are old, they aren't rewarded in any way beyond recognition. Why else did people start using the forbidden tool and showing off their results, which was happening even during crusades?

    Is this why IMing SS HM is guaranteed to fail? Because EVERYONE is, oh, so competitive and always striving to outdo others? People are not competitive in every aspect of their lives, only in the aspects they care about.
    Once again, you tolerate the advantage given which does not impact the reality of the situation. You don't care, and it's best to leave it at that.

    When I stopped playing Aika, it was because enchanting(the same enchanting that you get for free in Tera) cost $15 a pop at much lower success rates(I can probably find you the video of 100 tries and the guy didn't even get +11). Aika was a predominantly PvP game and there was this guy who, together with his credit card, could slaughter a full 24man raid. And not 24 casuals, but top f2p players. He had a cash shop advantage.
    About 3 years ago GW2 introduced the eternal gathering tools in the cash shop. You could buy the free ones form a merchant in stacks of 100 and you needed to spend one every time you gathered. The eternal ones had a shiny animation and didn't need a refill. They gave a cash shop advantage.
    Most people would say that Aika was p2w but GW2 wasn't. You, however, would say that both are p2w because both offer a cash shop advantage. So, I'll ask you again: What meaning does p2w have when the GWw2 eternal gathering tool is p2w?
    Yes they do. Wealth has nothing at all do to with min-maxing.

    Mhum, sure, +15 3% masterwork perfectly rolled imperator, lvl 3 etchings, quatrefoil brooch, signature panties, perfectly rolled jewellery(possibly more than 1 set), full dyads with perfect secondary effect, foods, potions and other consumables...that's all just pocket change. But a dragon is what breaks the bank. Cool story, bro.
  • YamazukiYamazuki ✭✭✭✭✭
    edited September 2016
    TWMagimay wrote: »
    Is this why IMing SS HM is guaranteed to fail? Because EVERYONE is, oh, so competitive and always striving to outdo others? People are not competitive in every aspect of their lives, only in the aspects they care about.
    Being competitive has nothing to do with succeeding, now dies it?

    Being competitive has nothing to do with succeeding. Being competitive is just trying to be better than others, and of course there has to be people that fail as not everyone can be better. In all competitive environments you have the middle ground being a big chunk, the average, with a group below that, an above average group and then an even smaller, extreme minority group above that. Not everyone is some successful person in any given field. With the nature of being human we all have our own strengths. Either way, people of either group still typically do try to get better, whether they succeed or not has no bearing on competitiveness.
    TWMagimay wrote: »
    When I stopped playing Aika, it was because enchanting(the same enchanting that you get for free in Tera) cost $15 a pop at much lower success rates(I can probably find you the video of 100 tries and the guy didn't even get +11). Aika was a predominantly PvP game and there was this guy who, together with his credit card, could slaughter a full 24man raid. And not 24 casuals, but top f2p players. He had a cash shop advantage.
    About 3 years ago GW2 introduced the eternal gathering tools in the cash shop. You could buy the free ones form a merchant in stacks of 100 and you needed to spend one every time you gathered. The eternal ones had a shiny animation and didn't need a refill. They gave a cash shop advantage.
    Most people would say that Aika was p2w but GW2 wasn't. You, however, would say that both are p2w because both offer a cash shop advantage. So, I'll ask you again: What meaning does p2w have when the GWw2 eternal gathering tool is p2w?

    I already made it quite clear as to what advantages I was talking about. Anything exclusive to the cash shop, or the free equivalent taking up too much time or being sub par. Whether a game is pay to win, or not, does not really impact me much personally. I have played many full blown pay to win games as a free user and even profited off of them as RMT was allowed. Regardless, my experience or tolerance of such mechanics does not invalidate the fact many people do not want to tolerate it.
    TWMagimay wrote: »
    Mhum, sure, +15 3% masterwork perfectly rolled imperator, lvl 3 etchings, quatrefoil brooch, signature panties, perfectly rolled jewellery(possibly more than 1 set), full dyads with perfect secondary effect, foods, potions and other consumables...that's all just pocket change. But a dragon is what breaks the bank. Cool story, bro.

    I do not recall saying any of that was "pocket change", but merely stated you do not have to be sitting on a fountain of gold before a patch hits to min-max. Inner armors are a long term investment, and brooches were for a long time as well. That only leaves getting your gear to +15 3% etched and accessories rolled well each patch, which you do not need wealth for most of this. You can maximize your character over time if you are not wealthy, you do not have to do this in the first week or two of a patch to be a min-maxer. Doing so early simply puts you in an advantage over those who take longer to reach the same position as you'll find yourself in a situation that is easier to get runs if you don't already have a static.

    I suppose you're mixing up people who play many hours and min-maxers up. Generally people who play several hours a day will surely have all the wealth and be min-maxers, but even those with less time, and as such less wealth, can still be min-maxers but simply take more time. All it means is the people with less time/wealth have to actually manage what they have and what they do with their time; which some of them actually do that quite well.

