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Current PvP Class Balancing and META

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Comments

  • Hmm OK look at this way.

    This is a case of sounds good on paper, absolutely [filtered] in practice.
    Just solo q as a Lancer and then q in a premade with mics n you undoubtedly see the difference.
    The disparity between the 2 tests too huge.
    As I stated earlier, the list should reflect what commonly occurs in PUG matches.
    Making a ranking list based on what occurs in your experienced static is like a Quantum Physicists telling you Quantum theory is easy to learn.
    It does not accurately reflect the general public which in above said example, we all know Quantum theory is hard.

    Short version:

    P1: Lancer utility relies on teammates.
    P2: PUGs lack communication due to no ingame VOIP.
    P3: PUGs rarely capitalize on Lancer's buffs, CC (knockdown spams)
    C: Lancer not effective or good in mass PVP

    Giving a class that relies on other party members tooo much does not equate with a score of 7 which indicates average, good, or decent.
    This is Tera this game aint balanced in the slightest and ppl still wonder why PVP in this [filtered] fest never took off.
    If they were 7 or decent, the rankings in FWC would be more balanced, but all you see at the top are Reapers.


  • Lancer is good in mass pvp, just play with people you can trust. They deserve a 9 or 10 in mass pvp.
  • Zdzisiu wrote: »
    Reapers, ninja - both need nerf staggers and stuns. Both have spampable AoE staggers and stuns from distance. It is broken to the point even melee classes: warrior, slayer, brawler, lancer and berserker have much less stagger and stun capability.

    Reaper have 2 effective stun in Group fight. Smite, and Cable ( leash ) which u needa aim. What nerf u want?
    Ninja have 1 stun. Period.

    Brawler is broken in group pvp.
    Lancer had been and still is broken in group pvp. Da Gigas.
    Berzerker can 1 shot people.

    Slayer and warrior i agree does need some buffing for Group pvp.
  • Lancer is still very much top tier. They've just been top tier since the beginning so everyone is adapted to them. It's so important to have a good lancer in any pvp scenario
  • So with the nerfs/changes to sorc, will archer be above them do you guys think?

    and in terms of survivability, would archer or ninja be more/less survivable?
  • thekor wrote: »
    Okay number one, you're wrong reaper is in desperate needs of a nerf but thats not going to happen because Koreans suck at playing reaper. Number 2,
    zerkers can only one shot when perfect conditions are met. We don't Just over charge yawn lazily hit a key that puts us right behind you then tap a Key and bam you die. We have to place certain buffs, overcharge to the max, aim carefully and get either A perfect back crit.

    With the perfect stats met and rolled out for pvp to do so. This requires alot of paitence ,time, and very precise aim to do so. Option B, we have to hope you have a lack of gear , possibly wear cloth then hit you in the back and crit you ridiculously hard.

    Even through all that you can easily, time this out then dodge. Or even stun,and stagger depending if mocking. Or tenacity already got used. Maybe we didn't but if we did easy waay to counter it by running around.

    For the record, if you time Just right as a zerker is about to use mocking. You can trick the game into making the skill used go on cd but it won't be active. This has happened to me a few times.

    Also, With the amount of crit resist armor and accessories give these days that chance to crit becomes much smaller making it so that if I want a possible one shot I need either some buffs from charms or Crit scroll or aura / priest buffs to do so and pray to Rng that it crits.

    Do you see many zerkes at the top ten in fwc or 3v3's? despite how "oh you can just one shot me." No not really. You know why? Because in unequalized 3v3s and FWC everything becomes that much faster and easier to cd. If a priest constantly pops kaia's or rise and plays smartly there's not much.

    Zerker can do there is almost no such thing as soloing a good healer. Unless they [filtered] up really badly and even then they can still get away. Like wise if you don't engage us when we have tenacity popped with stuns for the 5 seconds or wait out mocking for the 8 seconds its up.

