[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20
Comments
For the game to survive, they need to keep events were what would be expensive is dirt cheap to keep new players and returning ones from feeling overwhelmed. If they removed events all together, the rich would just get richer and mat prices would be uncontrollable.
Therefore they can't rightfully do that and expect to bring in new people which with a game this old is how it can survive for years more. Yes, they can add gear and content patches... It will bring in a few returning players that once geared again will leave... that is no way to keep a game healthy like this one. The new blood, the new people that try this game will make it lasts longer...
If the prices go DOWN--EME has flooded the market. The game is dead.
Thing is, I've been playing for only about a year and a half, and even within that time frame I remember the market prices fluctuating about this much several times. This seems perfectly normal to me.
Everybody and their brother is scouring their inventory for things to sell, and not too many are buying. If you are smart, you will buy things while they are cheap and sit on them until later., when the first flush of dragons have been bought.
at the end of the day, the players who complain the loudest are usually because they dont get to make in-game gold "profit" anymore with their monopolized items. well, the economy shouldnt cater to those people.
Even though i didnt pariticipate in the mongo events , i personally think events are great because they are fair for anyone who participates. whether u are new or old, rich player or poor player, you CAN participate in the events. Nothing stops you from entering the events.
If you didnt pariticpate in it, its your fault.
These events are great for EVERYONE.
Events like these help the little people out. so its wonderful.
Enmasses is doing great for running the events that give out good prizes. and i hope they do more in the future.
Enmasse is smart and they are going to do what is good for their business. Running events makes the game very popular with the hype, so lots of players login to pariticpate. Big events gets people to play.
OP: Maybe you just love 36g for T9 fod, 250K for a crit +16 inner and fewer geared ppl for end game content, dead CS for Lv 65 only, etc...that's your problem.
I myself farmed that event a lot and i already lost half of my FOD/MWA resources on 100x to +15 a single imp weapon and there's already a new vm8 coming that will halve my T10 fod further again..
And there's much more no life farming coming with this new patch, like new BIS brooch (remember that useless insane quatrefoil farming?), new super expensive 400K mount to farm or p2w every new patch, tier 4 etching, jewelry with more rolls and more RNG, VM8/8.5 with new design (it's just lovely to pay 500K+ for a single weapon design on AV, Lucid/SF days was so ez!11!), etc!
We went from 30K avg players to like 3K on a 1.5 year time span w/ 3 servers merged and ppl here rly want more grinding?
The last thing this game need is more "brainless farming".
Tbh, i can see the point on "hard to farm" MWA/Fod if they put something like a fail cap on awakening system or whatever, but as it is, T10 Fod maybe as well cost like 10g ...
It's like, we're playing with children or something
It's not the events that EME hosts in question here.
The Mongo Event brought together the community for a single purpose. To kill Mongos!
It was a something to do, and some people actually did enjoy it.
I wish they would create and / or do more events like this and bring back:
Kill BAMs, Spell T–E–R–A, and Win
Blast from the Past
Power Hour
Things of that sort.
It's the "amount"
of Materials you obtained while participating in said event.
Example A:
These Materials were obtained by someone who participated.
Not entirely sure how many hours he put in, But he sure loves to link this screenshot.
I wonder why?
Now remember, this was just one person.
Now x those material's by let's say 100 people who may have participated just as long?
Your talking 3 MILLION MWA, Spellbind, PA, EA all together here.
Not to mention the Smart Dyads & Other goodies obtained.
Even @Spacecats admitted to his mistake
The funny thing about it was. All you had to do was log-in, join a raid, and move to location.
If a few people in the raid were attacking them? You got the rewards mailed to you!
So you technically didn't even have to be at your desk..
Anyway, More then 100 people participated.
Not to mention all the Alternate accounts people have and probably had logged in.
So there is literately billion's of "materials" sitting in-game right now due to one event.
Prices took a huge hit on the Economy due to this.
These "Materials" should have been made personal and non-tradable.
The amount of "Materials" given should of also been greatly reduced as well.
But, What's done is done.
But it also has a impact on everything else.
People are stocked up more or less for the next 2 patches on materials.
People have lost incentive to play.
Now for the people who missed out on the event?
Sucks for them right? Now their stuck trying to form groups to "Obtain" Gear & Materials.
But with people who have lost the urge / incentive to play.
Why play if you don't need anything right?
So now their getting depressed because there is nothing to do.
Which makes them loss incentive to play as well.
But the "Mongo event" is not the only reason people are / have lost interest.
The "Guilded Age" really didn't bring anything new into the mix.
Just Cash shop Dragon's with a OP buff.
And removal of actual content to do:
Dreadspire removed
All Alliance and Crusade UI and NPC's removed
Guild vs Guilds Removed
And? A broken "Weekly" Event....
Not to mention a laundry list of other problems.
Know what that means?
Even more incentive not to play.
As i stated. What's done is done.
Let's just hope a lesson was learned. Because all this combined?
Really upset a lot of TERA's Dedicated Players.
And sadly, Nothing can be done to "Fix" this.
But, HOPEFULLY
the current in-game issues are addressed soon
https://www.facebook.com/xratecl/
You make it sound like prices just tank on their own. But it's players who decide to undercut each other to the point of halving the price. Look at the summer event. Same thing both years. Last year people exchanged tokens for semi's and the price tanked when they started selling them. This year semi's remained quite stable....
What wrong ? Spell on TR 30 gold semi 200 gold mwa was 19 gold loool so what? Go to farm gold on dailies and celestial arena ad buy itesm now!
But still.
Players have to realise what is the real value of gold for.
Right now, there is nothing you really need gold other than to barter for items. If people actually play the game it is supposed to be, ie farm crafting mats and upgrade, then they will be actually at a constant pace even if they are behind those who have tons of items, since their gold can be used to barter. Is any experienced player used to seeing less than 1k gold in their inventory? I am one of them, and I care dare say that it is THE incentive to keep me going in the game.
The ability to sell your BiS gear to players removes the incentive for people to actually play and grind the actual dungeons. After all, why grind real dungeons when I can just go into IoD on 16 characters and brainlessly get enough gold in a week to get a set piece that someone else has made? I get the point that you feel like your gear piece is worth money, but that IS the problem. They should be the mark, the trophy, of you reaching the endgame, not just a random piece of gear that depends on whether you enter runs.
Because of that, players SHOULD be glad materials start to become cheaper. So what if you get tons of materials? So what if you get a trillion gold? The so-called "endgame" players who already got millions of gold yet doesn't want to join anything that could become a trap run aren't the players the average player will be with. They can sell for a much higher price, but gold depreciates in value when less players actually play. Materials fall in price naturally when these events come. And that is where the regular new player can amass their materials to get gear that could make them more gold from actually playing. What's more, if players are actually not selfish people they could give newbies some materials to help them in their journey now, knowing that they could easily farm more in much more quantity in the future. Sadly that is what I find this community lacking in.
I agree that the event gave items in way too much surplus, there is no denying it looking at hard facts. But EME isn't entirely at fault here. If you want an real incentive to grind, throw your account to the side and start a new one, because otherwise you will be dependent on all the raw gold farming techniques that is the real reason why prices soared at the first place.
OP, you actually don't know how much money the average person made out of the events. You don't know whether the events revitalized a flagging player base. You don't know whether it damaged the market or just re-balanced it to something enmasse wanted. I mean you don't even know WHY it was done, let alone what the true effect was. Even if the market has collapsed you aren't in possession of any of the hard data that could be used to form a realistic opinion. In other words - YOU DON'T KNOW! You are just guessing.
They're making it easier for players to be more equalized, why is that a bad thing?!