  • TWMagimayTWMagimay ✭✭✭✭✭
    edited September 2016
    Yamazuki wrote: »
    Being competitive has nothing to do with succeeding. Being competitive is just trying to be better than others, and of course there has to be people that fail as not everyone can be better. In all competitive environments you have the middle ground being a big chunk, the average, with a group below that, an above average group and then an even smaller, extreme minority group above that. Not everyone is some successful person in any given field. With the nature of being human we all have our own strengths. Either way, people of either group still typically do try to get better, whether they succeed or not has no bearing on competitiveness.

    You mean to tell me that there are people who are competitive and really try to get better yet somehow are too stupid to equip crystals? They really care and really want to get better but their mental capacity doesn't allow them to right click an item? Seriously?! And the 30 year old living on his mom's couch, watching TV all day, he's really competitive also and trying to get a job, just can't seem to find it under the pillow, right? C'mon...... Most people are not competitive and do not strive to be the best or even just a little bit better. They wish they could be better, but don't want to put the effort it requires so they stay just where they are and convince themselves(or maybe truly believe) it's for the best.
    I already made it quite clear as to what advantages I was talking about. Anything exclusive to the cash shop, or the free equivalent taking up too much time or being sub par.

    OK, let's say that I'll accept your "p2w means pay4advantage" proposal. What is the advantage you get out of the dragon and when/where does it matter? Beyond some sort of personal e-peen gratification. Doesn't work in PvP, there are no score boards any more, you can clear any and all content without it. So...
  • @Crybet : the math from Austins007 is false, coupled by the fact that it was based on FALSE information. Someone with more mathematical capability already refuted his math later in the thread and came to a conclusion of 1.6% dps increase with royal dragon and 1.2% with regular dragon.

    http://forums.enmasse.com/tera/discussion/6773/eme-please-listen-to-player-concerns-and-remove-the-crit-power-passives-from-the-new-dragon-mounts/p9 (post by Ketoth).

    Don' just believe in anything until you can double-check it yourself.

  • HysphericalHyspherical ✭✭✭
    edited September 2016
    TWMagimay wrote: »
    Mhum, sure, +15 3% masterwork perfectly rolled imperator, lvl 3 etchings, quatrefoil brooch, signature panties, perfectly rolled jewellery(possibly more than 1 set), full dyads with perfect secondary effect, foods, potions and other consumables...that's all just pocket change. But a dragon is what breaks the bank. Cool story, bro.

    Because you can get all that garbage in-game. The dragons HAVE to come from the store at this moment. Which means at this very moment it's P2W. You can say "oh but there will be dragons with tokens and it'll be great"... ok well where are those? It's all-too-convenient that they aren't released yet but the paid ones are. And everyone is buying into it and throwing money at it. They're going to do this again and get away with it again.
  • To the people saying poor people don't min max. They do. Slowly but surely they put everything together. Take this for example. Me gearing an alt earlier into the patch cost 3m. To +15, T3 etch, 3%mw every piece (not needed). Now add dragons to it and it is a decent hit. You can min max with jewels, wep and glove etchings and a chest roll mostly. That's looking around 1.5-2m.

    Also everyone talking on this topic is casuals so I think my statement of min maxing should not have been said, but I was just trying to express my point.
  • RedRamii wrote: »
    TWMagimay wrote: »
    TWMagimay wrote: »
    TWMagimay wrote: »
    Xandervb wrote: »
    I see your point. I admit EME is doing a good job avoiding p2w so far. My main concern is not the game becoming more p2w, but more grindy. Once you craft your gear set you realize this is just a top of an iceberg. Dragons, brooches, t4 etchs, guild quests are recent examples how to give players reasons to play without in fact adding any actual content. I think endlessly extending gameplay between major updates by making it more grindy is cheap way, most players has a limit on how much grindfest they can tolerate.

    Currently... at this very point in time Tera is p2w because of the dragons. D:

    And what is it that you win after you pay?

    Internet points. Does it matter?

    I guess you didn't know but "p2w" stands for pay2win. So, yes, whether you actually win does matter. Otherwise everything is p2w and thus nothing is p2w.

    Wtf are you talking about it's still p2w at this very moment LOL. It doesn't matter what you win at. The fact is it's an advantage.

    So, your theory is that Tera is pay to win even though you don't win anything after you pay. You smart good.

    The problem here is that most of yu talking are just casual laid back players, which a better portion of the community is. There are still, several players on the game who enjoy min maxing, and aiming to do the best they can do, and for them, this is very hard. For instance, to min max now yu require these 2 dragons. Lets say yu play 2-3 characters, to min max each, yu would require 2 of these dragons on every character. Now this is very expensive and gives an advantage to players who pay, as grinding the gold required to gear 2 characters with everything is going up and up. Now I'm not saying its impossible, but it does become difficult. Some people do have the gold requried saved up to do this, but its still a decent dent in there.

    I would also like to add, that I like Tera, I think its less P2W directly compared to several MMO's. But the dragons is a big hit in the wrong direction.