    And then focus as hard as [filtered] most likely the zerker will die even if they block a good majority of the attacks.

    Because the damage everyone else does is ludicrous to what zerker can do pve wise or pvp wise.

    Let me ask you what do you prefer? Do you prefer getting killed quickly and having it end sooner? Or do you prefer getting.put into a combo that you know you can't get out of only to watch your hps go 100% to 0 percent from a well placed warrior full combo or a reaper full combo? How about those ninja combos!

    because those are so fair and balanced right? That infinite stagger, that 5 second cd stun to sky fall to either the Blade storm or the giant skill that knocks you into the air soing lots pf damage it also being almost unblockable. or the giant shutdown which staggers for a long while givng the ninja ample time to do some more combos on ya or place another chakra slam into you.

    your only way to get.out is either block it in time to stop getting staggered or iframe it which is alot easier for alot of other classes other then zerker.

    Ninja has alot of combos Zerker does as well but unlike ninja my whole kit is based on knock down and timing. You take away our ability to kd or stagger?

    Heh have fun congratulations you have officially made it so we can't do anything except hope for one shots or thunderstriking for good damage but not having build up to any kd combos.

    essentially making the zerker turn into "hold on I gotta charge and use alot of my mana and hps to do some actual damage now" which without mocking or tenaicty up = *taps *zerkers stops charging ability and everything of the like flinching opening up for alot of combo's which brings me to another point.

    Also every single other class in this game has a faster attack speed then Zerker. +34-40 is the maximum last I checked that a zerker can get to and that's with adding attack speed crystals.

    Meanwhile brawlers natural +45, reapers natural +45 and glyph that gives them much faster attack speed every few times it procs. Lancer are basically on the same terms of zerker when it comes to attack speed

    .only their skills require 0 charging and are instant casts they Can also slow the enemy down attack speed Wise and movement speed Wise real much better then inescapable doom is capable of .


    which inescapable doom only comes up every what minute? 45 seconds maybe with cd reduce? While it lasts about maybe 5-6 seconds? Well what about your fear Depore!
    Fear is about a minute cooldown maybe quicker And while it hits everyone blocking, staggering stunning while in the middle of casting does a good enough good enough job to stop it.

    ok buddy shorten your paragraphs or add a tl;dr at the bottom because this is cancer to read

    brawlers dont have a natural +45 atk speed. that's if they have double energetics and 4x swift vyrsks. and this is only so they can land ground pound

    reapers have around +43 if they stack swift vyrsks

    lancers get around +36 if u have like one energetic but lancers dont need that much attack speed. +32-40 is fine

    and besides all zerker does is charge thunder strike anyways its not like they take skill to play like ninja.
  • PalochiPalochi ✭✭✭
    @artofasking
    With the damage buffs Archer is getting, they will probably kill anyone in one combo if not stopped.
    About survivability..guess we will have to wait to find out because im not sure how ppl will use that Dash, but i suppose it wont change much; i imagine ppl using it much more in an agressive way because they would usually want to use one of their iframes if their goal is to run away.

    And
    and besides all zerker does is charge thunder strike anyways its not like they take skill to play like ninja.
    logo.jpg
  • Palochi wrote: »
    @artofasking
    And
    and besides all zerker does is charge thunder strike anyways its not like they take skill to play like ninja.
    logo.jpg

    9nohQh4.jpg
  • The secret to lancers in mass pvp: Guardian shout + pledge + a-rush + run in circles trying to not get kded or regressed. Auto win every fight, worst that could happen is the other side is doing it to and all the lancers are rotating buffs until someone gets regressed!
  • all i want to change is warrior's backstab.
    U can give them more damage, more mobilty more anything else but plz remove that backstab stun or make this skill much more predictable.
  • warrior is extremely OP!

    Your backstab is ridiculously strong and has a ridiculous CD!
    It has block, very evasive roll, a shitload of KD's that allows you to easily leave you knocked to the ground, several stuns, good defense and a very good attack.

