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Endurance for PVP
I did some tests in the past and realized that the Endurance was completely useless for PvP the increased defense was very low almost nonexistent. That changed today? Does any class use Endurance for PvP now in any way?
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Open world duels actual pvp match????????
@ OP
Endurance is good for plate classes.
Endurance is okay for leather classes.
Endurance is bad for cloth cloth classes.
Crits are pretty RNG, so i decided to go with endurance with my Gunner alt (Full conflate set) and i actually don't regret it, since Gunner is plate class the bonus it gains for endurance is really good, i'm very tanky
Didn't even know those existed :^)
U are pretty much right!
I made some testings, used Ninja's double cut in some classes and collected the damage of crits and white hits. What I got is this, real numbers to work on. The final average is that per each endurance point a players receive 0,55% more defense in PvP.
https://docs.google.com/spreadsheets/d/1IjzRVakg1f_IRz9xmDEHLxchDKPJGx8nnHAKwjH7qTo/edit?usp=sharing
different players different preference, different LUCK thats all i can say.
I'm Human, so I get the PvP Defense buff when I'm low on health, and I have 20.4% damage reduction from my crystals at 50% HP and below.. and I still die so quickly.
Endurance is just a stats for people who don't want to dodge and facetank.
So for example sorcerers (high base endurance) will get ~0.8% of your base defence for each endurance, while lancers (low base endurance) will get ~1.2%. Also note that this is the % of your base defence, so with each additional endurance you will be seeing less relative increase in defence.
So the amount is not much, but it adds up, especially for metal classes. However, you have to always consider what other options you forgo when you take that endurance. For dps classes dps is always first priority, %hp is in most cases giving more effective hp than the endurance at least for cloth classes. So the main question is whether to focus on crit resist or endurance.
The effects of crit factor and resist are very hard to deduce due to the rng nature of things, according to some formula that was figured out by some koreans crit resist has reduced effectiveness at higher values. For example if we assume dps with 150 crit rate which is the most common these days, then at 100 crit resist chance to crit is 27.5%, at 200 crit resist the chance is 15% at 300 - 10% and at 400 - 8%. (ofc take these numbers with a grain of salt but I hope its accurate enough to serve as a rough guideline)
In my opinion ~200 crit resist is a must have for pvp, but anything beyond that is a small bonus comparable in value with endurance and is a matter of preference.
Also note that if a class has a double or triple crit chance glyph and a carving crystal they will crit decently no matter how much crit resist you have.