    CASUAL laid back players> complains for expensive dragons.

    I can see the irony here, you the one that always show off how rich you are, how good you are... looking down other players now looks like you have become the "voice of the opressed". Most(not all ofcourse) min-maxers have enough gold to get BiS full rolled without any kind of problem, now how comes that most of them are actually poor and a group of casuals, this is a plot twist.
    RedRamii wrote: »
    Also everyone talking on this topic is casuals so I think my statement of min maxing should not have been said, but I was just trying to express my point.

    i don't eat your arguments here ramii. If they are poor then they should try hard to get gold like they do min-maxing, otherwise to me they are casuals by definition and you said casual don't understand about min-maxing... the paradox. Wrong example Also. You make it look like you have to buy dragons every new gear patch, which is totally wrong. You proceed to complain for what? 500k but you willingly spend 3M full gear a char EVERY patch lol. I don't get your point really.

    And btw thank you for generalizing.

    To stay on topic, the real problem with dragons is the actual power creep path is taking the game right now, it is not even about if they are p2w or not, because you guys are just impatient, most of you are afraid of getting your ego and e-peen stomped by players with enough money to get dragons right now. We all know dragons will be released in game but why are you so desperate to win in a dead content where even crusades and DS3 were taken down? Where is the advantage in a patch that everything is completely done? don't tell me rally quest pls lol.

    Nothing of what most people complain about the dragons matter, what really matters is that we are getting more power creep items and if they actually keep making money from them, then devs are gonna keep throwing them because is profitable. We all know it is, just see the EMP price right now. BHS love to take the easy and cheap path like always have done in everything they create.

    So ramii at the end we actually agree with something, this is not an actual good path for the game, not because "is too expensive", it is only expensive for casuals(even though right now is not a necessary investment for them since it will be farmable) but it is bad because guides the game directly to an unhealthy path, if they keep adding this kind of items with stats they are gonna break the balance between what's necessary to clear a dungeon and how to balance its difficulty based on the first statement. For now i think is a foresee of how this game could be ruined for good if they keep going in this direction.
  • TWMagimayTWMagimay ✭✭✭✭✭
    TWMagimay wrote: »
    Mhum, sure, +15 3% masterwork perfectly rolled imperator, lvl 3 etchings, quatrefoil brooch, signature panties, perfectly rolled jewellery(possibly more than 1 set), full dyads with perfect secondary effect, foods, potions and other consumables...that's all just pocket change. But a dragon is what breaks the bank. Cool story, bro.

    Because you can get all that garbage in-game. The dragons HAVE to come from the store at this moment. Which means at this very moment it's P2W. You can say "oh but there will be dragons with tokens and it'll be great"... ok well where are those? It's all-too-convenient that they aren't released yet but the paid ones are. And everyone is buying into it and throwing money at it. They're going to do this again and get away with it again.

    That's not even in the general vicinity of what I was talking about. The conversation you are jumping into is about min-maxing and whether it's a realistic goal for poor players. Nothing what-so-ever to do with real money.

    But while we are on the topic of "where are those", I'm still waiting for the winning and advantages the dragons provide.

    PS: On a side note, maybe we shouldn't call it pay2win any more. We should call it pay2frog instead, has a nice ring to it.
  • I think I came off wrong. I wasn't speaking for myself alone, but for several friends. I know several people who enjoy min maxing and don't have much gold, farm patch to patch. Now I don't think Im very rich on Tera. There's several people when compared to, I have nothing. I only voiced my opinion staying gearing alts will become even harder. I think if they added 1 effect it'd be fine. But having to get 2 dragons on every char you wish to min max is hard. I personally would like to see an account bound version of this. I don't think most players have the gold. Probably to hear 1 character but def not multiple.
  • RedRamiiRedRamii ✭✭
    edited September 2016
    My guide showed what was needed, but the fact that it wasn't as noon friendly was the issue. It wasn't made to assist people needing to help people from the start who know nothing about the class. Also the person who made the other guide was a friend of mine who also helped on my guide. He made one with the same information and more explanation to assist people who needed help understanding.

    I'm on my phone and it auto corrects my "yu" most times.

    Edit: I said this isn't a big concern for people who don't min max, which is a better portion of the community. This is harder on people who do though. I never said they don't matter.
  • It's not about being impressive. It's about what you find fun. I in no way have ever said I'm the best player at any class I have played. I just find it enjoyable to try to play at the best I can.

    When people do good and post their DPs, it's because they enjoyed it and wanted to share something they're achieved.
  • IlythienIlythien ✭✭
    edited September 2016
    Also, I not only believe TERA is going in the right direction, as I believe the decisions of BHS are maybe the best possible.
    Let's see what always happen in TERA: new costumes and mounts.
    Now let's see what comes sazonally: new dungeons, new battleground and new classes.
    Now let's see what most of the players in TERA do: buy costumes and mounts, do new dungeons and new battlegrounds(not so much but well) and like do play with the new OP class. I mean, appear to me BHS and players are in tune.
    I really can't see all the mistakes you are seeing.
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