    I do not know how this class not received a nerf!

    I play as a slayer but is completely unfavorable to play against a class that has almost all the skills you have, but better.
  • Derpybowl wrote: »
    ACKTFFXW7A wrote: »
    warrior is extremely OP!

    Your backstab is ridiculously strong and has a ridiculous CD!
    It has block, very evasive roll, a shitload of KD's that allows you to easily leave you knocked to the ground, several stuns, good defense and a very good attack.

    I do not know how this class not received a nerf!

    I play as a slayer but is completely unfavorable to play against a class that has almost all the skills you have, but better.

    I will tell you why they are not as OP as you think.

    1. Has 2 speedup chains (bd chain and rob chain) an interupt at any time in the combo will screw this up completely which happens all the time in large scale pvp.

    2. position dependent requires that somebody be by themselves outside of the cluster [filtered] that is tera pvp. If you try to backstab some1 in the middle of the pvp they will just get cleansed everytime.

    3. Due to the speedup chain issue you have no reliable way to stack damage onto people during anything that isnt giga (since giga is a stun you could cascade off of that inb4 cleanse)

    4. Relies on the edge system to use the hardest hitting skill (Scythe) which you cant stack on multiple targets.

    5. Uneven terrain destroys warrior backstab while slayer backstab still holds the target in place.


    Yeah warrior has backstab combo which is its saving grace, they increased the stun duration so people who dont have energetics/top roll aspd can get a terrible vortex slash backstab combo that suzamia was pulling off on the reg back in the days. However as I have described it can only deal with 1 person at a time in a game that is all about massive aoe stacking. I have 35 games as 1st place in gridiron, coincidentally all of these wins were from when grid came out and there was a massive influx of noobs. After that it was always a reaper, gunner, brawler or ninja with 1st place a warrior simply can not keep up in kills.


    I hope this helps you understand why the most overpowered class in tera pvp (outside of korea) will always be reaper.

    I could never play well warrior . But now it's ridiculous. I created a warrior and I duel with people I did not win with my slayer and now easily win.
    I can not play warrior, but clearly no longer know how to play.
    You spoke of backstab warrior, but backstab slayer is EXTREMELY bug: Sometimes you hit the target and still does not work, easy to escape and fight back.
    Warrior is a class that has many artifices.

    Brawler, Ninja and reaper also are OPs, but the warrior is not much lower.
    Warrior is incredibly strong in x1 (though not much in group) and can easily counter these classes.
  • ACKTFFXW7AACKTFFXW7A ✭✭
    edited October 2016
    So what you are saying is that you backstab hero people and wonder why you dont lose duels? iciciciciccicicicicic

    Go find someone with a higher skill than you and see how that works out. PVP is all about pressure what I get out of that description is that you are fighting people who fail to put pressure on you and you just wait out your 2 backstab combos and duel is over. Thats cool but that wont fly in group pvp or civil unrest or in skyring so why should anyone care?


    You did not understand. With my slayer I had a harder time to win some ppl in duels and not with warrior, not to mention I can beat people who had not won before.
    This class is ridiculously easy to play, ridiculously strong in x1. Expecting a nerf in your [filtered] backstab
  • Um... Warrior won't be getting a nerf friend. Warrior is known for being a top 1v1 class, but outside of that and 3s they are known for being almost useless in any PvP that's larger :/ as well as you are playing a slayer, which is considered the weakest class in PvP currently :c so it makes it even worse for you.
  • Derpybowl wrote: »
    Anyways take your warrior and go 1v1 some decent warriors/lancers and see how far that backstab hero crap gets you.
    Well it evolves from Backstab to stagger -> Backstab hero, which isn't much more of a step up beyond having good ping.

    IMO, they need to make Backstab have even a tiny wind up because it's no fun to deal with an instant, auto aim, long range stun. But they need to make it so that their combos aren't so heavily reliant on it.
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